Difference between revisions of "Shapeshift Illusion (Action Powers)"

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=== Assume Identity ===
 
=== Assume Identity ===
Limit Break
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Basic Action
  
Your target assumes an identity of your invention. This is a facade, but the subject acts, feels, and thinks according to this identity, at least as far as any but the deepest mind probes can determine. It has a fake personality, motivations, loyalties, and memories. This creates the perfect deep cover agent. The target's own personality remains in the background, dormant, but can suspend or reactivate Assume Identity as a Basic Action.
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You assume an identity of your invention. This is a facade, but you act, feel, and think according to this identity, at least as far as any but the deepest mind probes can determine. You have a fake personality, motivations, loyalties, and memories.  
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This makes you the perfect deep cover agent.  
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Your own personality remains in the background, dormant, but can suspend or reactivate Assume Identity as a Basic Action.
  
 
Someone under Assume Identity will register as the assumed identity would to all [[Detect (Action Powers Technique)| detection powers]] and other detection effects and his surface thoughts read as those of the assumed personality.
 
Someone under Assume Identity will register as the assumed identity would to all [[Detect (Action Powers Technique)| detection powers]] and other detection effects and his surface thoughts read as those of the assumed personality.
  
Assume Identity lasts until the target decides to end it, but grows in strength over time. If there is a major conflict of interests, a personality conflict can develop; this is a [[Curse (Action)|Curse]].
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Assume Identity lasts until you end it, but grows in strength over time. If there is a major conflict of interests, a personality conflict can develop; this is a [[Curse (Action)|Curse]].
  
=== Glitterdust ===
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=== Living Illusion ===
Basic Action
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Stance
  
You can create shining lights or an aura about a creature or object. This does not change the appearance of the target, but makes it very hard for it to hide. You can also use it to mark different targets in different ways. At your option, the outline is only visible to certain people, and you can vary the color and other details of the glow. This can be used to paint targets, showing others which target to attack first.
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For you, illusions are real. You can walk on illusory bridges, gain nourishment from illusory feasts, and gain protection from illusory armor.
  
A simple hit is required to put the glow on someone, and the effect lasts for an hour or so. If the target can't see the glow, he can't tell that you used this effect on him.
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=== Turn to Illusion ===
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Finisher
  
=== Mask===
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You turn your target into an insubstantial illusory image of itself. In this form it has the [[Limitations_(Action)#Incorporeal|Incorporeal]] limitation and suffers from [[Limitations_(Action)#Power_Loss|Power Loss]]. This is a [[Curse (Action)|Curse]]. As an alternative, you can capture the creature's image on reflective surface, but if you do, destroying the thing that bears this surface breaks the curse. Merely disrupting the image does not break the curse; imprisoning someone on the surface of a reflecting pool means they will only appear when the pool is calm, but the pool itself must be destroyed to break the curse.
Stance
 
  
You assume an illusory appearance. This can be anything of the same basic form and from halt to twice as big as you are. Mask is a [[Deceit Stunts (Action)|deceit stunt]], using your powers skill to try and trick onlookers.
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=== Vertigo ===
 
 
===Invisibility===
 
 
Basic Action
 
Basic Action
  
You can make become invisible by bending light and muting sound. In this form you can [[Sneak (Action)|sneak]] as if you had concealment anywhere, even in plain sight, and both move and take actions while sneaking.
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You create the illusion of motion for all creatures in a diameter equal to your [[Mind (Action)|Mind]] with an opposed [[Maneuver (Action)|Maneuver]] check.
 
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Targets can no longer move as a part of a Basic Action for the rest of the scene.
 
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On an outcome matching the target's [[Reflexes (Action)|Reflexes]] that target is affected for the rest of the session.
You can use to sneak about unnoticed. If you use this to disappear within plain sight, you must succeed on a [[Maneuver (Action)|Maneuver]] roll opposed by the onlookers [[Spot (Action)|Spot]] skill.
 

Latest revision as of 16:29, 19 June 2021

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Templates for Action
Main article: Powers (Action)

Assume Identity

Basic Action

You assume an identity of your invention. This is a facade, but you act, feel, and think according to this identity, at least as far as any but the deepest mind probes can determine. You have a fake personality, motivations, loyalties, and memories. This makes you the perfect deep cover agent. Your own personality remains in the background, dormant, but can suspend or reactivate Assume Identity as a Basic Action.

Someone under Assume Identity will register as the assumed identity would to all detection powers and other detection effects and his surface thoughts read as those of the assumed personality.

Assume Identity lasts until you end it, but grows in strength over time. If there is a major conflict of interests, a personality conflict can develop; this is a Curse.

Living Illusion

Stance

For you, illusions are real. You can walk on illusory bridges, gain nourishment from illusory feasts, and gain protection from illusory armor.

Turn to Illusion

Finisher

You turn your target into an insubstantial illusory image of itself. In this form it has the Incorporeal limitation and suffers from Power Loss. This is a Curse. As an alternative, you can capture the creature's image on reflective surface, but if you do, destroying the thing that bears this surface breaks the curse. Merely disrupting the image does not break the curse; imprisoning someone on the surface of a reflecting pool means they will only appear when the pool is calm, but the pool itself must be destroyed to break the curse.

Vertigo

Basic Action

You create the illusion of motion for all creatures in a diameter equal to your Mind with an opposed Maneuver check. Targets can no longer move as a part of a Basic Action for the rest of the scene. On an outcome matching the target's Reflexes that target is affected for the rest of the session.