Difference between revisions of "Wizard (Apath)"

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{| class="wikitable"
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|valign=top width="24%"|'''Air''' <br>
 
|valign=top width="24%"|'''Air''' <br>
 
'''Level  0 '''
 
'''Level  0 '''
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# '''Suffocation, Mass:'''<br>One creature/level suffocates.
 
# '''Suffocation, Mass:'''<br>One creature/level suffocates.
 
# '''Winds of Vengeance:'''<br>Gives you the ability to fly and attack with wind.
 
# '''Winds of Vengeance:'''<br>Gives you the ability to fly and attack with wind.
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|valign=top width="24%"|'''Earth''' <br>
 
|valign=top width="24%"|'''Earth''' <br>
 
'''Level 0 '''
 
'''Level 0 '''
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# '''Gate:'''<br>Connects two planes for travel or summoning.
 
# '''Gate:'''<br>Connects two planes for travel or summoning.
 
# '''World Wave:'''<br>Earth moves you across distances.
 
# '''World Wave:'''<br>Earth moves you across distances.
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|valign=top width="24%"|'''Fire''' <br>
 
|valign=top width="24%"|'''Fire''' <br>
 
'''Level 0 '''
 
'''Level 0 '''
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# '''Dragon’s Breath:'''<br>Gives you a dragon’s breath weapon.
 
# '''Dragon’s Breath:'''<br>Gives you a dragon’s breath weapon.
 
# '''Elemental Body I:'''<br>Turns you into a Small elemental.
 
# '''Elemental Body I:'''<br>Turns you into a Small elemental.
# '''Fire Shield:'''<br>Creatures attacking you take fire damage;
+
# '''Fire Shield:'''<br>Creatures attacking you take fire damage; you’re protected from cold.
 
# '''Fire Trap:'''<br>Opened object deals 1d4 damage +1/level.
 
# '''Fire Trap:'''<br>Opened object deals 1d4 damage +1/level.
 
# '''Firefall:'''<br>Fire bursts upward, dealing 2d6 fire damage.
 
# '''Firefall:'''<br>Fire bursts upward, dealing 2d6 fire damage.
# '''Passing through wall deals 2d6 damage +1/level.
 
 
# '''Summon Monster IV:'''<br>Summons elemental creature to fight for you.
 
# '''Summon Monster IV:'''<br>Summons elemental creature to fight for you.
# '''Wall of Fire:'''<br>2d4 fire damage to 10 ft. and 1d4 to 20 ft.
+
# '''Wall of Fire:'''<br>2d4 fire damage to 10 ft. and 1d4 to 20 ft. Passing through wall deals 2d6 damage +1/level.
# '''you’re protected from heat or cold.
 
  
 
'''Level 5 '''
 
'''Level 5 '''
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# '''Gate:'''<br>Connects two planes for travel or summoning.
 
# '''Gate:'''<br>Connects two planes for travel or summoning.
 
# '''Meteor Swarm:'''<br>Four meteors each deal 6d6 fire damage.
 
# '''Meteor Swarm:'''<br>Four meteors each deal 6d6 fire damage.
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|valign=top width="24%"|'''Water''' <br>
 
|valign=top width="24%"|'''Water''' <br>
 
'''Level 0 '''
 
'''Level 0 '''
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|valign=top width="24%"|'''Metal''' <br>
 
|valign=top width="24%"|'''Metal''' <br>
 
'''Level 0 '''
 
'''Level 0 '''
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# '''Repel Metal Or Stone'''
 
# '''Repel Metal Or Stone'''
 
# '''Ride The Lightning'''
 
# '''Ride The Lightning'''
 
  
 
|valign=top width="24%"|'''Wood''' <br>
 
|valign=top width="24%"|'''Wood''' <br>

Revision as of 09:44, 20 October 2013

ApathApath Logo
Unofficial rules compendium

Spells

Only cantrips from the basic rulebook are considered common spells; the rest have to be learned during play.

Spell List Additions

Sorcerer/Wizard Spell List Additions

Additions to the sorcerer/wizard spell list. Used by the arcanist, sorcerer, and wizard to level 9.

