Difference between revisions of "Transmute Space (Action Powers)"

From Action
Jump to navigation Jump to search
Line 15: Line 15:
 
You shrink an object to the size of a small pebble. This can be a set of linked objects, like an outfit with accessories, a bag full of stuff. [[Body_(Action)#Body_and_Mass|Body/Weight]] can be no larger than your [[Mind (Action)|Mind]]. This allows you to carry more (reduce the [[Body_(Action)#Body_and_Mass|Body]] of shrunk objects by your [[Create (Action)|Create]] when calculating weight) and for various stunts. The effect lasts until dispelled; in some cases it can even be a [[Curse (Action)|Curse]].
 
You shrink an object to the size of a small pebble. This can be a set of linked objects, like an outfit with accessories, a bag full of stuff. [[Body_(Action)#Body_and_Mass|Body/Weight]] can be no larger than your [[Mind (Action)|Mind]]. This allows you to carry more (reduce the [[Body_(Action)#Body_and_Mass|Body]] of shrunk objects by your [[Create (Action)|Create]] when calculating weight) and for various stunts. The effect lasts until dispelled; in some cases it can even be a [[Curse (Action)|Curse]].
  
Using this on something worn by another requires a [[Create (Action)|Create]] stunt vs. their [[Dodge (Action)|Dodge]]. If you reduce something worn, such as armor, the object does not constrict the wearer, it just harmlessly falls off. On an Outcome matching the target's [[Reflexes (Action)|Reflexes]] you catch the object as it shrinks; otherwise it falls to the floor.
+
Using this on something carried or worn by another requires a [[Create (Action)|Create]] stunt vs. their [[Dodge (Action)|Dodge]]. The target can spend 3 shots to keep possession of the object to be shrunk. On an Outcome matching the target's [[Reflexes (Action)|Reflexes]] you catch the object as it shrinks and the holder cannot save it.
  
 
Restoring a shrunk object is not an action (it is considered the equivalent of drawing a weapon), and can be a part of a stunt, such as using [[Create (Action)|Create]] to place a barrier or trap, or releasing a great gout of smoke or flame to [[Impress (Action)|Impress]].
 
Restoring a shrunk object is not an action (it is considered the equivalent of drawing a weapon), and can be a part of a stunt, such as using [[Create (Action)|Create]] to place a barrier or trap, or releasing a great gout of smoke or flame to [[Impress (Action)|Impress]].

Revision as of 19:05, 7 June 2012

ActionT4 logo
Templates for Action
Main article: Powers (Action)

Requip

Stance

Instantly Teleports an outfit or set of armor you own onto your body from any distance. This can be from an extradimensional space if you have access to one. You can choose to have your current outfit trade places with the outfit you're calling or return it to its customary place in your wardrobe if your wardrobe is safe. An outfit can include accessories, gear and weapons as long as it can all be considered one kit.

If the object has been stolen from you, make a opposed Create check against the current owner to take it back. If it is currently being worn by someone else, the call fails. If this power ever fails, you are no longer considered the owner of that particular outfit until you recover it normally.

When the stance ends, you must decide whether to return the gear whence it came or keep it around. If you keep it, you cannot send it back later using this power.

Shrink Object

Limit Break

You shrink an object to the size of a small pebble. This can be a set of linked objects, like an outfit with accessories, a bag full of stuff. Body/Weight can be no larger than your Mind. This allows you to carry more (reduce the Body of shrunk objects by your Create when calculating weight) and for various stunts. The effect lasts until dispelled; in some cases it can even be a Curse.

Using this on something carried or worn by another requires a Create stunt vs. their Dodge. The target can spend 3 shots to keep possession of the object to be shrunk. On an Outcome matching the target's Reflexes you catch the object as it shrinks and the holder cannot save it.

Restoring a shrunk object is not an action (it is considered the equivalent of drawing a weapon), and can be a part of a stunt, such as using Create to place a barrier or trap, or releasing a great gout of smoke or flame to Impress.

Teleport Barrier

Basic Action

You ward an area against teleportation, placing symbols that disrupt teleportation attempts. Any attempt to Teleport into or out of the area has a minimum difficulty equal to your Create; if the Outcome was less than your Mind the teleport succeeded, but made an awful noise and dazed the teleportee, making him loose all shots for this and the next round.

Teleport barrier covers a radius equal to your Create roll and lasts for a scene. If the anti-teleportation symbols are incorporated into the decor of a place, or even hidden into the walls, the Teleport Barrier lasts as long as the symbols remain.

Teleport Circle

Limit Break

You can create and use a Teleport Circle, a beacon that can be used as the target for long-range teleport powers.

A teleport circle must be tied to a clearly visible, odd-looking material object, and creating this object is not a part of this power - it is usually done using mundane Create techniques. The durability of the teleport circle depends on the materials used - a chalk circle is a lot easier to destroy than a circle of standing stones, but also much faster to set up.

A Teleport Circle lasts until you remove it or it is dispelled. You can only keep one Teleport Circle running at any one time and cannot create a new one if this would exceed your limit. You can learn this power several times; your limit on how many teleport circles you can maintain is the square of the number of points spent on this ability. Any teleport circles you were maintaining when you die become permanent, lasting until destroyed.

You can also bind yourself to an existing teleport circle, adding it to your repertoire of teleport destinations. You can trade teleport circle ties with others who know this power or find them in books. Such found circles do not count towards your limit.

Finally, you can use this power to teleport between two teleport circles you are bound to over any distance.