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  • {{Action}} This is the full list of weapons for Action.
    165 bytes (22 words) - 11:46, 6 June 2013
  • {{Action}}{{tocright|limit=3}} This table shows the melee weapons of [[Action]] in one giant table, divided into six rough technology levels.
    39 KB (5,394 words) - 14:07, 16 May 2008
  • <noinclude>{{Action}}</noinclude> == Melee Weapons Table ==
    48 KB (7,306 words) - 14:54, 17 October 2023
  • <noinclude>{{Action}}</noinclude> ...[Items_(Action)#Throw| Throw]] property can also be used with the [[Shoot (Action)|Shoot]] skill, but only when thrown.
    58 KB (8,352 words) - 19:17, 16 March 2023
  • <noinclude>{{Action}}</noinclude> ...[Items_(Action)#Throw| Throw]] property can also be used with the [[Melee (Action)|Melee]] skill.
    38 KB (5,733 words) - 09:11, 23 September 2023

Page text matches

  • {{Action}} * [[Melee weapons (Action)|Melee Weapons]]
    376 bytes (42 words) - 15:04, 23 December 2020
  • {{Action}} This is the full list of weapons for Action.
    165 bytes (22 words) - 11:46, 6 June 2013
  • ...manufacture, which makes these popular military weapons. The price of the weapons themselves and the difficulty of building them makes them uncommon among ci
    698 bytes (111 words) - 16:24, 3 November 2009
  • <noinclude>{{Action}}</noinclude>Lasers fire very short and intense pulses of coherent light in ...sers popular as military weapons. They are also quite common as improvised weapons, made from mining and construction tools.
    916 bytes (149 words) - 21:07, 14 January 2021
  • <noinclude>{{Action}}</noinclude>A high-power civilian weapon, gyrojet weapons fire miniature self-propelled rockets. A tiny explosive sends the rocket ou ...the ammunition is both complex, bulky and very expensive. This makes these weapons popular among those who mostly want their guns to impress and for the occas
    971 bytes (156 words) - 18:48, 14 January 2021
  • <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude> [[Actions (Action)#Stance|Stance]]
    525 bytes (87 words) - 15:41, 27 March 2023
  • {{Action}}{{tocright}} Pole arms are reach weapons similar to spears.
    614 bytes (103 words) - 12:44, 22 January 2021
  • == Weapons == ...ll see some use, even if they cannot match the destructive power of energy weapons.
    2 KB (332 words) - 23:35, 10 May 2013
  • <noinclude>{{Action}}{{tocright|limit=3}}</noinclude> Melee is the skill to kick butt - with or without weapons.
    2 KB (342 words) - 11:04, 22 March 2023
  • <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude> {{Action Powers}}
    1 KB (184 words) - 13:38, 21 April 2023
  • A good shield can resist weapons of its own [[Items_(Action)#Tech_Level|Tech level]] and below and only break on a fumble or damage set ...so sturdy and is [[Items_(Action)#Unreliable|Unreliable]] or even [[Items_(Action)#One-Round|One Round]] in extreme cases.
