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  • {{Action}} ...Rules_(Action)#Describing_Traditions|Traditions]] and define how [[Powers_(Action)|Powers]] are used in each campaign.
    1 KB (137 words) - 13:16, 24 December 2020
  • {{Action}}{{tocright}} Some players prefer alternate ways of rolling dice in [[Action]]; here are some examples.
    892 bytes (154 words) - 12:14, 26 December 2020

Page text matches

  • <noinclude>{{Action Tradition}}{{tocright|limit=3}}{{: Metatradition (Action)}}</noinclude> == Methods ==
    942 bytes (85 words) - 12:43, 15 September 2013
  • <noinclude>{{Action Tradition}}{{tocright|limit=3}}{{: Metatradition (Action)}}</noinclude> ...t is no longer occultism as defined here but some other power tradition. [[Action]] occultism can exist even in worlds with established power traditions; it
    2 KB (243 words) - 12:43, 15 September 2013
  • {{Action}} ...Rules_(Action)#Describing_Traditions|Traditions]] and define how [[Powers_(Action)|Powers]] are used in each campaign.
    1 KB (137 words) - 13:16, 24 December 2020
  • <noinclude>{{Action Tradition}}{{tocright|limit=3}}{{: Metatradition (Action)}}</noinclude> ...to the [[Gifts_Origin_(Action)|Gifts Origin]] or even becoming [[Monsters_(Action)|Monsters]]. What separates them from other origins is their place in the c
    2 KB (281 words) - 12:41, 15 September 2013
  • <noinclude>{{Action Tradition}}{{tocright|limit=3}}{{: Metatradition (Action)}}</noinclude> ...ut the combination of these diverse elements is deeply [[Spiritual_Origin_(Action)|Spiritual]].
    2 KB (200 words) - 12:43, 15 September 2013
  • {{greyhawk action}}{{tocright|limit=2}} {{greyhawk traditions (action)}}
    2 KB (288 words) - 14:51, 5 May 2018
  • <noinclude>{{Action Tradition}}{{tocright|limit=2}}</noinclude> {{greyhawk action}}{{tocright}}
    2 KB (230 words) - 20:51, 22 May 2018
  • <noinclude>{{Action Tradition}}{{tocright|limit=3}}</noinclude> ...Magic_Origin_(Action)|Magic]], but even more strongly with [[Gifts_Origin_(Action)|Gifts]]. Sorcerers develop latent powers; they can be throwbacks discoveri
    2 KB (330 words) - 12:44, 15 September 2013
  • {{greyhawk action}}{{tocright|limit=2}} {{greyhawk traditions (action)}}
    2 KB (320 words) - 14:52, 5 May 2018
  • <noinclude>{{Action Tradition}}{{tocright|limit=3}}{{: Metatradition (Action)}}</noinclude> ..., built on philosophical principles. It is similar to [[Technology_Origin_(Action)|Technology]] in that it has a lore that must be learned to use magic, but
    2 KB (329 words) - 12:44, 15 September 2013
  • <noinclude>{{Action Tradition}}{{tocright|limit=3}}</noinclude> {{: Metatradition (Action)}}
    2 KB (340 words) - 12:44, 15 September 2013
  • <noinclude>{{Action Tradition}}{{tocright|limit=3}}{{: Metatradition (Action)}}</noinclude> ..., steamships, rail cannon, and other industrial marvels. Use the [[Create_(Action)#Tinkering|Tinkering]] rules for most such projects.
    3 KB (359 words) - 12:44, 15 September 2013
  • <noinclude>{{Action Tradition}}{{tocright|limit=3}}{{: Metatradition (Action)}}</noinclude> ...n_Term)|Forms]], but sometimes is best described trough [[Methods_(Action)|Methods]] or in more subtle ways.
