Difference between revisions of "Wizard (Apath)"

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Only cantrips from the basic rulebook are considered common spells; the rest have to be learned during play.
 
Only cantrips from the basic rulebook are considered common spells; the rest have to be learned during play.
  
* [[Spell_Lists_(Apath)#Sorcerer.2FWizard|Spell List Additions]]
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=== Spell List Additions ===
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{{ : Sor-Wiz Spell List Additions (Apath) }}
  
 
== Elemental Arcane School Spell Lists ==
 
== Elemental Arcane School Spell Lists ==

Revision as of 23:46, 2 October 2013

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Unofficial rules compendium

Spells

Only cantrips from the basic rulebook are considered common spells; the rest have to be learned during play.

Spell List Additions

Sorcerer/Wizard Spell List Additions

Additions to the sorcerer/wizard spell list. Used by the arcanist, sorcerer, and wizard to level 9.

Level 0

Abjuration: benign dispel, purge evidence (lesser), stall flight (lesser).
Conjuration: create tool, energy orb, ground mist, summon zero.
Divination: know direction, merciful insight.
Enhancement: honeyed words, mutual attraction.
Evocation: burst of flame, telekinetic projectile.
Illusion: color cantrip, neglect.
Necromancy: bleeding wound, blind spot.
Transmutation: alter race, crack, pushing ray.

Level 1

Abjuration: protection from evil, red repellent.
Conjuration: fireflies.
Divination: riddle resolver.
Enhancement: taunt.
Evocation:
Illusion:
Necromancy: bone armor, rouse undead I.
Transmutation: armor, magic fang.

Level 2

Abjuration:
Conjuration: dimension door (lesser), glitterdust.
Divination:
Enhancement: hideous laughter, stupefy spell.
Evocation:
Illusion: creature image, phantom armor, fey gold, mirror image, shadow armaments, shadow fighting, shadow wounds, unseen musician.
Necromancy: repulsiveness, rouse undead II.
Transmutation: deepockets, fool's gold, launch bullet, reproduction.

Level 3

Abjuration: purge evidence, stall flight.
Conjuration: creeping mist.
Divination:
Enhancement: forget, scapegoat.
Evocation:
Illusion: silence shadow creation, shadow fighting (mass).
Necromancy: feign death, poison, rouse undead III.
Transmutation: magic fang (greater), object shape I, transfer enchantment.

Level 4

Abjuration:
Conjuration:
Divination: trial by fire
Enhancement: stun spell.
Evocation:
Illusion: shadow necromancy (lesser), shadow polymorph, shadow shape, spectral wounds.
Necromancy: rouse undead IV, speak with dead.
Transmutation: magic vestment, meld into stone, object shape II.

Level 5

Abjuration:
Conjuration: devil contract, shadow creation (greater), word of recall.
Divination:
Enhancement: forget (mass).
Evocation:
Illusion:
Necromancy: rouse undead V, singing sword curse.
Transmutation: animate objects, object shape III.

Level 6

Abjuration: teleport beacon.
Conjuration:
Divination: true seeing, x-ray eyes.
Enhancement: modify memory, stun spell (mass).
Evocation:
Illusion: shadow necromancy, shadow polymorph (greater), shadow shape (greater), shadow heal/harm, zone of silence.
Necromancy: rouse undead VI.
Transmutation: control winds, mark of justice, object shape IV.

Level 7

Abjuration:
Conjuration:
Divination:
Enhancement:
Evocation:
Illusion:
Necromancy: feign death (greater), rouse undead VII.
Transmutation: magic phalanx, object shape V, spellstaff.

Level 8

Abjuration:
Conjuration: true creation.
Divination:
Enhancement:
Evocation:
Illusion: shadow necromancy (greater), shadow shape (true).
Necromancy: rouse undead VIII.
Transmutation:

Level 9

Abjuration:
Conjuration:
Divination:
Enhancement:
Evocation:
Illusion:
Necromancy: rouse undead IX.
Transmutation:


Elemental Arcane School Spell Lists

The Pathfinder SRD has missed out on the spell list for some elemental arcane schools. They are listed here for convenience.

Air

Level 0

  • Message: Whisper conversation at distance.

