Difference between revisions of "Skull & Shackles"

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{{Skull and Shackles}}
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Carve your name on the ever-changing sea with a saber of terror and triumph. Fight for plunder, fame, and glory, and earn your place among the legends of the sea.
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|colspan="3" align="right" style="font-size: 90%;"|&nbsp;&mdash;Besmara’s Code
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[[Skull & Shackles]] is a pirate Adventure Path by Pazio. This page is about our campaign in the [[Greyhawk|World of Greyhawk]].
  
This is Pazio's adventure arc. It is not settled if this will take place in the World of Greyhawk or Golarion.
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== Background ==
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The Shackles island have always been home to pirates and other desperadoes, but when the Savage Tide created the Eye of Abendego it became a pirate heaven. Shipping from all of the Pearl Sea must now pass near the shackles on their way to the Flanaess.
  
=== Background ===
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See the [[#External links|external links]] for the official campaign guide, including campaign-specific traits. The campaign is run in [[Greyhawk]], in the island chain just south of the main map. The traditional inhabitants of this area are Suel colonists, with a recent influx of people of the Common culture. Olman and Tuov humans make up a colorful native background, along with lizard folk and many and varied unusual species. Under-water folk might get mixed up in the action but are not allowed as player characters, at least not initially.
See the [[#External Links|External Links]] for the official campaign guide, including campaign-specific traits. The campaign will most likely be run in [[Greyhawk]], in the island chain just south of the main map. The traditional inhabitants of this area is Suel colonists, with a recent influx of people of the Common culture. Olman and Heptmonaland humans make up a colorful native background, along with lizard folk and many and varied unusual species. Undrer-water folk might get mixed up in the action but are not allowed as player characters, at least not initially.
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== Campaign ==
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* [[Characters (Skull & Shackles)|Cast of characters]]
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* [[Ship and Crew (Skull & Shackles)|Ship and Crew]] - The [[Wormwood (Skull & Shackles)|Wormwood]]
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* [[Articles (Skull & Shackles)|Articles]] - The pirate articles set up by the characters.
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* [[Ports of Call (Skull & Shackles)|Ports of Call]] - Where, who, and how
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* [[Flags (Skull & Shackles)|Flags]]
  
 
== Rules ==
 
== Rules ==
My current working theory is that this will be played using the [[Pathfinder]] RPG. It would be interesting to run it in [[Action]], but I judge that less likely at the moment. The following assumes [[Pathfinder]] rules.
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* [[Rules (Skull & Shackles)|Campaign rules ]] - [[Pirate Rules (Apath)|Pirate Rules]]
 
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* [[Technology (Greyhawk)|Technology and firearms]]
* '''A Pirate's Fate''': When a character would ordinarily die, they can choose to suffer a random lasting injury (as described in the Shackles Player's Guide. The option that this gives a bonus of +1 on Diplomacy and Intimidation is in play.
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* [[Feats (Apath)|Feats]]
* [[Rules_(Apath)|House Rules]]
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* [[Ship Combat (Apath)|Ship Combat]]
 
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** [[Abstract Ship Combat (Apath)|Abstract Ship Combat]]
== Character Creation ==
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* [[Spells (Apath)|Spells]]
Characters get 0-3 traits from a combination of alignment, race, and class.
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* [[Rules (Apath)|General Pathfinder mods]]
===Alignment===
 
No evil characters. Lawful characters are allowed, but discouraged. NG, CG. N, and CN characters get 1 extra trait.
 
* '''Patrons''' - The following gods make good patrons for pirates
 
** [http://www.pathfinderwiki.com/wiki/Besmara Besmara] - CN Common god of piracy - Chaos, Trickery, War, Water, Weather. Weapon: Rapier.
 
** [[Kord (Greyhawk Action)|Kord]] - CG Suel/Common god of challenges, strength and bravery - Chaos, Glory (Heroism), Good, Strength. Weapon: Greatsword.
 
** [[Norebo (Greyhawk Action)|Norebo]] - CN Suel god of luck and gambling - Chaos, Luck, Trickery. Weapon: Dagger.
 
** [[Procan (Greyhawk Action)|Procan]] - CN Oerdian god of storms and oceans - Animal, Chaos, Travel, Water, Weather. Weapon: Trident.
 