    2 KB (361 words) - 12:42, 15 September 2013
  • <noinclude>{{Action Tradition}}{{tocright|limit=3}}{{: Metatradition (Action)}}</noinclude> ...e associated with the [[Detect (Action Powers Technique)|Spot]], [[Dispel (Action Powers Technique)|Know]], and [[Transmute_(Action_Powers_Technique)|Create]
    2 KB (274 words) - 12:42, 15 September 2013
  • <noinclude>{{Action Tradition}}{{tocright|limit=3}}{{: Metatradition (Action)}}</noinclude> ...ake on how to use [[Technology_Origin_(Action)|Technological]] powers in [[Action]]. It uses the power system and suspension of disbelief to describe incredi
    2 KB (351 words) - 12:42, 15 September 2013
  • <noinclude>{{Action Tradition}}{{tocright|limit=3}}</noinclude> {{:Metatradition (Action)}}
    2 KB (277 words) - 12:43, 15 September 2013
  • {{greyhawk action}}{{tocright|limit=2}} {{greyhawk traditions (action)}}
    2 KB (300 words) - 14:53, 5 May 2018
  • {{greyhawk action}}{{tocright|limit=2}} ...Without seeking to use the powers of the spirits directly, like a [[Druid (Action Greyhawk)|Druid]], the seers listens to the advice of the spirits and poten
    2 KB (331 words) - 10:30, 28 October 2020
  • <noinclude>{{Action Tradition}}{{tocright|limit=2}}</noinclude> {{greyhawk action}}{{tocright}}
    3 KB (425 words) - 14:49, 5 May 2018
  • <noinclude>{{Action Tradition}}{{tocright|limit=3}}{{: Metatradition (Action)}}</noinclude> ...emselves as [[Spiritual_Origin_(Action)|Spiritual]], but spiritualism in [[Action]] is all about developing your personal inner powers.
    2 KB (358 words) - 12:42, 15 September 2013
  • {{greyhawk action}}{{tocright|limit=2}} {{greyhawk traditions (action)}}
    3 KB (477 words) - 14:58, 5 May 2018
  • <noinclude>{{Action Tradition}}{{tocright|limit=3}}{{: Metatradition (Action)}}</noinclude> Gadgeteering is [[Technology_Origin_(Action)|Technological]], tough it can be argued that suspension of disbelief makes
    3 KB (364 words) - 12:44, 15 September 2013
  • <noinclude>{{action method}}{{tocright}}</noinclude> ...ignals are poorly shielded. This can be very dangerous in combination with methods like [[#Astrology|Astrology]], [[#Power_Secret|Power Secret]], or [[#Naming
    2 KB (257 words) - 17:15, 23 July 2020
  • <noinclude>{{Action Tradition}}{{tocright|limit=3}}</noinclude> You are a type of [[Creatures_(Action)|creature]] other than [[Folk_(Action)|Folk]]. You are defined by your affinity to the world rather than to other
    3 KB (439 words) - 12:42, 15 September 2013
  • {{Action}}{{tocright|limit=3}} ...nd the norm. There are many heroic and unlikely things a hero can do in an action movie without undue concern for realism, but even in movies there is a limi
    2 KB (303 words) - 05:38, 27 April 2010
  • <noinclude>{{Action Tradition}}{{tocright|limit=3}}{{: Metatradition (Action)}}</noinclude> ...nuine in their faith. They walk in the footsteps of the [[Miracle_Working_(Action)|miracle workers]] of legend and use divine powers in support of their chur
    3 KB (442 words) - 12:44, 15 September 2013
  • {{Action}}{{tocright|Limit=4}} {{:Magic Technique Description (Action Powers)}}
    7 KB (1,230 words) - 14:18, 14 March 2008
  • <noinclude>{{action item schtick}}{{tocright}}</noinclude> ...m is affected by [[Power_Rules_(Action)#Method|Methods]] and [[Power_Loss_(Action)|Power Loss]].
    545 bytes (83 words) - 12:13, 27 May 2013
  • {{greyhawk action}}{{tocright|limit=2}} You are a type of [[Creatures_(Action)|creature]] other than [[Folk_(Action)|Folk]]. You are defined by your affinity to the world rather than to other
    3 KB (477 words) - 15:33, 5 May 2018
  • ...>Powers are a framework for special effects in [[Action]]. Almost anything action-related can be done with the power rules. ...or the same purpose. Traditions also set powers off from other [[Schticks (Action)|Schticks]].
    5 KB (854 words) - 13:56, 24 December 2020
  • <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude> Basic Action
    2 KB (316 words) - 08:59, 18 May 2021
  • <noinclude>{{action limitation}}{{tocright}}</noinclude> ...solutions, but need not go overboard to force the others to avoid violent methods. You will never accept the pointless killing or mistreatment of prisoners.
