Talk:Possessed (5A)
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When your monster identity is manifested your humanoid identity can communicate with the manifested monster identity and rally the monster's identity when it loses control. When your monster identity fails a Wisdom, Intelligence, or Charisma saving throw, you can repeat the saving throw at the start of your next turn to end the effect. You only get one additional saving throw against each effect. If you do not reroll a saving throw at the start of your turn, you can instead make an Intelligence (Arcana, History, Investigation, Nature, or Religion) or Wisdom (Insight or Perception) check to observe and understand the situation, as if you had spent an action doing so.