Level 0

Abjuration: benign dispel, purge evidence (lesser), stall flight (lesser).
Conjuration: create tool, energy orb, ground mist, summon zero.
Divination: know direction, merciful insight.
Enhancement: honeyed words, mutual attraction.
Evocation: burst of flame, telekinetic projectile.
Illusion: color cantrip, neglect.
Necromancy: bleeding wound, blind spot.
Transmutation: alter race, crack, pushing ray.

Level 1

Abjuration: protection from evil, red repellent.
Conjuration: fireflies.
Divination: riddle resolver.
Enhancement: taunt.
Evocation:
Illusion:
Necromancy: bone armor, rouse undead I.
Transmutation: armor, magic fang.

Level 2

Abjuration:
Conjuration: dimension door (lesser), glitterdust.
Divination:
Enhancement: hideous laughter, stupefy spell.
Evocation:
Illusion: creature image, phantom armor, fey gold, mirror image, shadow armaments, shadow fighting, shadow wounds, unseen musician.
Necromancy: repulsiveness, rouse undead II.
Transmutation: deepockets, fool's gold, launch bullet, reproduction.

Level 3

Abjuration: purge evidence, stall flight.
Conjuration: creeping mist.
Divination:
Enhancement: forget, scapegoat.
Evocation:
Illusion: silence shadow creation, shadow fighting (mass).
Necromancy: feign death, poison, rouse undead III.
Transmutation: magic fang (greater), object shape I, transfer enchantment.

Level 4

Abjuration:
Conjuration:
Divination: trial by fire
Enhancement: stun spell.
Evocation:
Illusion: shadow necromancy (lesser), shadow polymorph, shadow shape, spectral wounds.
Necromancy: rouse undead IV, speak with dead.
Transmutation: magic vestment, meld into stone, object shape II.

Level 5

Abjuration:
Conjuration: devil contract, shadow creation (greater), word of recall.
Divination:
Enhancement: forget (mass).
Evocation:
Illusion:
Necromancy: rouse undead V, singing sword curse.
Transmutation: animate objects, object shape III.

Level 6

Abjuration: teleport beacon.
Conjuration:
Divination: true seeing, x-ray eyes.
Enhancement: modify memory, stun spell (mass).
Evocation:
Illusion: shadow necromancy, shadow polymorph (greater), shadow shape (greater), shadow heal/harm, zone of silence.
Necromancy: rouse undead VI.
Transmutation: control winds, mark of justice, object shape IV.

Level 7

Abjuration:
Conjuration:
Divination:
Enhancement:
Evocation:
Illusion:
Necromancy: feign death (greater), rouse undead VII.
Transmutation: magic phalanx, object shape V, spellstaff.

Level 8

Abjuration:
Conjuration: true creation.
Divination:
Enhancement:
Evocation:
Illusion: shadow necromancy (greater), shadow shape (true).
Necromancy: rouse undead VIII.
Transmutation:

Level 9

Abjuration:
Conjuration:
Divination:
Enhancement:
Evocation:
Illusion:
Necromancy: rouse undead IX.
Transmutation:


Elemental Arcane School Spell Lists

The Pathfinder SRD has missed out on the spell list for some elemental arcane schools. They are listed here for convenience.

Air

Level 0

  1. Message:
    Whisper conversation at distance.

Level 1

  1. Alter Winds:
    Increases/decreases natural wind strength.
  2. Feather Fall:
    Objects or creatures fall slowly.
  3. Shocking Grasp:
    Touch delivers 1d6/level electricity damage (max 5d6).

Level 2

  1. Elemental Speech:
    Enables you to speak to elementals and some creatures.
  2. Elemental Touch:
    Gain energy damage touch attack.
  3. Glide:
    No fall damage, move 60 ft./round while falling.
  4. Gust of Wind:
    Blast of wind blows away or knocks down creatures.
  5. Levitate:
    Subject moves up and down at your direction.
  6. Resist Energy:
    Ignores first 10 (or more) points of damage per attack from specified energy type.
  7. Summon Monster II:
    Summons elemental creature.
  8. Whispering Wind:
    Sends a short message 1 mile/level.

