Kurell (Greyhawk Action)

From Action
Jump to navigation Jump to search
ActionT4 logo
Greyhawk (Action)Greyhawk Arms
Greyhawk Action!


Neutral Evil, Fourth Generation Oerdian god

Kurell is the brother of Zilchus. He was spurned in favor of his brother and in turn spurned Atroa, who loved him. This made him the Oerdian god of jealousy and envy, and by extension thievery. He is an ascended mortal.

Kurell (kuh-REL) is an Oeridian god once loved by Atroa, but he spurned her to pursue Sotillion, his brother Zilchus' lover. This failure caused him to lose both goddesses as well as the favor of his brother, Now, his jealous feelings keeps him alone, even though the others involved would surely forgive him if he would ask. His only allies are the more temperamental, morose, and reactionary deities Joramy, Ralishaz, and Trithereon. His symbol is a grasping hand holding a broken coin. He is a patron of thieves, although other gods such as Norebo and Olidammara are more popular than he, which makes him jealous and fills him with an irrational fervor to steal away their worshipers.

Desires must be seized, for experiencing the act of taking brings joy. Suffering must be avenged, for only retribution alleviates loss. Those that have wealth do not deserve it, nor the power and luck who brought them to where they are, and for that they should be scorned. You must take what is rightfully yours when the time is right or forever be shackled to misery, poverty, and nothingness.

Clerics of Kurell are very self-centered and not particularly interested in proselytizing unless they perceive an immediate benefit for themselves. Their instruction involves teaching by example rather than quoting doctrine. Many make their living as thieves, and spend their time planning acts of revenge against their enemies. They travel in search of great things to steal, to escape their rivals, or to forget their past.

Alignment: Chaotic Neutral

Weapon: Short sword

Holy Symbol: Broken coin, often held in a grasping hand

Pathfinder Domains

Chaos, Darkness (Night), Luck (Fate), Travel (Exploration), Trickery (Thievery).

Pathfinder Traits

Pathfinder Obedience

Compose a declaration of love and present this to a lover—if your lover is present you can present it directly, otherwise do so in your imagination. When rejected rant about it until you have spent your immediate frustration. Meditate on the teachings of Kurell and fantasize about taking vengeance against one who wronged you. You learn one weakness or personality trait you can use against the subject of your jealousy, as if you has successfully used Diplomacy to gather information.

Evangelist

  1. Twisted Words (Sp) sow thoughtARG 3/day, discern next of kinACG (also discerns lovers and close friends and dire enemies) 2/day, or haunting choir UM 1/day

2: Shimmering Sting (Sp) Once per day, you can cast aversionOA. You can chose a creature as the thing the target avoids. if you choose yourself as the creature the target avoids, you can either target one target/level who must all be within 30 ft. of each other, or you can cast the spell without counting against your daily limit. 3: Vengeful Song (Su) You can reflect a spell targeted against you back at its source with a blast of scorn. Once per day when you have been specifically targeted by a spell, you may attempt an Intimidate check as an immediate action. If your Intimidate check equals or exceeds the spell’s save DC, the spell returns immediately to its caster, who must suffer its effects. The caster can attempt a saving throw as normal to negate the returned spell’s effects. If the spell normally allows no saving throw, calculate the Intimidate DC as if the spell did allow a save, taking into account any feats or special abilities the caster may have that would affect the DC. If the spell had multiple targets (for example, a magic missile with three bolts, one of which was targeted at you), you reflect only the portion of the spell targeting you. This ability has no effect on area spells or any spells whose description has no Target entry.

Exalted

  1. Kurell's Tongue (Sp) anticipate perilUM 3/day, absurdity HA 2/day, or malicious spiteUM 1/day
  2. Stunning Touch (Su) When using the touch of darkness power granted by the Darkness domain, you can cause the creature touched to become stunned for 1 round instead of causing concealment. If you don’t have access to the Darkness domain, you instead gain the ability to use the touch of darkness power a number of times per day equal to 3 + your Wisdom modifier, as listed in the ability; this ability has its normal effect and does not cause stun.
  3. Protective Scorn (Ex) You may add your Wisdom bonus to your AC while wearing light or no armor. This bonus applies against touch attacks. Any condition that would cause you to lose your Dexterity bonus to AC also causes you to lose your Charisma bonus to AC.

Sentinel

  1. Disastrous Strike (Sp) taunt 3/day, heckle 2/day, or illusion of treachery 1/day
  2. Sudden Stab (Ex) once per day, you can use the vigilante's hidden strike ability, as a stalker vigilante of a level equal to half your Hit Dice.
  3. Jealous Pursuit (Ex) For a number of rounds per day equal to your Wisdom bonus, you can ignore attacks of opportunity you would otherwise provoke due to your movement. Using this ability is a free action, and the rounds in which you use it don’t need to be consecutive. You still provoke attacks of opportunity normally for actions other than moving.

Antipaladin Code

Antipaladins of Kurell do not demand great things of others, focusing on their own desires. Their ranks are filled with those devoted to bloody vengeance and the shining lusts that spark it. Their tenets include the following adages.

  • My life is my path, and none will sway me from it.
  • I devote myself to the pursuit of my desires and, when thwarted, my jealousy.
  • All slights against me will be repaid tenfold.
  • I am the instrument of my own justice. If I am wronged, I will take vengeance with my own hands.

Action Domains

Darkness, Flux, Life, Mind, Spiritual.