Difference between revisions of "Skull & Shackles"

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== Rules ==
 
== Rules ==
 
+
[[Skull and Shackles Rules (Greyhawk) |Skull and Shackles Rules ]]
: ''Further information: [[Rules_(Apath)|House Rules]]''
 
 
 
'''A Pirate's Fate''': When a character would ordinarily die, they can choose to suffer a random lasting injury (as described in the Shackles Player's Guide). Each such scar gives a +1 bonus on Intimidate checks, and Intimidate never suffers any penalties that otherwise apply to Charisma-based skills.
 
 
 
{|class="wikitable"
 
||'''d20''' |||'''Battle Scar or Amputation'''|||'''Game effect'''
 
|-
 
||1–5 |||Minor scar|||Interesting but otherwise cosmetic
 
|-
 
||6–8 |||Moderate scar|||Cut on face, +1 bonus on Charisma-based skill checks for first scar only, subsequent cuts count as a major scar.
 
|-
 
||9–10||| Major scar|||Severe cut on face, -1 penalty on Charisma-based skill checks
 
|-
 
||11–14 |||Loss of finger |||For every 3 fingers lost, –1 Dex
 
|-
 
||15–16 |||Impressive wound |||-1 Con
 
|-
 
||17 |||Loss of eye |||-4 penalty on all sight-based Perception checks
 
|-
 
||18||| Loss of leg |||Speed reduced to half, cannot charge
 
|-
 
||19||| Loss of hand |||Cannot use two-handed items. Losing a single hand or arm does not affect a spellcaster’s ability to cast spells with somatic components.
 
|-
 
||20 |||Loss of arm |||-1 Str, cannot use two-handed items. Losing a single hand or arm does not affect a spellcaster’s ability to cast spells with somatic components.
 
|}
 
 
 
== Character Creation ==
 
Characters are created on build points, starting with 20 points. All starting characters gain an additional feat and 0-4 background traits, as specified below.
 
 
 
===Alignment===
 
No evil characters. Lawful characters are allowed, but discouraged. Neutral Good, Chaotic good, Neutral, and Chaotic Neutral characters get 1 extra trait.
 
* '''Patrons''' - The following gods make good patrons for pirates
 
** [http://www.pathfinderwiki.com/wiki/Besmara Besmara] - CN Common god of piracy - Chaos (Protean), Trickery (Thievery), War (Tactics), Water (Oceans), Weather (Storms). Weapon: Rapier.
 
** [[Kord (Greyhawk Action)|Kord]] - CG Suel/Common god of challenges, strength and bravery - Chaos, Good, Liberation, Luck, Strength. Weapon: Greatsword.
 
** [[Norebo (Greyhawk Action)|Norebo]] - CN Suel god of luck and gambling - Animal (Fur), Chaos, Charm (Lust), Luck, Trickery. Weapon: Dagger.
 
** [[Procan (Greyhawk Action)|Procan]] - CN Oerdian god of storms and oceans -  Animal (Fur), Destruction (Catastrophe), Travel (Exploration), Water (Oceans), Weather (Storms). Weapon: Trident.
 
** [[Trithereon (Greyhawk Action)|Trithereon ]] - CG Oerdian god of freedom - Chaos (Azata), Good (Azata), Liberation, Protection (Defense), Strength. Weapons: Shortspear, longsword, and greatclub.
 
 
 
=== Class & Race ===
 
* '''Recommended Races''': Human ([[Common_(Greyhawk)|Common]], [[Suel_(Greyhawk)|Suel]], and [[Other_Humans_(Greyhawk)#Tuov|Tuov]]). <br>Members of these races get an additional trait at character creation. Note that these human sub-races have racial traits. Also note that the campaign takes place in the Common language region, so Common humans gain an additional trait as compensation for getting no native language.
 
* '''Recommended Classes''': Alchemist, Bard, Fighter, Oracle, Ranger, Rogue, Summoner, Sorcerer, Wizard. <br>Members of these classes get an additional trait at character creation.
 
* '''Discouraged Classes''': Cavalier (except new archetypes from here), Monk, Inquisitor, Paladin.
 
* '''Class Options''' besides those in official Pathfinder
 
 
 
=== New Class and Archetype Options ===
 
These are suited to the campaign. More are available at [[Apath]].
 
{| class="wikitable"
 
|valign=top width="24%"|'''Full Base Attack Bonus''' <br>
 
*[[Cavalier (Apath)|Cavalier]]
 
** [[Heart of Oak (Apath)|Heart of Oak]]
 
** [[Officer (Apath)|Officer]]
 
* Figher
 
** [[Bravo (Apath)|Bravo]]
 
** [[Fencer (Apath)|Fencer]]
 
** [[Militant (Apathy)|Militant]]
 
* Paladin
 
** [[Divine Liberator (Apath)|Divine Liberator]]
 
* [[Ranger (Apath)|Ranger]]
 
** [[Child of the Wild (Apath) | Child of the Wild]]
 
** [[Dispassionate Hunter (Apath)|Dispassionate Hunter]]
 
** [[Nomad (Apath)|Nomad]]
 
** [[Courier (Apath)|Courier]]
 
* [[Spellsword (Apath)|Spellsword]]
 
** [[Swordmage_(Apath)|Swordmage]]
 
|valign=top width="24%"|'''¾ Base Attack Bonus'''
 