Level 3

  1. Cloak of Winds:
    A screen of strong wind around you.
  2. Draconic Reservoir:
    Subject can absorb energy damage, and enhance melee attacks with it.
  3. Elemental Aura:
    Creates an aura of energy around you.
  4. Fly:
    Subject f lies at a speed of 60 ft.
  5. Gaseous Form:
    Become insubstantial and f ly slowly.
  6. Lightning Bolt:
    Electricity deals 1d6/level damage.
  7. Protection From Energy:
    Absorbs 12 points/level of damage from one kind of energy.
  8. Wind Wall:
    Def lects arrows, smaller creatures, gasses.

Level 4

  1. Ball Lightning:
    Flying balls of lightning deal 3d6 electricity damage each.
  2. Detonate:
    1d8/level energy damage to nearby creatures.
  3. Dragon’s Breath:
    Gives you a dragon’s breath weapon.
  4. Elemental Body I:
    Turns you into a Small elemental.
  5. River of Wind:
    A stream of wind causes nonlethal damage and can knock down or push creatures.
  6. Shout:
    Deafens all within cone, 5d6 sonic damage.
  7. Summon Monster IV:
    Summons elemental creature to fight for you.

Level 5

  1. Elemental Body II:
    You become a Medium elemental.
  2. Overland Flight:
    You fly at a speed of 40 ft. and can hustle over long distances.
  3. Planar Adaptation:
    Resist harmful effects of a plane.
  4. Planar Binding, Lesser:
    Traps elemental creature of 6 HD or less until it performs a task.
  5. Suffocation:
    Target quickly suffocates to death.
  6. Summon Monster V:
    Summons elemental creature to fight for you.

Level 6

  1. Chain Lightning:
    1d6/level damage, 1 more bolt/level.
  2. Elemental Body III:
    Turns you into a Large elemental.
  3. Planar Binding:
    As lesser planar binding but up to 12 HD.
  4. Sirocco:
    Hot wind does 4d6 damage, fatigues those, damaged. and knocks creatures prone.
  5. Summon Monster VI:
    Summons elemental creature to fight for you.

Level 7

  1. Control Weather:
    Changes weather in local area.
  2. Elemental Body IV:
    Turns you into a Huge elemental.
  3. Fly, Mass:
    One creature/level gains ability to f ly.
  4. Planar Adaptation, Mass:
    As planar adaptation, but affects multiple creatures.
  5. Summon Monster VII:
    Summons elemental creature to fight for you.

Level 8

  1. Planar Binding, Greater:
    As lesser planar binding, but up to 18 HD.
  2. Shout, Greater:
    Devastating yell deals 10d6 sonic, damage; stuns creatures.
  3. Stormbolts:
    1d8 damage/level (max 20d8) to targets.
  4. Summon Monster VIII:
    Summons elemental creature to fight for you.

Level 9

  1. Gate:
    Connects two planes for travel or summoning.
  2. Suffocation, Mass:
    One creature/level suffocates.
  3. Winds of Vengeance:
    Gives you the ability to fly and attack with wind.
Earth

Level 0

  1. Acid Splash:
    Orb deals 1d3 acid damage.

Level 1

  1. Expeditious Excavation:
    Moves 5-ft. cubes of earth.
  2. Grease:
    Makes 10-ft. square or one object slippery.
  3. Stone Fist:
    Your unarmed strikes are lethal.

Level 2

  1. Create Pit:
    Creates an extradimensional pit.
  2. Elemental Speech:
    Enables you to speak to elementals and some creatures.
  3. Elemental Touch:
    Gain energy damage touch attack.
  4. Glitterdust:
    Blinds targets, outlines invisible things.
  5. Resist Energy:
    Ignores first 10 (or more) points of damage per attack from specified energy type.
  6. Shatter:
    Sonic energy damages objects or creatures composed of crystal.
  7. Stone Call:
    2d6 damage to all creatures in area.
  8. Summon Monster II:
    Summons elemental creature.