Level 1

  • Alter Winds: Increases/decreases natural wind strength.
  • Feather Fall: Objects or creatures fall slowly.
  • Shocking Grasp: Touch delivers 1d6/level electricity damage (max 5d6).

Level 2

  • Elemental Speech: Enables you to speak to elementals and some creatures.
  • Elemental Touch: Gain energy damage touch attack.
  • Glide: No fall damage, move 60 ft./round while falling.
  • Gust of Wind: Blast of wind blows away or knocks down creatures.
  • Levitate: Subject moves up and down at your direction.
  • Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type.
  • Summon Monster II: Summons elemental creature.
  • Whispering Wind: Sends a short message 1 mile/level.

Level 3

  • Cloak of Winds: A screen of strong wind around you.
  • Draconic Reservoir: Subject can absorb energy damage, and enhance melee attacks with it.
  • Elemental Aura: Creates an aura of energy around you.
  • Fly: Subject f lies at a speed of 60 ft.
  • Gaseous Form: Become insubstantial and f ly slowly.
  • Lightning Bolt: Electricity deals 1d6/level damage.
  • Protection From Energy: Absorbs 12 points/level of damage from one kind of energy.
  • Wind Wall: Def lects arrows, smaller creatures, gasses.

Level 4

  • Ball Lightning: Flying balls of lightning deal 3d6 electricity damage each.
  • Detonate: 1d8/level energy damage to nearby creatures.
  • Dragon’s Breath: Gives you a dragon’s breath weapon.
  • Elemental Body I: Turns you into a Small elemental.
  • River of Wind: A stream of wind causes nonlethal damage and can knock down or push creatures.
  • Shout: Deafens all within cone, 5d6 sonic damage.
  • Summon Monster IV: Summons elemental creature to fight for you.

Level 5

  • Elemental Body II: You become a Medium elemental.
  • Overland Flight: You fly at a speed of 40 ft. and can hustle over long distances.
  • Planar Adaptation: Resist harmful effects of a plane.
  • Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task.
  • Suffocation: Target quickly suffocates to death.
  • Summon Monster V: Summons elemental creature to fight for you.

Level 6

  • Chain Lightning: 1d6/level damage, 1 more bolt/level.
  • Elemental Body III: Turns you into a Large elemental.
  • Planar Binding: As lesser planar binding but up to 12 HD.
  • Sirocco: Hot wind does 4d6 damage, fatigues those, damaged. and knocks creatures prone.
  • Summon Monster VI: Summons elemental creature to fight for you.

Level 7

  • Control Weather: Changes weather in local area.
  • Elemental Body IV: Turns you into a Huge elemental.
  • Fly, Mass: One creature/level gains ability to f ly.
  • Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures.
  • Summon Monster VII: Summons elemental creature to fight for you.

Level 8

  • Planar Binding, Greater: As lesser planar binding, but up to 18 HD.
  • Shout, Greater: Devastating yell deals 10d6 sonic, damage; stuns creatures.
  • Stormbolts: 1d8 damage/level (max 20d8) to targets.
  • Summon Monster VIII: Summons elemental creature to fight for you.

Level 9

  • Gate: Connects two planes for travel or summoning.
  • Suffocation, Mass: One creature/level suffocates.
  • Winds of Vengeance: Gives you the ability to fly and attack with wind.

Earth

Level 0

  • Acid Splash: Orb deals 1d3 acid damage.

Level 1

  • Expeditious Excavation: Moves 5-ft. cubes of earth.
  • Grease: Makes 10-ft. square or one object slippery.
  • Stone Fist: Your unarmed strikes are lethal.

Level 2

  • Create Pit: Creates an extradimensional pit.
  • Elemental Speech: Enables you to speak to elementals and some creatures.
  • Elemental Touch: Gain energy damage touch attack.
  • Glitterdust: Blinds targets, outlines invisible things.
  • Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type.
  • Shatter: Sonic energy damages objects or creatures composed of crystal.
  • Stone Call: 2d6 damage to all creatures in area.
  • Summon Monster II: Summons elemental creature.

Level 3

  • Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it.
  • Elemental Aura: Creates an aura of energy around you.
  • Protection From Energy: Absorbs 12 points/level of damage from one kind of energy.
  • Shifting Sand: Creates difficult terrain, erases tracks.
  • Spiked Pit: As create pit, but filled with spikes.
  • Stinking Cloud: Nauseating vapors, 1 round/level.

