Difference between revisions of "Shapeshift Gifts (Action Powers)"

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(Insubstantial Form)
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Stance
 
Stance
  
You are not fully material. [[Damage_Types_(Action)#Physical|Physical]] attacks find it very hard to do damage to you; such attacks do damage equal to the [[Mind (Action)|Mind]] of the attacker rather than their normal damage. This is often coupled with the [[Deviance_(Action)#Incorporeal|Incorporeal]] limitation.
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You are not fully material. [[Damage_Types_(Action)#Physical|Physical]] attacks find it very hard to do damage to you, doing damage based on the attacker's spirit rather than brute forcs. Such attacks do damage equal to the [[Mind (Action)|Mind]] of the attacker soaked by your [[Mind (Action)|Mind]]. Physical damage that is not directed by a creature, such as that caused by mechanical traps or accidents, lacks a spiritual component and does not hurt you at all.
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A power such as [[Earth_(Action_Powers_Form)#True_Earth|True Earth]] that prevents resist powers from working also prevents Insubstantial Form from working.
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This is often coupled with the [[Deviance_(Action)#Incorporeal|Incorporeal]] limitation.
  
 
=== Mutation ===
 
=== Mutation ===

Revision as of 09:10, 30 October 2010

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Templates for Action

Alternate Self

Limit Break

You have an alternate persona you can change to. This alternate persona is built like a normal character; you effectively have two different roles you can play. Each needs this power, or the change is one-way. Shticks that affect your background should generally be shared as well.

You can take this power several times, for different alternate selves. If you do so, each such power must be specified as to which persona it changes you into. It is generally easiest to have each form able to change into each other form, but it is also possible to have other setups. Examples: A "true" form from which you can change into any of a set of alternate forms, each of which can only change to the true form. A circle of forms, where each can only change into one other, with the final one changing back into the first. And so on.

Instant Change

Basic Action

You can assume a mundane form (normally human) and back again. This is tied to the Mark of Power method.

Insubstantial Form

Stance

You are not fully material. Physical attacks find it very hard to do damage to you, doing damage based on the attacker's spirit rather than brute forcs. Such attacks do damage equal to the Mind of the attacker soaked by your Mind. Physical damage that is not directed by a creature, such as that caused by mechanical traps or accidents, lacks a spiritual component and does not hurt you at all.

A power such as True Earth that prevents resist powers from working also prevents Insubstantial Form from working.

This is often coupled with the Incorporeal limitation.

Mutation

Inherent

Pick one stance of the Gifts Origin. Your body mutates to accommodate this power, and it becomes inherent, always on, and a part of your body. This often changes your physical appearance and works well with the Mark of Power method.

The stance affected by Mutation is considered a Power of your Tradition even if it normally is not. If your powers fail for some reason, so does any stances maintained by Mutation; they cannot be used as ordinary stances.

You can take this power several times, each time it applies to a separate power.