    2 KB (319 words) - 11:44, 22 January 2021
  • ...ry of sword fighting, the tradition has expanded to include many different weapons. ...your special martial arts training leads you to master the use of certain weapons. This path also includes instruction in the deft strokes of calligraphy or
    4 KB (739 words) - 10:48, 8 March 2022
  • {{Action weapon header}} {{Action weapon
    1,007 bytes (150 words) - 16:24, 15 September 2020
  • <noinclude>{{Action}}{{tocright|limit=3}}</noinclude> Shoot is the skill for ranged combat, either using powers or ranged weapons. Shoot attacks are powerful, but defenses weak; the emphasis is on getting
    3 KB (444 words) - 11:38, 16 May 2021
  • <noinclude>{{Action Power Templates}}</noinclude> Basic Action
    1 KB (219 words) - 14:07, 17 December 2020
  • ...sing several weapons). This maneuver works against opponents using natural weapons or otherwise immune to disarm, and a locked glove or weapon cord provides n A foe can take a standard action to free its weapon(s).<noinclude>{{OGL}}</noinclude>
    1,007 bytes (168 words) - 11:37, 16 December 2016
  • ''Way of the Turtle monks wear armor and use heavier weapons than other monks. Often found in military settings, turtle monks are less s ...th all martial melee weapons, and melee weapons you wield count as magical weapons for the purpose of overcoming resistance and immunity to nonmagical attacks
    2 KB (277 words) - 12:57, 16 October 2022
  • shared by [[weapons (4E)|weapons]] that might be in different Like two-handed weapons, double weapons cannot
    5 KB (898 words) - 16:15, 25 November 2008
  • '''Q''': ''Can I borrow money from the Corps for magical weapons and armor?'' '''A''': No. You can buy military-grade weapons, armor and vehicles at half cost, and you can take a loan from the corps to
    3 KB (548 words) - 23:30, 10 May 2013
  • ''You can change weapons faster than most. '''Benefit:''' You can sheathe a weapon as a free action instead of as a move action. <noinclude>{{OGL}}</noinclude>
    318 bytes (45 words) - 16:01, 4 December 2017
  • {{Action weapon header}} {{Action weapon
    491 bytes (68 words) - 13:22, 20 January 2021
  • ...s, making both attacks with the same weapon instead of using two different weapons, as long as you are not using a heavy shield. In addition, you gain Toughne ...pons. You make both attacks with your spear instead of using two different weapons.
    3 KB (473 words) - 21:42, 25 April 2009
  • {{Action weapon header}} {{Action weapon
    540 bytes (75 words) - 16:25, 15 September 2020
  • <noinclude>{{action race schtick}}{{tocright}}</noinclude> Basic Action
    444 bytes (69 words) - 10:57, 7 October 2019
  • Doppelsoldners master combat maneuvers with two-handed weapons. ...refer to the two-handed weapons they use), these soldiers fight with heavy weapons such as longspears and greatswords, disrupting enemy formations and breakin
    5 KB (701 words) - 10:28, 20 March 2018
  • {{Action weapon header}} {{Action weapon
    590 bytes (85 words) - 11:15, 21 October 2009
  • Primevals are proficient with simple melee weapons and with light armor and medium armor, but not with shields. Thy are also p ...level. Note that it is not possible to make iterative attacks with natural weapons. A primeval cannot use this ability in heavy armor. This replaces lost weap
    3 KB (540 words) - 13:00, 12 February 2019
  • {{delete}}<noinclude>{{action item schtick}}{{tocright}}</noinclude> ...with no other [[Items_(Action)|Item Schticks]] does not an [[Power_Rules_(Action)#Origin|Origin]].
    490 bytes (79 words) - 19:45, 22 September 2013
  • <noinclude>{{Action Power Templates}}</noinclude> Physical restraint in [[Action]] does not completely prevent a hero from action, they impose handicaps to be overcome.
    3 KB (400 words) - 14:01, 17 December 2020
  • {{Action weapon header}} {{Action weapon
    596 bytes (87 words) - 14:54, 5 July 2018
  • The clawed hands and feet can be used as weapons (damage 1d4/1d6, 19/x2 crit). The gauntlets, boots and other parts of the s ...uit, but larger weapons must be mounted externally. In general, integrated weapons have the same cost and weight as a normal weapon. They can not be used with
    3 KB (502 words) - 23:31, 10 May 2013
  • ...force fighter has a gift for force fields, and is able to create armor and weapons out of shining force rather than steel. The force fighter is a martial arti Force fighters are proficient with all simple weapons and with the
    6 KB (866 words) - 21:28, 8 March 2016
  • A fighting quack is proficient with all simple weapons plus all martial melee weapons. She is proficient with light armor and shields (except tower shields). ...action, such as the Dazzling Display or Improved Feint feats, the type of action changes but this ability still works.
