Difference between revisions of "Scheming Noble (Apath)"

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{{Apath}}
 
{{Apath}}
''A backstabbing noble is an plotting and conniving noble scion, an aristocrat willing to risk his honor to push her agenda. Knowledgeable in all kinds of tricks and stunts, the backstabbing noble but rarely has to resort to actual sneak attacks, but is usually more than willing to use any opening in intrigue.  
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''A scheming noble is an plotting and conniving noble scion, an aristocrat willing to risk her honor to push her agenda. Knowledgeable in all kinds of tricks and stunts, the scheming noble is willing and able to use any opening.
  
 
== Class Information ==
 
== Class Information ==
This is a [[Prestige Archetypes (Apath)|prestige archetype]].
+
This is a [[Prestige Archetypes (Apath)|prestige archetype]]. The scheming noble is a rogue with money and connections.  
  
'''Prestige Class:''' [http://www.d20pfsrd.com/classes/prestige-classes/other-paizo/n-r/noble-scion Noble Scion] from Pathfinder Campaign Setting: Paths of Prestige. 
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'''Publisher:''' Purple Duck Games.
 +
 
 +
'''Prestige Class:''' [[Noble Scion Archetype Background (Apath) | Noble Scion]
  
 
'''Build Class:''' [http://www.d20pfsrd.com/classes/core-classes/rogue Rogue].
 
'''Build Class:''' [http://www.d20pfsrd.com/classes/core-classes/rogue Rogue].
  
The backstabbing noble is a rogue with money and connections.
+
'''Role:''' A scheming noble often keeps to the shadows, acting incognito or through pawns. Some separate their adventuring and social careers, and adventure under a secret identity. Either way they are effective intrigants, spies, planners, tricksters and in a pinch backstabbers.  
 
 
'''Role:''' A backstabbing noble often keeps to the shadows, acting incognito or through pawns. Some separate their adventuring and social careers, and adventure under a secret identity. Either way they are effective scouts, planners, tricksters and in a pinch backstabers.
 
  
'''Alignment''': Any. A backstabbing noble generally hides her true agenda under layers of deception.
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'''Alignment''': Any. A scheming noble generally hides her true agenda under layers of deception.
  
 
'''Hit Die:''' d8.
 
'''Hit Die:''' d8.
  
 
=== Class Skills ===
 
=== Class Skills ===
The backstabbing noble's class skills (and the key ability for each skill) are  
+
The scheming noble's class skills (and the key ability for each skill) are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (all) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Sleight of Hand (Dex), Stealth (Dex), Swim (Str), and Use Magic Device (Cha).  
Acrobatics (Dex),
 
Appraise (Int),
 
Bluff (Cha),
 
Climb (Str),
 
Craft (Int),
 
Diplomacy (Cha),
 
Disable Device (Dex),
 
Disguise (Cha),
 
Escape Artist (Dex),
 
Intimidate (Cha),
 
Knowledge (all) (Int),
 
Perception (Wis),
 
Perform (Cha),
 
Profession (Wis),
 
Ride (Dex),
 
Sense Motive (Wis),
 
Sleight of Hand (Dex),
 
Stealth (Dex),
 
Swim (Str), and
 
Use Magic Device (Cha).
 
  
 
'''Skill Ranks at Each Level:''' 8 + Int modifier.
 
'''Skill Ranks at Each Level:''' 8 + Int modifier.
  
 
== Class Features ==
 
== Class Features ==
The backstabbing noble has all the class features of the rogue, except as follows:
+
The scheming noble has all the class features of the rogue, except as follows:
  
 
===  Weapon and Armor Proficiency  ===
 
===  Weapon and Armor Proficiency  ===
A backstabbing noble is proficient with all simple weapons, plus the cane sword, hand crossbow, rapier, sap, shortbow, and short sword. She is not proficient with any armor or shields.
+
A scheming noble is proficient with all simple weapons, plus the cane sword, hand crossbow, rapier, sap, shortbow, and short sword.  
 
+
{{ : Affulent (Apath)}}This replaces trapfinding.
===  Affluent (Ex) ===
+
{{ : Noble Paragon (Apath)}}Noble paragon, prestigious influence, fame and fortune, servitor, leadership, and greater leadership replaces trap sense.
At each level, a backstabbing noble gains a stipend worth a number of gold pieces equal to 750 multiplied by her class level. (He gains 750 gp at 1st level, an additional 1,500 gp at 2nd level, and so on.) Affluent, prestigious influence, aristocratic erudition, leadership, and greater leadership replaces trap sense.
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{{ : Prestigious Influence (Apath)}}{{ : Fame And Fortune (Apath)}}{{ : Servitor (Apath)}}{{ : Leadership (Apath)}}{{ : Greater Leadership (Apath)}}{{ : Peerless Patrician (Apath)}}Peerless patrician replaces master strike.
 