 
 
=== Class & Race ===
 
* '''Recommended Races''': Human ([[Common_(Greyhawk)|Common]], [[Suel_(Greyhawk)|Suel]]). <br>Members of these races get an additional trait at character creation. Note that these human sub-races have racial traits. Note that the campaign takes place in the Common language region, so Common humans gain one additional trait as compensation for getting no native language.
 
* '''Recommended Classes''': Alchemist, Bard, Fighter, Oracle, Ranger, Rogue, Sorcerer, Wizard. <br>Members of these classes get an additional trait at character creation.
 
* '''Discouraged Classes''': Chevalier (except new archetypes from here), Monk, Inquisitor, Paladin.
 
* '''Class Options''' besides those in official Pathfinder
 
{| class="wikitable"
 
|valign=top width="24%"|'''Full Base Attack Bonus''' <br>
 
*[[Cavalier (Apath)|Cavalier]]
 
** [[Officer (Apath)|Officer]]
 
** [[Sea Hawk (Apath)|Sea Hawk]]
 
* Figher
 
** [[Bravo (Apath)|Bravo]]
 
** [[Fencer (Apath)|Fencer]]
 
** [[Militant (Apathy)|Militant]]
 
* Paladin
 
** [[Divine Liberator (Apath)|Divine Liberator]]
 
|valign=top width="24%"|'''¾ Base Attack Bonus'''
 
* [[Bard (Apath)|Bard]]
 
** [[Divine Bard (Apath)|Divine Bard]]
 
* [[Battle Sorcerer (Apath)|Battle Sorcerer]]
 
* Cleric
 
** [[Civilian Cleric (Apath)|Civilian Cleric]]
 
* [[Oracle (Apath)|Oracle]]
 
* [[Shaman (Apath)|Shaman]]
 
|valign=top width="24%"|'''½ Base Attack Bonus''' <br>
 
* Sorcerer
 
** [[Crafty Sorcerer (Apath)|Crafty Sorcerer]]
 
** [[Wildcard Sorcerer (Apath)|Wildcard Sorcerer]]
 
|}
 
  
== See Also ==
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== See also ==
* [[Apath]] - Abbe's Pathfinder musings
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* [[Apath]] - Abbe's Pathfinder
 
* [[Pathfinder]]
 
* [[Pathfinder]]
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* [[Greyhawk]]
  
== External Links ==
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== External links ==
 
* [http://paizo.com/products/btpy8rwc?Pathfinder-Adventure-Path-Skull-Shackles-Players-Guide Pazio Campaign Guide] - free download
 
* [http://paizo.com/products/btpy8rwc?Pathfinder-Adventure-Path-Skull-Shackles-Players-Guide Pazio Campaign Guide] - free download
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* [https://docs.google.com/spreadsheet/ccc?key=0AsyqKdpL65BBdEYxSmVLOXZUNHVvUXJzVnlJYXdiMkE Google Doc] - Loot Spreadsheet
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<!-- Categories -->
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[[Category:Campaigns]]

Latest revision as of 21:05, 2 May 2013

Skull & ShacklesSkull & Shackles
Skull & ShacklesSkull & Shackles
ApathApath Logo

Carve your name on the ever-changing sea with a saber of terror and triumph. Fight for plunder, fame, and glory, and earn your place among the legends of the sea.

 —Besmara’s Code

Skull & Shackles is a pirate Adventure Path by Pazio. This page is about our campaign in the World of Greyhawk.

Background

The Shackles island have always been home to pirates and other desperadoes, but when the Savage Tide created the Eye of Abendego it became a pirate heaven. Shipping from all of the Pearl Sea must now pass near the shackles on their way to the Flanaess.

See the external links for the official campaign guide, including campaign-specific traits. The campaign is run in Greyhawk, in the island chain just south of the main map. The traditional inhabitants of this area are Suel colonists, with a recent influx of people of the Common culture. Olman and Tuov humans make up a colorful native background, along with lizard folk and many and varied unusual species. Under-water folk might get mixed up in the action but are not allowed as player characters, at least not initially.

Campaign

Rules

See also

External links