SINISTER (base)
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Contents
The SINISTER Base
Screenshots
Image: http://hastur.net/albums/sinisterbase/sinister_base_B_01.jpg.
Screenshot Gallery .
Style
Ancient with splatches of high-tech, to fit a mixed-origin group such as SINISTER. Also intended to give the feeling that SINISTER is a group with a lot of history. Perhaps an old conspiracy, in the Illuminati style?
To give this impression the following textures are used:
Floor | Stone patterns |
Lower Walls | Stone patterns |
Higher Walls | Stone for sturdier rooms with only equipment, softer plaster/wood lattice for rooms intended to be "lived in". |
Roofs | Stone or wood, depending on the higher wall. |
The plaster/wood lattice texture used is really from the oriental style package, but it works reasonably well as early 20th century Art Deco.
The base is kept rather dark, with occasional spot lighting. This is to give the proper villaneous conspiracy feeling, but with mostly flame-based lighting it feels surprosingly cosy.
Expect environment-friendly materials and lots of green plants, since the main architect is Wildthistle, who is part Devouring Earth and Eco-terrorist.
Build Plan
Step | Cost | Total | Complete | Comment |
Portal Room | 0 | 0 | X | Also doubles as lounge |
Energy Room | 150,000 | 150,000 | X | |
Control Room | 100,000 | 250,000 | X | |
Generator | 225,000 | 475,000 | X | |
Mainframe | 150,000 | 625,000 | X | At this point basic functional items will work. |
Infirmary Room | 150,000 | 775,000 | X | |
Resurrection Circle | 10,000 | 785,000 | X | At this point we will have PvE resurrection |
Workshop Room 1 | 100,000 | 885,000 | X | |
Basic Worktable, Magic | 25,000 | 910,000 | X | |
Basic Worktable, Tech | 25,000 | 935,000 | X | At this point we will have crafting |
Terminal | 30,000 | 965,000 | X | To get control for teleporters |
Corner Terminal | 32,000 | 997,000 | X | |
Teleport Chamber | 150,000 | 1,147,000 | X | Can hold 2 zone teleporters |
Basic Telepad | 15,000 | 1,162,000 | X | (Crafted: Basic) |
Basic Telepad | 15,000 | 1,172,000 | X | (Crafted: Basic) |
Zone Beacon: Mercy | 10,000 | 1,182,000 | X | Accessory to telepad |
Zone Beacon: Port Oakes | 10,000 | 1,192,000 | X | Accessory to telepad |
Zone Beacon: Cap au Diable | 10,000 | 1,202,000 | X | Accessory to telepad |
Zone Beacon: Sharkhead Isle | 10,000 | 1,212,000 | X | Accessory to telepad |
Workshop Room 2 | 100,000 | 1,312,000 | X | |
Database | 106,000 | 1,418,000 | X | |
Control Room 2x2->1x4 | 50,000 | X | To be able to fit more control items. | |
Corner Terminal | 32,000 | X | May be upgraded to a second database or a holodisplay later | |
SG Computer | 75,000 | X | (Crafted: Basic) Supergroup missions. | |
Advanced Worktable, Magic | 50,000 | X | ||
Advanced Worktable, Tech | 50,000 | X | ||
Planned | ||||
Auto-Doc / Tree Of Wonders | 50,000 | (Crafted: Advanced) Respites & Cabs | ||
Combat Log / Contemplation Chart | ?? | (Crafted: Advanced) Break-frees | ||
Required for Items of Power | ||||
Teleport Chamber 2 | 150,000 | For raid teleporter | ||
Teleporter | 75,000 | For raids/IOP missions | ||
Containment Alcove | 250,000 | To hold Item of Power | ||
IOP Base | ? | To hold Item of Power | ||
Dimensional Anchors (6) | 30,000 | At 5,000 each |
©: This is a crafted item that is built but not paid for, and thus not placed in the base.
To PVP or not to PVP?
Do we want items of power in the future? My current thought is that it would be nice to be able to do the IOP missions and raids, as long as we do not lose prestige for crafted items. I'm ok with having to rebuild items using new salvage, though. --Hunter
Notes
Inventory
List assemled personal items here and indicate whether they have been placed in the base. That way we can hopefully avoid building multiple items. Of course, the real limiting factor is prestige, not salvage.
Item | Member | Prestige | Placed | Comment |
item |
Lack of Control
Perhaps we should get the 1x4 control room. It costs 150,000 and allows six auxilliary items as opposed to the current four. That will mean one less potential room on the current plot, but I don't see how we can get around the control problem otherwise. --Hunter
Done. --Tuft
The Next Big Thing
No, I don't mean the badge. The next big thing is exanding to a 8x12 plot. This costs 1.6 million prestige. With our current rate of expansion, it should be doable in 3-4 weeks.
Auto-Doc
This item can apparently sell Respites and CABs. This will be very useful for adventuring on Sharkhead! It is listed as Advanced Tech, so it will require an Advanced Worktable. Sadly, it also requires a SG badge.
Apparently, it also buys inspirations! --Tuft
Advanced Worktable
Advanced tables are separate items, and require an additional workshop, since only two tables can be in the same room. --Tuft
Teleport Pads
To use the Teleport Oad, you have to click on the "computer display" inside the teleporter itself, and choose your destination. The camera, not the character. must be very close to the terminal for this to work. You can do this in two ways:
- Use 1st person mode.
- Turn the character to face away from the terminal, and click on its back side.
The possible destinations are set with Zone Beacons. They are separate items, looking like TV displays depicting the destination, and work as accessories to the telepad. The closest two beacon to the telepad gives the telepad its destinations. Beacons can be purchased directly when someone has collected all exploration badges for a zone in SG mode, and need not be crafted.
We now have two placed Telepad and the missing Cap au Diable SG badge.
SG Computer
From a forum post:
For PvE, the mission computers is a great source for PvE mission content. They allow you to access otherwise hidden Task Forces, which are pretty fun to do, although time consuming. Not all members of a Mission Computer Task/Strike Force must be in your supergroup.
We can get a mission (presumably a SF) from Silver Mantis by clicking on the SG computer. The mission requires a team of four.