Level 4

  • Acid Pit: Creates a pit with acid at the bottom.
  • Calcific Touch: Touch slows target, 1d4 Dex damage.
  • Detonate: 1d8/level energy damage to nearby creatures.
  • Dragon’s Breath: Gives you a dragon’s breath weapon.
  • Elemental Body I: Turns you into a Small elemental.
  • Stone Shape: Sculpts stone into any shape.
  • Stoneskin: Grants DR 10/adamantine.
  • Summon Monster IV: Summons elemental creature to fight for you.

Level 5

  • Elemental Body II: You become a Medium elemental.
  • Hungry Pit: As create pit but dealing 4d6 damage to those in it as it closes.
  • Passwall: Creates passage through wood or stone wall.
  • Planar Adaptation: Resist harmful effects of a plane.
  • Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task.
  • Summon Monster V: Summons elemental creature to fight for you.
  • Transmute Mud to Rock: Two 10-ft. cubes per level.
  • Transmute Rock to Mud: Two 10-ft. cubes per level.
  • Wall of Stone: Creates a stone wall that can be shaped.

Level 6

  • Acid Fog: Fog deals acid damage.
  • Elemental Body III: Turns you into a Large elemental.
  • Flesh to Stone: Turns subject creature into statue.
  • Move Earth: Digs trenches and builds hills.
  • Planar Binding: As lesser planar binding, but up to 12 HD.
  • Stone to Flesh: Restores petrified creature.
  • Summon Monster VI: Summons elemental creature to fight for you.
  • Wall of Iron: 30 hp/four levels; can topple onto foes.

Level 7 , but affects multiple creatures.

  • Elemental Body IV: Turns you into a Huge elemental., Mass:’’’ As planar adaptation
  • Planar Adaptation
  • Rampart: Creates 5-ft. thick earthen barrier.
  • Reverse Gravity: Objects and creatures fall upward.
  • Statue: Subject can become a statue at will.
  • Summon Monster VII: Summons elemental creature to fight for you.

Level 8

  • Iron Body: Your body becomes living iron.
  • Planar Binding, Greater:’’’ As lesser planar binding, but up to 18 HD.
  • Summon Monster VIII: Summons elemental creature to fight for you.
  • Wall of Lava: Wall damages foes that try to enter, periodically launches lava at nearby targets.

Level 9

  • Clashing Rocks: 20d6 damage to target creature.
  • Gate: Connects two planes for travel or summoning.
  • World Wave: Earth moves you across distances.

Fire

Level 0

  • Spark: Ignites flammable objects.

Level 1

  • Burning Hands: 1d4/level fire damage (max 5d4).
  • Dancing Lantern: Animates a lantern that follows you.

Level 2

  • Burning Gaze: 1d6 fire damage to target by looking at it.
  • Elemental Speech: Enables you to speak to elementals and some creatures.
  • Elemental Touch: Gain energy damage touch attack.
  • Fire Breath: Exhale a cone of f lame at will.
  • Flaming Sphere: Ball of fire deals 3d6 fire damage.
  • Pyrotechnics: Turns fire into light or thick smoke.
  • Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type.
  • Scorching Ray: Ranged touch attack deals 4d6 fire damage, 1 ray/four levels (max 3).
  • Summon Monster II: Summons elemental creature.

Level 3

  • Campfire Wall: Creates a shelter around a campfire.
  • Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it.
  • Elemental Aura: Creates an aura of energy around you.
  • Fireball: 1d6 fire damage per level, 20-ft. radius.
  • Flame Arrow: Arrows deal +1d6 fire damage.
  • Protection From Energy: Absorbs 12 points/level of damage from one kind of energy.

Level 4

  • Detonate: 1d8/level energy damage to nearby creatures.
  • Dragon’s Breath: Gives you a dragon’s breath weapon.
  • Elemental Body I: Turns you into a Small elemental.
  • Fire Shield: Creatures attacking you take fire damage;
  • Fire Trap: Opened object deals 1d4 damage +1/level.
  • Firefall: Fire bursts upward, dealing 2d6 fire damage.
  • Passing through wall deals 2d6 damage +1/level.
  • Summon Monster IV: Summons elemental creature to fight for you.
  • Wall of Fire: 2d4 fire damage to 10 ft. and 1d4 to 20 ft.
  • you’re protected from heat or cold.