* [[Bard (Apath)|Bard]]
 
** [[Dandy (Apath) | Dandy]]
 
** [[Divine Bard (Apath)|Divine Bard]]
 
* Cleric
 
** [[Crafty Cleric (Apath)|Crafty Cleric]]
 
* [[Druid (Apath)|Druid]]
 
* Magus
 
** [[Robe Magus (Apath) | Robe Magus]]
 
* [[Oracle (Apath)|Oracle]]
 
* Rogue
 
** [[Mountebank (Apath) | Mountebank]]
 
* Summoner
 
** [[Robed Summoner (Apath) | Robed Summoner]]
 
|valign=top width="24%"|'''½ Base Attack Bonus''' <br>
 
* [[Sorcerer (Apath)|Sorcerer]]
 
** [[Battle Sorcerer (Apath)|Battle Sorcerer]]
 
** [[Crafty Sorcerer (Apath)|Crafty Sorcerer]]
 
** [[Wildcard Sorcerer (Apath)|Wildcard Sorcerer]]
 
* [[Theurge (Apath)|Theurge]]
 
* [[Wizard (Apath)|Wizard]]
 
** [[Tantrist (Apath)|Tantrist]]
 
** [[Wu-Jen (Apath)|Wu Jen]]
 
|}
 
 
 
== Traits ==
 
Characters get 0-4 traits from a combination of alignment, race, and class. As opposed to the normal rules, a character can take more than one trait from each category.
 
{|
 
|-
 
|valign="top"|
 
'''Number of traits'''
 
* Campaign-friendly Race
 
** Common human +2
 
** Suel human +1
 
** Tuov Human +1
 
* Campaign-friendly Alignment +1
 
** Chaotic Good
 
** Chaotic neutral
 
** Neutral
 
** Neutral Good
 
* Campaign-friendly Class +1
 
** Alchemist
 
**Bard
 
**Fighter
 
**Oracle
 
**Ranger
 
**Rogue
 
**Sorcerer
 
** Summoner
 
**Wizard
 
|width="30px"|
 
|valign="top"|
 
'''Map Guide to Traits'''
 
* [[Cultural/Political_Map_%28Greyhawk%29|Map Guide to Race and Regional Traits]]
 
'''Human Race Traits'''
 
* Humans
 
**[[Common (Greyhawk)|Common]]
 
**[[Baklunish (Greyhawk)|Baklunish]]
 
**[[Suel (Greyhawk)|Suel]]
 
**[[Flan (Greyhawk)|Flan]]
 
**[[Oerdian (Greyhawk)|Oerdian]]
 
**[[Olman (Greyhawk)|Olman]]
 
**[[Rhenne (Greyhawk)|Rhenne]]
 
**[[Other Humans (Greyhawk)|Other Humans]]
 
|width="30px"|
 
|valign="top"|
 
'''Other Race Traits'''
 
*Humanoids
 
**[[Dwarves (Greyhawk)|Dwarves]]
 
**[[Elves (Greyhawk)|Elves]]
 
**[[Half-Elves (Greyhawk)|Half-Elves]]
 
**[[Gnomes (Greyhawk)|Gnomes]]
 
**[[Half-orcs (Greyhawk)|Half-orcs]]
 
**[[Halflings (Greyhawk)|Halflings]]
 
* "Furries" of [[Regional_Traits_(Greyhawk)#Nippon| Nippon]]
 
** [[Anumus (Apath)|Anumus]] - Other animals
 
** [[Kitsune (Greyhawk)|Kitsune]] - Fox
 
** [[Nagai (Greyhawk)|Nagai]] - Snake
 
** [[Netsumi (Greyhawk)|Netsumi]] - Rat
 
** [[Rakasta (Greyhawk)|Rakasta]] - Cat
 
** [[Tengu (Greyhawk)|Tengu]] - Raven
 
** [[Vanara (Greyhawk)|Vanara]] - Monkey
 
|width="30px"|
 
|valign="top"|
 
'''Other Traits'''
 
* [[Regional_Traits_(Greyhawk)|Regional Traits]]
 
* [[Skulls & Shackles Campaign Traits (Apath)|Skulls & Shackles Campaign Traits ]]
 
* [http://www.d20pfsrd.com/traits/combat-traits Combat Traits]
 
* [http://www.d20pfsrd.com/traits/faith-traits Faith Traits]
 
* [http://www.d20pfsrd.com/traits/magic-traits Magic Traits]
 
* [http://www.d20pfsrd.com/traits/social-traits Social Traits]
 
* [http://www.d20pfsrd.com/traits/equipment-traits Equipment Traits]
 
|-
 
|}
 
  
 
== See Also ==
 
== See Also ==

Revision as of 23:15, 24 August 2012

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Unofficial rules compendium

Skulls and Shackles is a pirate Adventure Path by Pazio. The local campaign is set in the World of Greyhawk|.


Background

See the external links for the official campaign guide, including campaign-specific traits. The campaign is run in Greyhawk, in the island chain just south of the main map. The traditional inhabitants of this area are Suel colonists, with a recent influx of people of the Common culture. Olman and Tuov humans make up a colorful native background, along with lizard folk and many and varied unusual species. Under-water folk might get mixed up in the action but are not allowed as player characters, at least not initially.

Characters

Characters in Skulls and Shackles

Rules

Skull and Shackles Rules

See Also

External Links