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== Table: Scheming Noble ==
===  Prestigious Influence (Ex)  ===
 
At 2nd level, a backstabbing noble can use her influence to receive special treatment, favors, and other services. He effectively has a pool of virtual gold pieces equal to 150 gp plus 10 gp per class level to spend on services and non-material goods. This pool replenishes at the beginning of every week.  
 
 
 
Services and nonmaterial goods available to a backstabbing noble include:
 
* Pay for lodgings, stabling, taxes, and tolls.
 
* Improve her lifestyle quality.
 
* Hire entertainers, messengers, mounts, servants, transport, workers, and so on.
 
* Obtain invitations to exclusive events, or entry into privileged locations.
 
* Spread rumors or start a whispering campaign.
 
* Purchase spellcasting services.
 
* Employ an expert hireling to make a skill check with a check bonus of +10 plus her class level (50 gp).
 
 
 
A backstabbing noble cannot permanently gain goods or wealth from this ability; boons attainable from this ability are generally only available in settlements of 5,000 people or more. The exact benefits available in a location are subject to GM discretion. Affluent, prestigious influence, aristocratic erudition, leadership, and greater leadership replaces trap sense.
 
 
 
===  Aristocratic Erudition (Ex)  ===
 
At 3rd level, a backstabbing noble gains a bonus equal to 1/3 her class level on Diplomacy, Knowledge (local), and Knowledge (nobility) checks. This ability also reduces the DCs of Diplomacy and Knowledge (local) checks others make to gather publicly known information about the backstabbing noble by the same amount. Affluent, prestigious influence, aristocratic erudition, leadership, and greater leadership replaces trap sense.
 
 
 
===  Servitor (Ex)  ===
 
At 4th level, a backstabbing noble gains a faithful NPC servitor of the same level as a cohort granted by the Leadership feat. This servitor can only have levels in NPC classes and comes equipped with gear appropriate for a character 1 level lower than the servitor's actual level. The servitor does not follow the backstabbing noble as would a cohort or follower, but instead can run various errands for her master while the backstabbing noble is adventuring, such as delivering messages or maintaining the scion's manor in her stead.
 
 
 
===  Regional Expertise (Ex)  ===
 
At 5th level, and again at 11th and 15th level, a backstabbing noble gains a bonus feat from one of the lists below, depending on where he is from. These feats must be taken from the same list at each level (except for feats under the “general” category, which can be taken by nobles from any region). A backstabbing noble need not meet the prerequisites for these feats. At their discretion, GMs may add other feats to these regions or create lists for other regions. This replaces the level 5, 11, and 15 sneak attack bonus.
 
 
 
'''The Dwarf Fastness:''' Deepsight, Fortified Armor Training, Hammer The Gap, Skill Focus (Knowledge [engineering]) Weapon Focus (any axe or hammer).
 
 
 
'''Land of the Fallen Dragon Kings:''' Exotic Weapon Proficiency (dueling sword), Flanking Foil, Step Up, Weapon Focus (dueling sword).
 
 
 
'''The Empire of Devils:''' Careful Speaker, Enforcer, Intimidating Prowess, Skill Focus (Knowledge [planes]).
 
 
 
'''The Land of the Ten-Thousand Gods:''' Improved Unarmed Strike, Skill Focus (Perform [dance]), Voice of the Sibyl, Weapon Focus (unarmed strike).
 
 
 
'''The Elven Forest Kingdom:''' Agile Maneuvers, Breadth of Experience, Skill Focus (Knowledge [nature]), Weapon Focus (longbow).
 
 
 
'''The Shadow Kingdom:''' Blind-Fight, Diehard, Shadow Strike, Stealthy.
 
 
 
'''The Kingdom of Pharaohs:''' Exotic Weapon Proficiency (khopesh), Self-Sufficient, Skill Focus (Knowledge [history]), Weapon Focus (khopesh).
 
 
 
'''The Satrapy of the Desert:''' Animal Affinity, Quick Draw, Skill Focus (Appraise), Weapon Focus (scimitar).
 