Level 3

  1. Draconic Reservoir:
    Subject can absorb energy damage and enhance melee attacks with it.
  2. Elemental Aura:
    Creates an aura of energy around you.
  3. Protection From Energy:
    Absorbs 12 points/level of damage from one kind of energy.
  4. Shifting Sand:
    Creates difficult terrain, erases tracks.
  5. Spiked Pit:
    As create pit, but filled with spikes.
  6. Stinking Cloud:
    Nauseating vapors, 1 round/level.

Level 4

  1. Acid Pit:
    Creates a pit with acid at the bottom.
  2. Calcific Touch:
    Touch slows target, 1d4 Dex damage.
  3. Detonate:
    1d8/level energy damage to nearby creatures.
  4. Dragon’s Breath:
    Gives you a dragon’s breath weapon.
  5. Elemental Body I:
    Turns you into a Small elemental.
  6. Stone Shape:
    Sculpts stone into any shape.
  7. Stoneskin:
    Grants DR 10/adamantine.
  8. Summon Monster IV:
    Summons elemental creature to fight for you.

Level 5

  1. Elemental Body II:
    You become a Medium elemental.
  2. Hungry Pit:
    As create pit but dealing 4d6 damage to those in it as it closes.
  3. Passwall:
    Creates passage through wood or stone wall.
  4. Planar Adaptation:
    Resist harmful effects of a plane.
  5. Planar Binding, Lesser:
    Traps elemental creature of 6 HD or less until it performs a task.
  6. Summon Monster V:
    Summons elemental creature to fight for you.
  7. Transmute Mud to Rock:
    Two 10-ft. cubes per level.
  8. Transmute Rock to Mud:
    Two 10-ft. cubes per level.
  9. Wall of Stone:
    Creates a stone wall that can be shaped.

Level 6

  1. Acid Fog:
    Fog deals acid damage.
  2. Elemental Body III:
    Turns you into a Large elemental.
  3. Flesh to Stone:
    Turns subject creature into statue.
  4. Move Earth:
    Digs trenches and builds hills.
  5. Planar Binding:
    As lesser planar binding, but up to 12 HD.
  6. Stone to Flesh:
    Restores petrified creature.
  7. Summon Monster VI:
    Summons elemental creature to fight for you.
  8. Wall of Iron:
    30 hp/four levels; can topple onto foes.

Level 7 , but affects multiple creatures.

  1. Elemental Body IV:
    Turns you into a Huge elemental., Mass:
    As planar adaptation
  2. Planar Adaptation
  3. Rampart:
    Creates 5-ft. thick earthen barrier.
  4. Reverse Gravity:
    Objects and creatures fall upward.
  5. Statue:
    Subject can become a statue at will.
  6. Summon Monster VII:
    Summons elemental creature to fight for you.

Level 8

  1. Iron Body:
    Your body becomes living iron.
  2. Planar Binding, Greater:
    As lesser planar binding, but up to 18 HD.
  3. Summon Monster VIII:
    Summons elemental creature to fight for you.
  4. Wall of Lava:
    Wall damages foes that try to enter, periodically launches lava at nearby targets.

Level 9

  1. Clashing Rocks:
    20d6 damage to target creature.
  2. Gate:
    Connects two planes for travel or summoning.
  3. World Wave:
    Earth moves you across distances.
Fire

Level 0

  1. Spark:
    Ignites flammable objects.

Level 1

  1. Burning Hands:
    1d4/level fire damage (max 5d4).
  2. Dancing Lantern:
    Animates a lantern that follows you.

Level 2

  1. Burning Gaze:
    1d6 fire damage to target by looking at it.
  2. Elemental Speech:
    Enables you to speak to elementals and some creatures.
  3. Elemental Touch:
    Gain energy damage touch attack.
  4. Fire Breath:
    Exhale a cone of f lame at will.
  5. Flaming Sphere:
    Ball of fire deals 3d6 fire damage.
  6. Pyrotechnics:
    Turns fire into light or thick smoke.
  7. Resist Energy:
    Ignores first 10 (or more) points of damage per attack from specified energy type.
  8. Scorching Ray:
    Ranged touch attack deals 4d6 fire damage, 1 ray/four levels (max 3).
  9. Summon Monster II:
    Summons elemental creature.

