Difference between revisions of "Shapeshift Gifts (Action Powers)"

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=== Alternate Self ===
 
=== Alternate Self ===
{{{{Template:Form (Action)}}}}
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{{Template:Form (Action)}}
  
 
You can change into any type of creature using this power.
 
You can change into any type of creature using this power.

Revision as of 11:29, 27 May 2011

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Templates for Action

Alternate Self

Limit Break

You assume the form of another creature decided when you gain the power. You must have created a variant form for yourself using your normal points and limits. If you do not have such a creature description ready, you cannot use this power. This creature cannot have higher value in any particular skill than you do. You can add powers of the same form the creature has and keep schticks and powers you already have, but you cannot otherwise add powers or schticks. This power cannot be used to imitate a specific individual; you remain yourself in mannerisms and detail while changing race, species, and creature type.

You remain in this form for a scene or until you fall asleep or unconscious or will yourself back to your normal form (a Basic Action). You can learn this power several times to learn to transform into several different creatures.

You can change into any type of creature using this power.

Instant Change

Basic Action

You can assume a mundane form (normally human) and back again. This is tied to the Mark of Power method.

Insubstantial Form

Stance

You are not fully material. Physical attacks find it very hard to do damage to you, doing damage based on the attacker's spirit rather than brute forcs. Such attacks do damage equal to the Mind of the attacker. Physical damage that is not directed by a creature, such as that caused by mechanical traps or accidents, lacks a spiritual component and does not hurt you at all.

A power such as True Earth that prevents resist powers from working also prevents Insubstantial Form from working.

This is often coupled with the Incorporeal limitation.

Mutation

Inherent

Pick one stance of the Gifts Origin. Your body mutates to accommodate this power, and it becomes inherent, always on, and a part of your body. This often changes your physical appearance and works well with the Mark of Power method.

The stance affected by Mutation is considered a Power of your Tradition even if it normally is not. If your powers fail for some reason, so does any stances maintained by Mutation; they cannot be used as ordinary stances.

You can take this power several times, each time it applies to a separate power.