 
 
'''The River Nations:''' Improved Dirty Trick, Improved Steal, Ironguts, Skill Focus (Knowledge [local]).
 
 
 
'''The Fallen Empire:''' Dazzling Display, Exotic Weapon Proficiency (falcata), Skill Focus (Bluff ), Weapon Focus (falcata).
 
 
 
'''The Gothic Kingdoms:''' Combat Reflexes, Focused Discipline, Skill Focus (Knowledge [nobility]), Stoic.
 
 
 
'''General:''' Acrobatic, Additional Traits, Alertness, Antagonize, Athletic, Cosmopolitan, Deceitful, Deft Hands, Fleet, Improved Initiative, Persuasive, Prodigy, Rhetorical Flourish, Run, Scholar.
 
 
 
===  Light Armor ===
 
At 6th level, the backstabbing noble gains Armor Proficiency (light) as a bonus feat. If she already has this feat, she instead gains a combat feat she fulfills the prerequisites for. If she gained proficiency in light armor some other way, such as by multiclassing, there is no compensation.
 
 
 
===  Leadership (Ex)  ===
 
At 7th level, the backstabbing noble gains Leadership as a bonus feat. Affluent, prestigious influence, aristocratic erudition, leadership, and greater leadership replaces trap sense.
 
 
 
===  Greater Leadership (Ex) ===
 
At 13th level, a backstabbing noble can recruit a cohort up to one level lower than herself and doubles the number of followers. At 19th level, he can recruit a cohort of the same level she is and quadruples the number of followers. Affluent, prestigious influence, aristocratic erudition, leadership, and greater leadership replaces trap sense.
 
 
 
===  Peerless Patrician (Ex) ===
 
At 20th level, once per round a backstabbing noble can roll twice on any Bluff, Diplomacy, Intimidate, Knowledge (nobility), or Sense Motive check and take the better roll. Once per day, instead of rolling one of these skill checks, he can assume the roll resulted in a natural 20. This replaces master strike.
 
 
 
== Table: Backstabbing Noble ==
 
 
{|class="wikitable"
 
{|class="wikitable"
|valign="top"|'''Level'''||valign="top"|'''Base Attack Bonus'''||valign="top"|'''Fort Save'''||valign="top"|'''Ref Save'''||valign="top"|'''Will Save'''||valign="top"|'''Special'''
+
|valign="bottom"|'''Level'''||valign="bottom"|'''Base <br>Attack <br>Bonus'''||valign="bottom"|'''Fort <br>Save'''||valign="bottom"|'''Ref <br>Save'''||valign="bottom"|'''Will <br>Save''' ||valign="bottom"| '''Special'''
 
|-
 
|-
|valign="top"| 1st ||valign="top"| +0 ||valign="top"| +0 ||valign="top"| +2 ||valign="top"| +0 ||valign="top"| Affluent, sneak attack +1d6, trapfinding
+
|valign="top"| 1st ||valign="top"| +0 ||valign="top"| +0 ||valign="top"| +2 ||valign="top"| +0 ||valign="top"| Affulent, finesse training, noble paragon, sneak attack +1d6
 
|-
 
|-
|valign="top"| 2nd ||valign="top"| +1 ||valign="top"| +0 ||valign="top"| +3 ||valign="top"| +0 ||valign="top"| Evasion, prestigious influence, rogue talent  
+
|valign="top"| 2nd ||valign="top"| +1 ||valign="top"| +0 ||valign="top"| +3 ||valign="top"| +0 ||valign="top"| Evasion, prestieous influence, rogue talent
 
|-
 
|-
|valign="top"| 3rd ||valign="top"| +2 ||valign="top"| +1 ||valign="top"| +3 ||valign="top"| +1 ||valign="top"| Aristocratic erudition (+1), sneak attack +2d6
+
|valign="top"| 3rd ||valign="top"| +2 ||valign="top"| +1 ||valign="top"| +3 ||valign="top"| +1 ||valign="top"| Fame and fortune +1, finesse training, sneak attack +2d6
 
|-
 
|-
|valign="top"| 4th ||valign="top"| +3 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"| +1 ||valign="top"| Rogue talent, servitor, uncanny dodge  
+
|valign="top"| 4th ||valign="top"| +3 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"| +1 ||valign="top"| Debilitating injury, rogue talent, servitor, uncanny dodge
 
