Difference between revisions of "Shoot (Action)"

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If you are using a [[Weapon Abilities (Action)#Autofire|full-auto]] weapon, you can impair the actions of all enemies in an area equal to your [[Mind (Action)|Mind]] in diameter simultaneously, but only for the current shot.
 
If you are using a [[Weapon Abilities (Action)#Autofire|full-auto]] weapon, you can impair the actions of all enemies in an area equal to your [[Mind (Action)|Mind]] in diameter simultaneously, but only for the current shot.
  
Covering fire is not effective against an opponent under [[Cover (Action)|hard cover]] and not attacking someone near you.
+
Covering fire is not effective against an opponent under [[Cover (Action)|hard]] or better [[Cover (Action)|cover]].
  
 
=== Ranged Attack ===
 
=== Ranged Attack ===

Revision as of 20:52, 19 July 2010

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Heroic Action Role-Play

Shoot is the skill for ranged combat, either using powers or ranged weapons. Shooting attacks are powerful, but defenses weak; the emphasis is on getting the enemy down before he can hurt you.

Unskilled Use

Shoot skill defaults to Reflexes. You can make ranged attacks unskilled, but your accuracy suffers to the point where it is basically pointless to try.

Use in Action

Shooting is used mainly in combat, but sometimes you can do stunts based on your precision and reactions; sports photography and some kinds of senor operations can use this skill. You know how to care for your weapons and keep them in prime condition, including simple modifications, but you are not a full-fledged weaponsmith, that takes the Create skill.

Knowledge

You know the make and abilities of the ranged weapons of your time. You know the capabilities of ranged weapons, and what kind of weapon and ammunition to use against each target and in every circumstance. You can judge the Toughness of a target with fair accuracy. You know about famous shootists of your era, both sportsmen and professionals on either side of the law. This includes such details as what signature weapons they use and proffered tactics and schticks. You can identify the skill of a shooter by examining his handiwork; if the shootist is famous you might identify his personal style, tough this is not evidence, just a hunch.

Contacts

You know gunsmiths (or bowyers and fletchers) and can find someone to sell you lethal hardware almost everywhere, tough you might have to settle for local varieties in out-of-the-way locations. You know shootists in general, but especially in the same line of work as yourself and their opposition; if you are a soldier you know soldiers from different factions, if you are police you know police sharpshooters and criminal hitmen, if you are a ranger, hunter, or sportsman you know other civilian shootists. Some of these people are bitter rivals, but you all respect each others abilities. You can walk into a shooting range almost anywhere and make some local contacts. You also know clients, protegees, and mission specialists you have worked with, but these tend to be acquaintances only.

Stunts

List of specific stunts the skill can be used for, and rules for each using the standard power format.

Aim

Basic Action

Spend an action aiming at a specific target. If you attack that target as your next action, not having spent any shots in between, you get a +3 bonus on your Shoot skill.

Covering Fire

Trigger Action (Defense)

When you see someone attacking you or another or performing an action, shoot in their general direction to keep their heads down and disrupt their action. The difficulty of their action now becomes your Shoot skill +3 if it was otherwise less than that.

If you are using a full-auto weapon, you can impair the actions of all enemies in an area equal to your Mind in diameter simultaneously, but only for the current shot.

Covering fire is not effective against an opponent under hard or better cover.

Ranged Attack

Basic Action

Make a Shoot roll opposed by the target's Dodge. On a success, you hit, adding the Outcome to the damage of the weapon.