Planar Warden (Apath)

From Action
Jump to navigation Jump to search
ApathApath Logo
Unofficial rules compendium
40px This page is scheduled for deletion. Please remove all links to this page (check "Backlinks" or "What links here" in the Toolbox).

Only orphaned pages will be deleted automatically!

A planar warden guards the structure of reality itself, maintaining the barriers between planes and preventing abusive planar magics or excessive summoning. Planar wardens and darkfire adepts are engaged in a conflict about the very existence of the universe, a conflict going back to the first days of creation and which will only end with the dissolution of all that is known.

Class Information

This is a prestige archetype, an oracle dedicated to the universe itself.

Prestige Class: Planar warden from Pathfinder Campaign Setting: Paths of Prestige.

Build Class: Oracle.

Role: A planar warden has the power to face down planar threats and to bolster his companions.

Alignment: Any non-evil. Planar wardens who are neutral with respect to good and evil tend to have a druidic outlook on life.

Hit Die: d8.

Class Skills

The planar warden's class skills (and the key ability for each skill) are Craft (Int), Diplomacy (Cha), Heal (Wis), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (planes) (Int), Knowledge (religion) (Int), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int).

Skill Ranks at Each Level: 4 + Int modifier.

Class Features

The following are class features of the Planar warden prestige class.

Spells

A planar warden learns and casts spells exactly like an oracle does, except that the planar warden does not automatically learn cure/inflict spells. Instead, she learns each summon monster spell as soon as her level allows her to cast them.

Counter-Summons (Su)

A Planar custodian can ready an action to use a summon monster spell or spell-like ability as a counterspell, even though the casting time for a summon monster spell is 1 full round. When used to counterspell this way, summon monster can automatically counter any conjuration (summoning) spell or spell-like ability of its spell level or lower, including an outsider's summon ability.

At 10th level, this ability can be used as an immediate action, without the need to ready an action beforehand.

Limited Mystery

A planar warden selects a mystery like an oracle does, but only receives class skills and bonus spells from her mystery. She does not receive any revelations or a final revelation. Most planar wardens have a mystery that deals with outsiders or outer planes, but not all.

Planar Guide (Ex)

At 1st level, 4th level, and every six levels thereafter, a Planar warden chooses one of the following benefits. She may choose each benefit more than once, each time applying to a different plane or outsider subtype. These bonuses stack with similar bonuses from other classes, but unlike with a ranger's abilities, these bonuses do not escalate when new enemies or terrains are selected.

  1. Favored Enemy: Choose one outsider subtype as a favored enemy (as the ranger class feature).
  2. Favored Terrain: Choose one plane other than the Material Plane as favored terrain (as the ranger class feature).
  3. Terrain Mastery: Choose one plane to gain terrain mastery (as the horizon walker class feature.) A Planar warden must have the appropriate plane as a favored terrain before gaining terrain mastery with it.

Planar Channel (Su)

A Planar warden can channel baneful energies against creatures with the extraplanar subtype, regardless of alignment or plane of origin, as the cleric's channel energy ability. The Planar warden deals damage as a cleric of a level equal to her planar warden level. This energy can only harm, not heal. This ability can be used with feats, magic items, or other effects that modify channel energy, as long as they do not add new kinds of targets or heal. A Planar warden can use this ability a number of times per day equal to 3 + her Charisma bonus.

Counterport (Su)

At 2nd level, a Planar warden can ready an action to counterspell a teleportation effect that allows a creature to enter or exit an area within 30 feet of her. She can use Spellcraft to identify a teleportation effect immediately as creatures arrive and can counter the teleportation effect with an identical spell, with any conjuration spell of at least 1 spell level higher, or with a dispel magic spell and a caster level check. A successful counter returns teleporting creatures to their point of origin.

Eradication (Su)

At 6th level, a Planar warden gains a +1 sacred bonus on saving throws against the spells and spell-like, supernatural, and extraordinary abilities of outsiders. In addition, she increases by 1 the save DC and caster level of any spell or spell-like or supernatural ability that she uses against outsiders, or that counters, dispels, or prevents planar travel or teleportation.

