Dream Summoner (Apath)

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Unofficial rules compendium

A dream summoner reaches into dreamlands of their own creation to find servants. These ephemeral creatures are aspects of the summoners dreams and fears.

Class Information

This is a summoner archetype.

Publisher: Everyman Gaming.

Alignment: Any chaotic. A dream summoner's magic is a rebellion against the very rules of reality.

Hit Die: d8.

Class Features

The dream summoner has all the summoner's class features, except as described here.

Spells (Psychic)

A dream summoner casts psychic spells, which are drawn from the summoner spell list. As a psychic spellcaster, the dream summoner's ability to cast spells in armor is unrestricted and verbal and somatic components are replaced with thought and emotion components respectively.

Add the following spells from the dream summoner's spell list. These spells must be added to the dream summoner's known spells as normal. All are from Pathfinder® Roleplaying Game: Occult Adventures™ unless otherwise noted.

1st—Charge object, illusion of calmUC, mirror strikeUC, shadow weaponUM.
2nd—Bestow weapon proficiencyUC, extreme flexibilityACG, object reading, placebo effect .
3rd—Analyze aura, burst of speedUC, loathsome veilUM.
4th—Cast outAPG, persistent vigorACG.
5th—Astral projection (lesser)UM, psychic asylum.
6th—Battlemind linkUM.

Dream Eidolon

Any eidolon works, but it is really a projection from the dream summoner's psyche. If using Everyman Unchained: Eidolons, the dream summoner usually has a dream eidolon.

Summon Monster (Sp)

The dream summoner calls creatures from the dreamlands. If a creature would normally be celestial or fiendish, it is instead a manifest dream. See the manifest dream simple template in the appendix.

Appendix

Simple Template: Manifest Dream (CR +0 or +1)

Table: Manifest Dream DR
Hit Dice DR
1-4
5-10 5/cold iron
11+ 10/cold iron

Manifest dreams are created out of the summoner's own lucid dreams.

A manifest dream's quick and rebuild rules are the same. A manifest dream's CR increases by 1 only if the base creature has 5 or more HD.

Rebuild Rules

Type: The base creature gains the chaotic subtype.

Alignment: Any chaotic.

Senses The creature gains darkvision 60 ft.

Defensive Abilities: A manifest dream is immune to figment, glamer, and pattern spells and gains damage resistance as noted on Table: Manifest Dream DR.

Weaknesses: Manifest dreams take a -2 penalty on saves against sleep effects. A manifest dream that is subject to a sleep effect is banished into dream.

SR The creature gains spell resistance equal to its new CR +5. This spell resistance does not apply against sleep effects.

Spell-like Abilities Once per day as a swift action, a manifest dream can use true strike (sp).

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Eidolon
  • Summon Monster
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