Difference between revisions of "Transmute Plant (Action Powers)"

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m (→‎Plant Growth: moved to Ride)
m (→‎Craft Plants: polish)
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The difficulty is the [[Toughness (Action)|Toughness]] of the item created; weapons and armor are made for a specific creature and have a difficulty equal to they damage or toughness they grant. If you are trying to affect a part of a larger living plant, you only need to count Toughness for the parts you are actually changing. This allows you to bypass wooden doors.
 
The difficulty is the [[Toughness (Action)|Toughness]] of the item created; weapons and armor are made for a specific creature and have a difficulty equal to they damage or toughness they grant. If you are trying to affect a part of a larger living plant, you only need to count Toughness for the parts you are actually changing. This allows you to bypass wooden doors.
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This is also useful for breaking and damaging wooden objects. You can do [[Transmute_(Action_Powers_Technique)#Demolish|Demolish]] stunts against such objects as a basic action.
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A repair has half the difficulty of creating an item, and is not limited in how technologically complex items if can affect.
  
 
This does not work on [[Plant_Elementals_(Action_Creatures)|Plant Elementals]].
 
This does not work on [[Plant_Elementals_(Action_Creatures)|Plant Elementals]].

Revision as of 11:14, 7 June 2013

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Templates for Action
Main article: Powers (Action)

Cornucopia

Basic Action

You create enough food for one meal for a creature with a Body no greater than your Mind. Repeated applications can feed several people or be pooled to feed one larger creature. Create rolls determines the quality of the food created and might be required to feed large multitudes.

Craft Plants

Basic Action or Limit Break

You can create basic items out of plant materials, shaping and weaving organic matter. In this way you can create personal gear of no more than Ancient sophistication. You can also shape living plants (or parts of them), making living houses, furniture etc. If you use a basic action the duration is minutes equal to the Action Result, after which the material will return to its natural shape. If you use a Limit Break to create items, they are permanent.

The difficulty is the Toughness of the item created; weapons and armor are made for a specific creature and have a difficulty equal to they damage or toughness they grant. If you are trying to affect a part of a larger living plant, you only need to count Toughness for the parts you are actually changing. This allows you to bypass wooden doors.

This is also useful for breaking and damaging wooden objects. You can do Demolish stunts against such objects as a basic action.

A repair has half the difficulty of creating an item, and is not limited in how technologically complex items if can affect.

This does not work on Plant Elementals.

Ethereal Roots

Basic Action

You ward an area against teleportation. Any attempt to Teleport into or out of the area has a minimum difficulty equal to your Create; if the Outcome was less than your Mind the teleport succeeded, but the teleportee is entangled, making him loose all shots for this and the next round.

Ethereal Roots covers a radius equal to your Create roll and lasts for a scene. If the area is overgrown, the Ethereal Roots lasts as long as the plants remain healthy.

Stomach to Heart

Limit Break

Prepare a delicious meal. Someone voluntarily who eats this meal can be affected by a Finisher you select when cooking the meal. Both preparing and consuming the meal generally takes at least 15 minutes and each can be considered a separate limit break. The meal needs to be consumed the no more than three hours after it is prepared.

Plant Cache

Basic Action

You hide something withing a plant. The plant must be large enough to accommodate the object, but there need not be anything like a suitable hiding space. You can then retrieve this object from any other plant of sufficient size. You can have any number of objects cached this way.

Retrieving objects cached this way by another is similar to breaking a Curse.