    599 bytes (94 words) - 07:59, 6 September 2010
  • {{greyhawk action}}{{tocright|limit=2}} {{greyhawk traditions (action)}}
    3 KB (468 words) - 14:59, 5 May 2018
  • <noinclude>{{Action Tradition}}{{tocright|limit=3}}</noinclude> {{: Metatradition (Action)}} ''Martial Arts is the name of a wide collection of styles and practices
    4 KB (529 words) - 12:42, 15 September 2013
  • <noinclude>{{action race schtick}}{{tocright}}</noinclude> You have an association with a [[Forms and Techniques (Action Powers)#Forms|Form]] of power.
    717 bytes (116 words) - 09:38, 29 May 2023
  • {{Action}}{{tocright}} ...herent to [[Methods_(Action)|Methods]]; these affect your use of [[Powers (Action)|Powers]]. The limitations described here are more generic in nature and ca
    4 KB (608 words) - 13:26, 16 May 2021
  • <noinclude>{{Action}}{{tocright}}</noinclude> ...in circumstances. It is identical to the limitations of [[Methods_(Action)|Methods]] but not associated with any focus condition.
    1 KB (153 words) - 16:07, 18 November 2020
  • <noinclude>{{Action}}{{main|Action}}{{tocright}}</noinclude> ...minimum difficulty is the binder's [[Melee (Action)|Melee]] skill. Certain methods of restraint have other set difficulties.
    972 bytes (140 words) - 23:14, 7 November 2020
  • <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude> ...ction)|True Name]] all checks are [[Routine (Action)|Routine]]. {{ : Scry (Action) }}
    3 KB (413 words) - 16:25, 26 October 2020
  • ''Githzerai weavers first taught other peoples the methods of making githweave. It’s clear that the githzerai took these techniques ''Dwarves took the primordial methods of producing titanscale armor from the titans and giants.''
    3 KB (405 words) - 20:14, 17 May 2013
  • <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude> ...e answer must be a few words or numbers. Range is not a factor. {{ : Scry (Action) }}
    3 KB (462 words) - 09:28, 26 September 2015
  • <noinclude>{{action method}}{{tocright}}</noinclude> ...er, but mostly its something between you and your supplier. Unlike similar methods, this supply is either turned on or off at a remote location; it is not som
    1 KB (229 words) - 18:42, 6 July 2019
  • <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude> ...ou sleep. You must build a variant for for yourself as a [[Creature_Rules_(Action)#Henchman|henchman]]. This can be any type of creature, but is same each ti
    4 KB (669 words) - 21:29, 27 May 2023
  • rect 0 0 1000 280 [[Action]] * [[Introduction (Action) | Introduction]]
    5 KB (613 words) - 22:08, 22 June 2021
  • <noinclude>{{Action}}{{main|Action}}{{tocright}}</noinclude>Many Spot stunts are reactive; you notice danger i Basic Action
    6 KB (972 words) - 12:28, 27 October 2013
  • <noinclude>{{action method}}{{tocright}}</noinclude> The [[Naming (Action)| Naming]] and [[Power Secret (Action)| Power Secret]] methods are linked; naming magicians often have their own name as their secret.
    2 KB (318 words) - 18:41, 6 July 2019
  • ''Theurgy is the study of divine power using arcane methods, developing ways to call on divine power as a part of the arcane tradition ''Some theurgists use the methods of arcane magic to study divine magic. These students have a domain, but do
    5 KB (771 words) - 12:23, 2 June 2022
  • <noinclude>{{action method}}{{tocright}}</noinclude> What a true name is to you depends on your [[Example_Traditions_(Action)|Tradition]].
    2 KB (362 words) - 16:48, 26 October 2020
  • <noinclude>{{Action Power Templates}}{{tocright}}</noinclude> {{Bind (Action Powers)}}
    6 KB (974 words) - 14:18, 2 September 2021
  • {{Action Creatures}}{{tocright}} ...ic term used in [[Action]] for all things in action capable of independent action. This includes all player characters, non-player characters, bit actors, an
    10 KB (1,616 words) - 20:59, 21 May 2021

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