Level 5

  • Elemental Body II: You become a Medium elemental.
  • Fire Snake: Creates a serpentine path of fire 5 ft. long/level that deals 1d6 fire damage/level.
  • Geyser: Creates a geyser of boiling water.
  • Planar Adaptation: Resist harmful effects of a plane.
  • Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task.
  • Summon Monster V: Summons elemental creature to fight for you.

Level 6

  • Contagious Flame: Rays do 4d6 fire damage, then move on to new targets.
  • Elemental Body III: Turns you into a Large elemental.
  • Planar Binding: As lesser planar binding, but up to 12 HD.
  • Sirocco: Hot wind does 4d6 damage, fatigues those damaged and knocks creatures prone.
  • Summon Monster VI: Summons elemental creature to fight for you.

Level 7

  • Delayed Blast Fireball: 1d6/level fire damage; you can postpone blast for up to 5 rounds.
  • Elemental Body IV: Turns you into a Huge elemental.
  • Firebrand: Allies gain f laming weapons, immunity to your fire spells, and a one-use ray of fire attack.
  • Planar Adaptation, Mass:’’’ As planar adaptation, but affects multiple creatures.
  • Summon Monster VII: Summons elemental creature to fight for you.

Level 8

  • Incendiary Cloud: Deals 6d6 fire damage/round.
  • Planar Binding, Greater:’’’ As lesser planar binding, but up to 18 HD.
  • Summon Monster VIII: Summons elemental creature to fight for you.
  • Wall of Lava: Wall damages foes that try to enter, periodically launches lava at nearby targets.

Level 9

  • Fiery Body: You gain various fire-related powers.
  • Gate: Connects two planes for travel or summoning.
  • Meteor Swarm: Four meteors each deal 6d6 fire damage.

Water

Level 0

  • Ray of Frost: Ray deals 1d3 cold damage.

Level 1

  • Hydraulic Push: Sudden and powerful wave of water, bull rushes an enemy.
  • Obscuring Mist: Fog surrounds you.
  • Touch of the Sea: Swim speed becomes 30 ft.

Level 2

  • Accelerate Poison: Hastens targeted poison’s onset.
  • Elemental Speech: Enables you to speak to elementals and some creatures.
  • Elemental Touch: Gain energy damage touch attack.
  • Fog Cloud: Fog obscures vision.
  • Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type.
  • Slipstream: Wave boosts creature’s speed.
  • Summon Monster II: Summons elemental creature.

Level 3

  • Aqueous Orb: Creates rolling sphere of water.
  • Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it.
  • Elemental Aura: Creates an aura of energy around you.
  • Hydraulic Torrent: Creates torrent of water that bull rushes any creature in its path.
  • Protection From Energy: Absorbs 12 points/level of damage from one kind of energy.
  • Sleet Storm: Hampers vision and movement.
  • Water Breathing: Subjects can breathe underwater.

Level 4

  • Detonate: 1d8/level energy damage to nearby creatures.
  • Dragon’s Breath: Gives you a dragon’s breath weapon.
  • Elemental Body I: Turns you into a Small elemental.
  • Ice Storm: Hail deals 5d6 damage in area 40 ft. across.
  • Solid Fog: Blocks vision and slows movement.
  • Summon Monster IV: Summons elemental creature to fight for you.
  • Wall of Ice: Ice plane creates wall or hemisphere creates dome.

Level 5

  • Cloudkill: Kills 3 HD or less; 4–6 HD save or die; 6+ HD take Con damage.
  • Cone of Cold: 1d6/level cold damage.
  • Elemental Body II: You become a Medium elemental.
  • Geyser: Creates a geyser of boiling water.
  • Planar Adaptation: Resist harmful effects of a plane.
  • Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task.
  • Summon Monster V: Summons elemental creature to fight for you.