Level 3

  1. Campfire Wall:
    Creates a shelter around a campfire.
  2. Draconic Reservoir:
    Subject can absorb energy damage and enhance melee attacks with it.
  3. Elemental Aura:
    Creates an aura of energy around you.
  4. Fireball:
    1d6 fire damage per level, 20-ft. radius.
  5. Flame Arrow:
    Arrows deal +1d6 fire damage.
  6. Protection From Energy:
    Absorbs 12 points/level of damage from one kind of energy.

Level 4

  1. Detonate:
    1d8/level energy damage to nearby creatures.
  2. Dragon’s Breath:
    Gives you a dragon’s breath weapon.
  3. Elemental Body I:
    Turns you into a Small elemental.
  4. Fire Shield:
    Creatures attacking you take fire damage; you’re protected from cold.
  5. Fire Trap:
    Opened object deals 1d4 damage +1/level.
  6. Firefall:
    Fire bursts upward, dealing 2d6 fire damage.
  7. Summon Monster IV:
    Summons elemental creature to fight for you.
  8. Wall of Fire:
    2d4 fire damage to 10 ft. and 1d4 to 20 ft. Passing through wall deals 2d6 damage +1/level.

Level 5

  1. Elemental Body II:
    You become a Medium elemental.
  2. Fire Snake:
    Creates a serpentine path of fire 5 ft. long/level that deals 1d6 fire damage/level.
  3. Geyser:
    Creates a geyser of boiling water.
  4. Planar Adaptation:
    Resist harmful effects of a plane.
  5. Planar Binding, Lesser:
    Traps elemental creature of 6 HD or less until it performs a task.
  6. Summon Monster V:
    Summons elemental creature to fight for you.

Level 6

  1. Contagious Flame:
    Rays do 4d6 fire damage, then move on to new targets.
  2. Elemental Body III:
    Turns you into a Large elemental.
  3. Planar Binding:
    As lesser planar binding, but up to 12 HD.
  4. Sirocco:
    Hot wind does 4d6 damage, fatigues those damaged and knocks creatures prone.
  5. Summon Monster VI:
    Summons elemental creature to fight for you.

Level 7

  1. Delayed Blast Fireball:
    1d6/level fire damage; you can postpone blast for up to 5 rounds.
  2. Elemental Body IV:
    Turns you into a Huge elemental.
  3. Firebrand:
    Allies gain f laming weapons, immunity to your fire spells, and a one-use ray of fire attack.
  4. Planar Adaptation, Mass:
    As planar adaptation, but affects multiple creatures.
  5. Summon Monster VII:
    Summons elemental creature to fight for you.

Level 8

  1. Incendiary Cloud:
    Deals 6d6 fire damage/round.
  2. Planar Binding, Greater:
    As lesser planar binding, but up to 18 HD.
  3. Summon Monster VIII:
    Summons elemental creature to fight for you.
  4. Wall of Lava:
    Wall damages foes that try to enter, periodically launches lava at nearby targets.

Level 9

  1. Fiery Body:
    You gain various fire-related powers.
  2. Gate:
    Connects two planes for travel or summoning.
  3. Meteor Swarm:
    Four meteors each deal 6d6 fire damage.
Water

Level 0

  1. Ray of Frost:
    Ray deals 1d3 cold damage.

Level 1

  1. Hydraulic Push:
    Sudden and powerful wave of water, bull rushes an enemy.
  2. Obscuring Mist:
    Fog surrounds you.
  3. Touch of the Sea:
    Swim speed becomes 30 ft.

Level 2

  1. Accelerate Poison:
    Hastens targeted poison’s onset.
  2. Elemental Speech:
    Enables you to speak to elementals and some creatures.
  3. Elemental Touch:
    Gain energy damage touch attack.
  4. Fog Cloud:
    Fog obscures vision.
  5. Resist Energy:
    Ignores first 10 (or more) points of damage per attack from specified energy type.
  6. Slipstream:
    Wave boosts creature’s speed.
  7. Summon Monster II:
    Summons elemental creature.