    3 KB (546 words) - 15:51, 29 November 2018
  • This page describes abilities for magic weapons. The list is by no means complete, but is intended to be a useful guide for ...owner's initiative check (does not need to be held). Can be drawn as free action.
    5 KB (743 words) - 23:33, 10 May 2013
  • <noinclude>{{greyhawk gods action}}</noinclude> ...hand-held weapons that emit powerful projectiles. He has referred to these weapons variously as "45's," "six shooters," and "hog legs."
    3 KB (492 words) - 14:59, 14 December 2022
  • '''Prerequisite:''' Proficient with one or more weapons with the blocking special feature. ...red by a blocking weapon when fighting defensively, using the full defense action, or using Combat Expertise.
    576 bytes (82 words) - 00:03, 8 November 2017
  • ...force knight has a gift for force fields, and is able to create armor and weapons out of shining force rather than steel. The force knight is a martial artis Force knights are proficient with all simple weapons and with the
    6 KB (881 words) - 21:26, 8 March 2016
  • ...eor hammer, ball and chain, aspergillum, mancatcher, and scorpion. All the weapons named here have the finesse quality when you wield them. ...pensive. All weapon attacks you make are considered to be made with silver weapons.
    5 KB (827 words) - 11:29, 21 August 2022
  • ...nder particular circumstances (such as in daylight). <noinclude>[[Category:Action Templates]]</noinclude>
    630 bytes (92 words) - 09:32, 19 September 2021
  • {{Action weapon header}} {{Action weapon
    652 bytes (101 words) - 10:37, 15 November 2019
  • === Siege Weapons === You can spend an action to stabilize all constructions within 30 feet of you, giving those construc
    2 KB (388 words) - 19:37, 10 January 2024
  • ...y learn to master the quirks of timeworn technology and methods of keeping weapons charged in a primitive world. ...th class ability, but they gain specialized powers for use after they gain weapons of advanced technology. A techslinger has the following class features.
    3 KB (416 words) - 15:28, 21 April 2016
  • {{Action weapon header}} {{Action weapon
    743 bytes (102 words) - 10:35, 16 October 2019
  • Shining priests are proficient with all simple weapons and martial weapons and with the preferred weapon of their patron if they have a patron. They a ...used any numberof times, the warpriest can even use it to manifest several weapons, but any weapon created by this ability disappears one round after it leave
    3 KB (508 words) - 22:04, 8 March 2016
  • {{Action weapon header}} {{Action weapon
    718 bytes (110 words) - 08:58, 7 June 2013
  • Unseelie are skilled with weapons, giving them the respect of warriors and making them less reliant on the da You are a skilled warrior and gain proficiency with all martial weapons.
    3 KB (578 words) - 19:59, 5 January 2024
  • #REDIRECT [[Shield (Action)#Large Shield]] {{Action weapon header}}
    656 bytes (97 words) - 11:35, 22 January 2021
  • ...ck-mounted ammo cannister and feeding mechanism mainly used with automatic weapons used for suppressive fire and with flame throwers. It comes in three differ ...rying to shoot faster than that will overheat the weapon. To prevent this, weapons are programmed not to allow a higher rate of fire - something a [[Mechanist
    3 KB (413 words) - 23:27, 10 May 2013
  • ...er power to warlocks who form pacts with it. Many hexblade warlocks create weapons that emulate those formed in the Shadowfell. Others forgo such arms, conten ...weapons, many sages speculate that she and the force are one and that the weapons, along with hexblade warlocks, are tools she uses to manipulate events on t
    5 KB (855 words) - 12:56, 3 June 2022
  • ...facing large creatures or mounted troops. These soldiers fight with heavy weapons such as pikes, halberds, and greatswords, disrupting enemy formations and b ...vel, you have mastered the abilities to cut or shove aside pikes and other weapons used for opportunity attacks.
    3 KB (434 words) - 12:27, 10 March 2022

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