Wastri (Greyhawk Action)

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This Common god is a nonhuman god of self-deception is not generally taken seriously—his teachings are the butt of bad jokes. He is secret prophet of Tharizdun.

Wastri (WAH-stree) is a violent proponent of human supremacy, causing many to believe he has ties to the Scarlet Brotherhood. Wearing clothes of gray and yellow, Wastri uses his great glaive-guisarme, Skewer of the Impure, to impale his favorite targets: dwarves, gnomes, and halflings. He looks like a human with toad features, and is accompanied by gray-clad followers and giant toads. Living in the Vast Swamp, he is amiable to any human god save Zagyg, whose mortal self once trapped him in a magical prison. His symbol is a gray toad. The fact that he dislikes nonhuman races, yet is only barely human himself, is an irony lost on the godling.

Humans are superior to all other races. Orcs, goblins, and such are sufficient to serve humans, but creatures such as elves, dwarves, gnomes, and halflings deserve only death. Grippli and bullywugs are humans too. Those who disagree with you are wrong and must be convinced of their error, with a weapon if need be. Those who live both in the water and on land deserve respect, for having a refuge when one of your realms becomes too dangerous is clever and resourceful.

Wastri's clerics preach the superiority of humankind, seek out enclaves of inferiors to slay, and search for new species of amphibians to collect and study. Their bodies are gradually altered by Wastri's presence, and the most powerful clerics become less human and more toadlike with time. They raise, tame, and train amphibians, favoring toads; some sell poisonous toads to wizards, alchemists, and assassins. His clerics serve as intermediaries to the many bullywug tribes that revere him.

Alignment: Lawful Evil.

Weapon: Galaive-guisarme.

Symbol: Gray toad.

Action Domains

Animal, Flux, Gifts, Life, Spiritual.

Pathfinder Domains

Animal (toads and amphibians), Destruction, Madness (Insanity), Scalykind (toads rather than serpents), War.

Pathfinder Domains

Pathfinder Obedience

Drown a living creature in swamp water (or at the very least, in muddy water), then impale the dead body on a sharp branch so wild creatures can feast on it. After impaling the creature, you must spend the rest of your obedience meditating on the sound of fluid dripping from its sodden body. Gain a +4 profane bonus on saves against disease and poison caused by exposure to the jungle or creatures native to swamps.

Boons

  1. Swamper's Boon (Sp) jump 3/day, summon swarm 2/day, or water walk 1/day
  2. Warty Skin (Ex) Your skin grows thick and warty, increasing your base natural armor bonus by +3.
  3. Summon Froghemoth (Sp) Once per day, you may summon a fiendish froghemoth as if using summon monster IX.