Level 6

  • Elemental Body III: Turns you into a Large elemental.
  • Fluid Form: Gain DR 10/slashing, increases reach 10 ft., and breathe water.
  • Freezing Sphere: Freezes water or deals cold damage.
  • Planar Binding: As lesser planar binding, but up to 12 HD.
  • Summon Monster VI: Summons elemental creature to fight for you.

Level 7

  • Control Weather: Changes weather in local area.
  • Elemental Body IV: Turns you into a Huge elemental.
  • Planar Adaptation, Mass:’’’ As planar adaptation, but affects multiple creatures.
  • Summon Monster VII: Summons elemental creature to fight for you.
  • Vortex: Creates a whirlpool in water.

Level 8

  • Horrid Wilting: Deals 1d6/level damage within 30 ft.
  • Planar Binding, Greater:’’’ As lesser planar binding, but up to 18 HD.
  • Polar Ray: Ranged touch attack deals 1d6/level cold damage and 1d4 points of Dexterity drain.
  • Seamantle: Sheathes you in protective water.
  • Summon Monster VIII: Summons elemental creature to fight for you.

Level 9

  • Gate: Connects two planes for travel or summoning.
  • Tsunami: Wave damages and sweeps up all in its path.
  • World Wave: Earth moves you across distances.

Metal

Level 0

  • Mending

Level 1

  • Gravity Bow
  • Magic Weapon
  • Shocking Grasp

Level 2

  • Defensive Shock
  • Elemental Speech: Enables you to speak to elementals and some creatures.
  • Elemental Touch: Gain energy damage touch attack.
  • Glitterdust
  • Make Whole
  • Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type.
  • Shatter
  • Silk To Steel
  • Summon Monster II: Summons elemental creature.

Level 3

  • Chill metal
  • Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it.
  • Elemental Aura: Creates an aura of energy around you.
  • Heat metal
  • Keen edge
  • Lightning bolt
  • Magic weapon (greater)
  • Protection From Energy: Absorbs 12 points/level of damage from one kind of energy.
  • Versatile weapon ‘‘‘

Level 4

  • Detonate: 1d8/level energy damage to nearby creatures.
  • Dragon’s Breath: Gives you a dragon’s breath weapon.
  • Elemental Body I: Turns you into a Small elemental.
  • Malfunction
  • Shout
  • Stoneskin
  • Summon Monster IV: Summons elemental creature to fight for you.

Level 5

  • Elemental Body II: You become a Medium elemental.
  • Lightning Arc
  • Major Creation
  • Planar Adaptation: Resist harmful effects of a plane.
  • Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task.
  • Rapid Repair
  • Rusting Grasp
  • Soothe Construct
  • Summon Monster V: Summons elemental creature to fight for you.
  • Unbreakable Construct

Level 6

  • Chain Lightning
  • Disintegrate
  • Elemental Body III: Turns you into a Large elemental.
  • Planar Binding: As lesser planar binding, but up to 12 HD.
  • Summon Monster VI: Summons elemental creature to fight for you.
  • Wall Of Iron

Level 7

  • Control Construct
  • Elemental Body IV: Turns you into a Huge elemental.
  • Lightning Rod
  • Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures.
  • Statue
  • Summon Monster VII: Summons elemental creature to fight for you.

Level 8

  • Call Construct [UM]
  • Greater Shout
  • Iron Body
  • Planar Binding, Greater: As lesser planar binding, but up to 18 HD.
  • Stormbolts
  • Summon Monster VIII: Summons elemental creature to fight for you.

Level 9

  • Gate: Connects two planes for travel or summoning.
  • Meteor Swarm
  • Repel Metal Or Stone
  • Ride The Lightning

Wood

Level 0

  • Light

Level 1

  • Alter Winds
  • Animate Rope
  • Charm Person

Level 2

  • Cat’s Grace
  • Elemental Speech: Enables you to speak to elementals and some creatures.
  • Elemental Touch: Gain energy damage touch attack.
  • Entangle
  • Protection From Arrows
  • Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type.
  • Summon Monster II: Summons elemental creature.
  • Web
  • Whispering Wind

Level 3

  • Cloak Of Winds
  • Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it.
  • Elemental Aura: Creates an aura of energy around you.
  • Protection From Energy: Absorbs 12 points/level of damage from one kind of energy.
  • Tongues
  • Tree Shape
  • Wind Wall

Level 4

  • Charm Monster
  • Detonate: 1d8/level energy damage to nearby creatures.
  • Dragon’s Breath: Gives you a dragon’s breath weapon.
  • Elemental Body I: Turns you into a Small elemental.
  • Hallucinatory Terrain
  • Minor Creation
  • Plant Growth
  • River Of Wind
  • Secure Shelter
  • Sirocco
  • Summon Monster IV: Summons elemental creature to fight for you.

