Transmute Fire (Action Powers)

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Revision as of 17:51, 5 November 2010 by Starfox (talk | contribs) (→‎Wall of Fire: simplified, limit break)
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Main article: Powers (Action)

Fire Tamer

Basic Action

You can tame fire, causing it to go out, move, change color or form, burn only certain substances, change the intensity (increase or decrease damage by 3 and halve or double fuel consumption) and so on.

The difficulty is either the diameter of the fire (in meters), the damage value, or the Dodge of whoever is using it (whichever is higher). If you score an Outcome equal to the damage value of the fire, it cannot be re-lit for the rest of the scene; this can prevent an opponent's use of a fire power.

Fireworks

Basic Action or Limit Break

You can cause superficial fire effects in a wide area, such as smoke, sparks and flashes. This can be done to entertain or to distract. When used to distract, you provide Concealment to everyone in the area. You can cover a large area, such as a field, square, or large room (about 100 meter diameter). If this is used as a Limit Break rather than a basic action, the area affected is much larger and can be increased with successive uses; the diameter of the effect is one kilometer and each additional use of the power doubles the diameter.

Wall of Fire

Limit Break

A mass of self-sustaining wall of fire that obscures vision and damages anything passing through. It can be transparent or misty and translucent, as you desire.

The wall has a duration (in minutes) and a maximum length (in meters) equal to the Create roll. The maximum height is four meters and thickness one meter. It can curve or bend as you wish.

The wall provides Concealment to anyone on the other side. Passing through the wall inflicts Fire Damage equal to your power skill rating; this attack always hits, but the target can substitute Dodge for Toughness to soak it as a Basic Action stunt.