Difference between revisions of "Summon Life (Action Powers)"

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This [[Curse (Action)|Curse]] forbids the target from doing something. This must be a ban against a specific action, and precise and limited in scope. Acceptible examples include "do not reveal secrets of the Order of the Raven" or "Do not enter the town of Tadia". Open-ended or unclear bans, like "remain loyal to me" fail. The victim is aware of the ban and is warned when he is about to break it. There are no conditions or exceptions to the ban; even if the target is tricked or forced to break it, the ban activates.
 
This [[Curse (Action)|Curse]] forbids the target from doing something. This must be a ban against a specific action, and precise and limited in scope. Acceptible examples include "do not reveal secrets of the Order of the Raven" or "Do not enter the town of Tadia". Open-ended or unclear bans, like "remain loyal to me" fail. The victim is aware of the ban and is warned when he is about to break it. There are no conditions or exceptions to the ban; even if the target is tricked or forced to break it, the ban activates.
  
Select a Finisher when you use this power. You need not know the power of the specific Finisher, but you must know the Form it is under. When the Blood Ban activates, the target suffers this Finisher.
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When the blood ban triggers, the target takes a [[Damage_(Action)#Mortal_Wound|Mortal Wound]]. For healing purposes, the damage value is considered equal to your [[Impress (Action)|Impress]]. You can chose to use a Finisher instead of simply trying to kill the target.
  
 
=== Crucible of Life ===
 
=== Crucible of Life ===

Revision as of 21:08, 27 December 2012

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Main article: Powers (Action)

Blood Ban

Finisher

This Curse forbids the target from doing something. This must be a ban against a specific action, and precise and limited in scope. Acceptible examples include "do not reveal secrets of the Order of the Raven" or "Do not enter the town of Tadia". Open-ended or unclear bans, like "remain loyal to me" fail. The victim is aware of the ban and is warned when he is about to break it. There are no conditions or exceptions to the ban; even if the target is tricked or forced to break it, the ban activates.

When the blood ban triggers, the target takes a Mortal Wound. For healing purposes, the damage value is considered equal to your Impress. You can chose to use a Finisher instead of simply trying to kill the target.

Crucible of Life

Limit Break

You can create artificial life, a chimera, an amalgam of physical and mental abilities from different creatures. You can only create physical, living creatures this way; Plants, Plant Elemental, Animal, or Folk. The sum of the creature's attributes can be no higher than your powers skill; it is rare to see a chimera with much in the way of Mind.

The creature created this way is barely alive; while it goes through the motions of life, it is a sterile automaton. It lacks motivation of its own, but will obey your orders without enthusiasm. To truly make the creature live takes Spark of Life. Of course, if all you want is a powerful bodyguard or servant, this is not needed, and it even lessens your control over it.

Finally, it can be used to repair and animate dead bodies, making them living automatons.

Spark of Life

Limit Break

This brings a spark of life to a dead matter. It can be used on someone who has been revived by Awaken the Dead as long as the body has been repaired enough that it is viable, and can also be used to give life to a body created with Fleshcraft or grown with Crucible of Life.

This is a highly dangerous power, and the creature brought to life often suffers from some defect. In other cases, the creator is overcome with revulsion for his new project. It is mostly included as a plot device. Also note that a creature awakened this way is not sentient; at best it can function on an animal level of intelligence. Greater intelligence that that requires the Flower of Knowledge power.

The Master's Voice

Trigger Action (Focus)

If someone else takes a Basic Action to praise you, you can use this schtick to focus. This can always be used in front of an appreciative audience, whose constant praise you thrive on. Outside of action scenes, it takes 5 minutes to focus this way.

Trauma Symbiote

Inherent

This power grants you additional life force. Once per session, it can absorb one hit you would otherwise take. You can have several separate trauma symbiotes. It does not work for unnamed characters.