These bonuses increase by +1 for every six levels after 6th.

Planar Scourge (Su)

At 8th level, an extraplanar creature that fails its save against the Planar warden's planar channel gains the panicked, sickened, or staggered condition, chosen by the Planar warden, for 1d4 rounds. In addition, when a conjuration effect causes a creature to appear in a square threatened by the Planar warden, that creature provokes an attack of opportunity from the Planar warden.

Immediate Counterport (Su)

At 14th level, a Planar warden can counter a teleportation effect as an immediate action, without the need to ready an action beforehand.

Planar Purge (Su)

At 16th level, an extra-planar creature that fails its save against a Planar warden's planar channel is banished to its home plane (as the banishment spell). Extra-planar creatures with Hit Dice greater than twice the Planar warden's class level are unaffected by this ability, but still take damage from planar channel as normal.

Harmful Counterport (Su)

At 20th level, a Planar warden can use her counterport ability to forcibly redirect a creature using a teleportation effect within 30 feet to a new valid destination within 30 feet of her. The wrenching redirection deals 1d6 points of damage per class level to the redirected creature. A successful Fortitude save (DC 10 + halöf the Planar warden's character level + the Planar warden's Cha modifier) halves the damage and negates the redirection.

In addition, as a full-round action, the Planar warden can expend two uses of her planar channel ability to forcibly recall a creature that used teleportation to exit an area within 30 feet of the Planar warden since the end of the Planar warden's last turn. Planar channel deals damage equal to the amount normally dealt by one use of planar channel. This damage affects only that target, and affects it regardless of its current distance from the Planar warden. If the target fails its save, the teleportation effect is reversed and the creature returns to the point from which it teleported (or the nearest available space, if that space is now occupied by another creature).

Table: Planar Warden

Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells per Day
1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +0 +0 +2 Counter-summons, limited mystery, planar channel 1d6, planar guide 3
2nd +1 +0 +0 +3 Counterport, mystery spell 4
3rd +2 +1 +1 +3 Planar channel 2d6 5
4th +3 +1 +1 +4 Mystery spell, planar guide 6 3
5th +3 +1 +1 +4 Planar channel 3d6 6 4
6th +4 +2 +2 +5 Eradication +1, mystery spell 6 5 3
7th +5 +2 +2 +5 Planar channel 4d6 6 6 4
8th +6/+1 +2 +2 +6 Mystery spell, planar scourge 6 6 5 3
9th +6/+1 +3 +3 +6 Planar channel 5d6 6 6 6 4
10th +7/+2 +3 +3 +7 Counter-summons (immediate) , mystery spell, planar guide 6 6 6 5 3
11th +8/+3 +3 +3 +7 Planar channel 6d6 6 6 6 6 4
12th +9/+4 +4 +4 +8 Eradication +2, mystery spell 6 6 6 6 5 3
13th +9/+4 +4 +4 +8 Planar channel 7d6 6 6 6 6 6 4
14th +10/+5 +4 +4 +9 Immediate counterport, mystery spell 6 6 6 6 6 5 3
15th +11/+6/+1 +5 +5 +9 Planar channel 8d6 6 6 6 6 6 6 4
16th +12/+7/+2 +5 +5 +10 Mystery spell, planar guide, planar purge. 6 6 6 6 6 6 5 3
17th +12/+7/+2 +5 +5 +10 Planar channel 9d6 6 6 6 6 6 6 6 4
18th +13/+8/+3 +6 +6 +11 Eradication +3, mystery spell 6 6 6 6 6 6 6 5 3
19th +14/+9/+4 +6 +6 +11 Planar channel 10d6 6 6 6 6 6 6 6 6 4
20th +15/+10/+5 +6 +6 +12 Harmful counterport 6 6 6 6 6 6 6 6 6
OGL logo.png The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text.