Level 5

  • Command Plants
  • Elemental Body II: You become a Medium elemental.
  • Fabricate
  • Fickle Winds [Um]
  • Mirage Arcana
  • Planar Adaptation: Resist harmful effects of a plane.
  • Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task.
  • Sending
  • Summon Monster V: Summons elemental creature to fight for you.
  • Telepathic Bond

Level 6

  • Battlemind Link [UM]
  • Cat’s Grace (Mass)
  • Elemental Body III: Turns you into a Large elemental.
  • Planar Binding: As lesser planar binding, but up to 12 HD.
  • Summon Monster VI: Summons elemental creature to fight for you.
  • Tree Stride

Level 7

  • Control Weather
  • Elemental Body IV: Turns you into a Huge elemental.
  • Liveoak
  • Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures.
  • Scouring Winds
  • Summon Monster VII: Summons elemental creature to fight for you.

Level 8

  • Charm Monster (Mass)
  • Euphoric Tranquility ‘‘‘
  • Planar Binding, Greater: As lesser planar binding, but up to 18 HD.
  • Summon Monster VIII: Summons elemental creature to fight for you.
  • Transmute Metal To Wood

Level 9

  • Control Plants
  • Gate: Connects two planes for travel or summoning.
  • Refuge
  • Winds of Vengeance

Void

Level 0

  • Guidance

Level 1

  • Gravity Bow
  • Keen Senses
  • Shield
  • True Strike

Level 2

  • Continual Flame
  • Elemental Speech: Enables you to speak to elementals and some creatures.
  • Elemental Touch: Gain energy damage touch attack.
  • Haunting Mists
  • Invisibility
  • Masterwork Transformation
  • Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type.
  • See Invisibility
  • Share Memory
  • Summon Monster II: Summons elemental creature.

Level 3

  • Arcane Sight
  • Clairaudience/Clairvoyance
  • Dispel Magic
  • Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it.
  • Elemental Aura: Creates an aura of energy around you.
  • Nondetection
  • Protection From Energy: Absorbs 12 points/level of damage from one kind of energy.
  • Seek Thoughts
  • Tapestry’s Embrace
  • Twilight Knife

Level 4

  • Detonate: 1d8/level energy damage to nearby creatures.
  • Dragon’s Breath: Gives you a dragon’s breath weapon.
  • Elemental Body I: Turns you into a Small elemental.
  • Minor Creation
  • Moonstruck
  • Summon Monster IV: Summons elemental creature to fight for you.
  • Wandering Star Motes

Level 5

  • Elemental Body II: You become a Medium elemental.
  • Fabricate
  • Major Creation
  • Mind Fog
  • Planar Adaptation: Resist harmful effects of a plane.
  • Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task.
  • Summon Monster V: Summons elemental creature to fight for you.
  • Telepathic Bond
  • Teleport

Level 6

  • Elemental Body III: Turns you into a Large elemental.
  • Greater Dispel Magic
  • Legend Lore
  • Mage’s Lucubration
  • Planar Binding: As lesser planar binding, but up to 12 HD.
  • Summon Monster VI: Summons elemental creature to fight for you.
  • True Seeing

Level 7

  • Elemental Body IV: Turns you into a Huge elemental.
  • Greater Teleport
  • Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures.
  • Simulacrum
  • Summon Monster VII: Summons elemental creature to fight for you.
  • Vision

Level 8

  • Mind Blank
  • Moment Of Prescience
  • Orb Of The Void
  • Planar Binding, Greater: As lesser planar binding, but up to 18 HD.
  • Summon Monster VIII: Summons elemental creature to fight for you.
  • Whirlwind

Level 9

  • Foresight
  • Gate: Connects two planes for travel or summoning.
  • Mage’s Disjunction
  • Time Stop

External Links

Spellcasting Guides