Level 3

  1. Aqueous Orb:
    Creates rolling sphere of water.
  2. Draconic Reservoir:
    Subject can absorb energy damage and enhance melee attacks with it.
  3. Elemental Aura:
    Creates an aura of energy around you.
  4. Hydraulic Torrent:
    Creates torrent of water that bull rushes any creature in its path.
  5. Protection From Energy:
    Absorbs 12 points/level of damage from one kind of energy.
  6. Sleet Storm:
    Hampers vision and movement.
  7. Water Breathing:
    Subjects can breathe underwater.

Level 4

  1. Detonate:
    1d8/level energy damage to nearby creatures.
  2. Dragon’s Breath:
    Gives you a dragon’s breath weapon.
  3. Elemental Body I:
    Turns you into a Small elemental.
  4. Ice Storm:
    Hail deals 5d6 damage in area 40 ft. across.
  5. Solid Fog:
    Blocks vision and slows movement.
  6. Summon Monster IV:
    Summons elemental creature to fight for you.
  7. Wall of Ice:
    Ice plane creates wall or hemisphere creates dome.

Level 5

  1. Cloudkill:
    Kills 3 HD or less; 4–6 HD save or die; 6+ HD take Con damage.
  2. Cone of Cold:
    1d6/level cold damage.
  3. Elemental Body II:
    You become a Medium elemental.
  4. Geyser:
    Creates a geyser of boiling water.
  5. Planar Adaptation:
    Resist harmful effects of a plane.
  6. Planar Binding, Lesser:
    Traps elemental creature of 6 HD or less until it performs a task.
  7. Summon Monster V:
    Summons elemental creature to fight for you.

Level 6

  1. Elemental Body III:
    Turns you into a Large elemental.
  2. Fluid Form:
    Gain DR 10/slashing, increases reach 10 ft., and breathe water.
  3. Freezing Sphere:
    Freezes water or deals cold damage.
  4. Planar Binding:
    As lesser planar binding, but up to 12 HD.
  5. Summon Monster VI:
    Summons elemental creature to fight for you.

Level 7

  1. Control Weather:
    Changes weather in local area.
  2. Elemental Body IV:
    Turns you into a Huge elemental.
  3. Planar Adaptation, Mass:
    As planar adaptation, but affects multiple creatures.
  4. Summon Monster VII:
    Summons elemental creature to fight for you.
  5. Vortex:
    Creates a whirlpool in water.

Level 8

  1. Horrid Wilting:
    Deals 1d6/level damage within 30 ft.
  2. Planar Binding, Greater:
    As lesser planar binding, but up to 18 HD.
  3. Polar Ray:
    Ranged touch attack deals 1d6/level cold damage and 1d4 points of Dexterity drain.
  4. Seamantle:
    Sheathes you in protective water.
  5. Summon Monster VIII:
    Summons elemental creature to fight for you.

Level 9

  1. Gate:
    Connects two planes for travel or summoning.
  2. Tsunami:
    Wave damages and sweeps up all in its path.
  3. World Wave:
    Earth moves you across distances.

Alternate Elements

Metal

Level 0

  1. Mending

Level 1

  1. Gravity Bow
  2. Magic Weapon
  3. Shocking Grasp

Level 2

  1. Defensive Shock
  2. Elemental Speech:
    Enables you to speak to elementals and some creatures.
  3. Elemental Touch:
    Gain energy damage touch attack.
  4. Glitterdust
  5. Make Whole
  6. Resist Energy:
    Ignores first 10 (or more) points of damage per attack from specified energy type.
  7. Shatter
  8. Silk To Steel
  9. Summon Monster II:
    Summons elemental creature.

Level 3

  1. Chill metal
  2. Draconic Reservoir:
    Subject can absorb energy damage and enhance melee attacks with it.
  3. Elemental Aura:
    Creates an aura of energy around you.
  4. Heat metal
  5. Keen edge
  6. Lightning bolt
  7. Magic weapon (greater)
  8. Protection From Energy:
    Absorbs 12 points/level of damage from one kind of energy.
  9. Versatile weapon ‘‘‘

Level 4

  1. Detonate:
    1d8/level energy damage to nearby creatures.
  2. Dragon’s Breath:
    Gives you a dragon’s breath weapon.
  3. Elemental Body I:
    Turns you into a Small elemental.
  4. Malfunction
  5. Shout
  6. Stoneskin
  7. Summon Monster IV:
    Summons elemental creature to fight for you.

Level 5

  1. Elemental Body II:
    You become a Medium elemental.
  2. Lightning Arc
  3. Major Creation
  4. Planar Adaptation:
    Resist harmful effects of a plane.
  5. Planar Binding, Lesser:
    Traps elemental creature of 6 HD or less until it performs a task.
  6. Rapid Repair
  7. Rusting Grasp
  8. Soothe Construct
  9. Summon Monster V:
    Summons elemental creature to fight for you.
  10. Unbreakable Construct

Level 6

  1. Chain Lightning
  2. Disintegrate
  3. Elemental Body III:
    Turns you into a Large elemental.
  4. Planar Binding:
    As lesser planar binding, but up to 12 HD.
  5. Summon Monster VI:
    Summons elemental creature to fight for you.
  6. Wall Of Iron

Level 7

  1. Control Construct
  2. Elemental Body IV:
    Turns you into a Huge elemental.
  3. Lightning Rod
  4. Planar Adaptation, Mass:
    As planar adaptation, but affects multiple creatures.
  5. Statue
  6. Summon Monster VII:
    Summons elemental creature to fight for you.

Level 8

  1. Call Construct [UM]
  2. Greater Shout
  3. Iron Body
  4. Planar Binding, Greater:
    As lesser planar binding, but up to 18 HD.
  5. Stormbolts
  6. Summon Monster VIII:
    Summons elemental creature to fight for you.

Level 9

  1. Gate:
    Connects two planes for travel or summoning.
  2. Meteor Swarm
  3. Repel Metal Or Stone
  4. Ride The Lightning
Wood

Level 0

  1. Light

Level 1

  1. Alter Winds
  2. Animate Rope
  3. Charm Person

Level 2

  1. Cat’s Grace
  2. Elemental Speech:
    Enables you to speak to elementals and some creatures.
  3. Elemental Touch:
    Gain energy damage touch attack.
  4. Entangle
  5. Protection From Arrows
  6. Resist Energy:
    Ignores first 10 (or more) points of damage per attack from specified energy type.
  7. Summon Monster II:
    Summons elemental creature.
  8. Web
  9. Whispering Wind

Level 3

  1. Cloak Of Winds
  2. Draconic Reservoir:
    Subject can absorb energy damage and enhance melee attacks with it.
  3. Elemental Aura:
    Creates an aura of energy around you.
  4. Protection From Energy:
    Absorbs 12 points/level of damage from one kind of energy.
  5. Tongues
  6. Tree Shape
  7. Wind Wall

Level 4

  1. Charm Monster
  2. Detonate:
    1d8/level energy damage to nearby creatures.
  3. Dragon’s Breath:
    Gives you a dragon’s breath weapon.
  4. Elemental Body I:
    Turns you into a Small elemental.
  5. Hallucinatory Terrain
  6. Minor Creation
  7. Plant Growth
  8. River Of Wind
  9. Secure Shelter
  10. Sirocco
  11. Summon Monster IV:
    Summons elemental creature to fight for you.

Level 5

  1. Command Plants
  2. Elemental Body II:
    You become a Medium elemental.
  3. Fabricate
  4. Fickle Winds [Um]
  5. Mirage Arcana
  6. Planar Adaptation:
    Resist harmful effects of a plane.
  7. Planar Binding, Lesser:
    Traps elemental creature of 6 HD or less until it performs a task.
  8. Sending
  9. Summon Monster V:
    Summons elemental creature to fight for you.
  10. Telepathic Bond

Level 6

  1. Battlemind Link [UM]
  2. Cat’s Grace (Mass)
  3. Elemental Body III:
    Turns you into a Large elemental.
  4. Planar Binding:
    As lesser planar binding, but up to 12 HD.
  5. Summon Monster VI:
    Summons elemental creature to fight for you.
  6. Tree Stride

Level 7

  1. Control Weather
  2. Elemental Body IV:
    Turns you into a Huge elemental.
  3. Liveoak
  4. Planar Adaptation, Mass:
    As planar adaptation, but affects multiple creatures.
  5. Scouring Winds
  6. Summon Monster VII:
    Summons elemental creature to fight for you.

Level 8

  1. Charm Monster (Mass)
  2. Euphoric Tranquility ‘‘‘
  3. Planar Binding, Greater:
    As lesser planar binding, but up to 18 HD.
  4. Summon Monster VIII:
    Summons elemental creature to fight for you.
  5. Transmute Metal To Wood

Level 9

  1. Control Plants
  2. Gate:
    Connects two planes for travel or summoning.
  3. Refuge
  4. Winds of Vengeance
Void

Level 0

  1. Guidance

Level 1

  1. Gravity Bow
  2. Keen Senses
  3. Shield
  4. True Strike

Level 2

  1. Continual Flame
  2. Elemental Speech:
    Enables you to speak to elementals and some creatures.
  3. Elemental Touch:
    Gain energy damage touch attack.
  4. Haunting Mists
  5. Invisibility
  6. Masterwork Transformation
  7. Resist Energy:
    Ignores first 10 (or more) points of damage per attack from specified energy type.
  8. See Invisibility
  9. Share Memory
  10. Summon Monster II:
    Summons elemental creature.

Level 3

  1. Arcane Sight
  2. Clairaudience/Clairvoyance
  3. Dispel Magic
  4. Draconic Reservoir:
    Subject can absorb energy damage and enhance melee attacks with it.
  5. Elemental Aura:
    Creates an aura of energy around you.
  6. Nondetection
  7. Protection From Energy:
    Absorbs 12 points/level of damage from one kind of energy.
  8. Seek Thoughts
  9. Tapestry’s Embrace
  10. Twilight Knife

Level 4

  1. Detonate:
    1d8/level energy damage to nearby creatures.
  2. Dragon’s Breath:
    Gives you a dragon’s breath weapon.
  3. Elemental Body I:
    Turns you into a Small elemental.
  4. Minor Creation
  5. Moonstruck
  6. Summon Monster IV:
    Summons elemental creature to fight for you.
  7. Wandering Star Motes

Level 5

  1. Elemental Body II:
    You become a Medium elemental.
  2. Fabricate
  3. Major Creation
  4. Mind Fog
  5. Planar Adaptation:
    Resist harmful effects of a plane.
  6. Planar Binding, Lesser:
    Traps elemental creature of 6 HD or less until it performs a task.
  7. Summon Monster V:
    Summons elemental creature to fight for you.
  8. Telepathic Bond
  9. Teleport

Level 6

  1. Elemental Body III:
    Turns you into a Large elemental.
  2. Greater Dispel Magic
  3. Legend Lore
  4. Mage’s Lucubration
  5. Planar Binding:
    As lesser planar binding, but up to 12 HD.
  6. Summon Monster VI:
    Summons elemental creature to fight for you.
  7. True Seeing

Level 7

  1. Elemental Body IV:
    Turns you into a Huge elemental.
  2. Greater Teleport
  3. Planar Adaptation, Mass:
    As planar adaptation, but affects multiple creatures.
  4. Simulacrum
  5. Summon Monster VII:
    Summons elemental creature to fight for you.
  6. Vision

Level 8

  1. Mind Blank
  2. Moment Of Prescience
  3. Orb Of The Void
  4. Planar Binding, Greater:
    As lesser planar binding, but up to 18 HD.
  5. Summon Monster VIII:
    Summons elemental creature to fight for you.
  6. Whirlwind

Level 9

  1. Foresight
  2. Gate:
    Connects two planes for travel or summoning.
  3. Mage’s Disjunction
  4. Time Stop

External Links

Spellcasting Guides