|-
 
|-
|valign="top"| 5th ||valign="top"| +3 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"| +1 ||valign="top"| Regional expertise
+
|valign="top"| 5th ||valign="top"| +3 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"| +1 ||valign="top"| Rogue's edge, sneak attack +3d6
 
|-
 
|-
|valign="top"| 6th ||valign="top"| +4 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| +2 ||valign="top"| Aristocratic erudition +2, rogue talent, light armor, sneak attack +3d6
+
|valign="top"| 6th ||valign="top"| +4 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| +2 ||valign="top"| Fame and fortune +2, rogue talent
 
|-
 
|-
|valign="top"| 7th ||valign="top"| +5 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| +2 ||valign="top"| Leadership  
+
|valign="top"| 7th ||valign="top"| +5 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| +2 ||valign="top"| Leadership, sneak attack +4d6
 
|-
 
|-
 
|valign="top"| 8th ||valign="top"| +6/+1 ||valign="top"| +2 ||valign="top"| +6 ||valign="top"| +2 ||valign="top"| Improved uncanny dodge, rogue talent
 
|valign="top"| 8th ||valign="top"| +6/+1 ||valign="top"| +2 ||valign="top"| +6 ||valign="top"| +2 ||valign="top"| Improved uncanny dodge, rogue talent
 
|-
 
|-
|valign="top"| 9th ||valign="top"| +6/+1 ||valign="top"| +3 ||valign="top"| +6 ||valign="top"| +3 ||valign="top"| Aristocratic erudition +3, sneak attack +4d6
+
|valign="top"| 9th ||valign="top"| +6/+1 ||valign="top"| +3 ||valign="top"| +6 ||valign="top"| +3 ||valign="top"| Fame and fortune +3, sneak attack +5d6
 
|-
 
|-
|valign="top"| 10th ||valign="top"| +7/+2 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"| +3 ||valign="top"| Advanced talents, rogue talent
+
|valign="top"| 10th ||valign="top"| +7/+2 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"| +3 ||valign="top"| Advanced talents, rogue talent, rogue's edge
 
|-
 
|-
|valign="top"| 11th ||valign="top"| +8/+3 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"| +3 ||valign="top"| Regional expertise
+
|valign="top"| 11th ||valign="top"| +8/+3 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"| +3 ||valign="top"| Finesse training, sneak attack +6d6
 
|-
 
|-
|valign="top"| 12th ||valign="top"| +9/+4 ||valign="top"| +4 ||valign="top"| +8 ||valign="top"| +4 ||valign="top"| Aristocratic erudition +4, rogue talent, , sneak attack +5d6
+
|valign="top"| 12th ||valign="top"| +9/+4 ||valign="top"| +4 ||valign="top"| +8 ||valign="top"| +4 ||valign="top"| Fame and fortune +4, rogue talent
 
|-
 
|-
|valign="top"| 13th ||valign="top"| +9/+4 ||valign="top"| +4 ||valign="top"| +8 ||valign="top"| +4 ||valign="top"| Greater leadership
+
|valign="top"| 13th ||valign="top"| +9/+4 ||valign="top"| +4 ||valign="top"| +8 ||valign="top"| +4 ||valign="top"| Greater leasership, sneak attack +7d6
 
|-
 
|-
 
|valign="top"| 14th ||valign="top"| +10/+5 ||valign="top"| +4 ||valign="top"| +9 ||valign="top"| +4 ||valign="top"| Rogue talent
 
|valign="top"| 14th ||valign="top"| +10/+5 ||valign="top"| +4 ||valign="top"| +9 ||valign="top"| +4 ||valign="top"| Rogue talent
 
|-
 
|-
|valign="top"| 15th ||valign="top"| +11/+6/+1 ||valign="top"| +5 ||valign="top"| +9 ||valign="top"| +5 ||valign="top"| Aristocratic erudition +5, sneak attack +6d6
+
|valign="top"| 15th ||valign="top"| +11/+6/+1 ||valign="top"| +5 ||valign="top"| +9 ||valign="top"| +5 ||valign="top"| Fame and fortune +5, rogue's edge, sneak attack +8d6
 
|-
 
|-
|valign="top"| 16th ||valign="top"| +12/+7/+2 ||valign="top"| +5 ||valign="top"| +10 ||valign="top"| +5 ||valign="top"| Rogue talent  
+
|valign="top"| 16th ||valign="top"| +12/+7/+2 ||valign="top"| +5 ||valign="top"| +10 ||valign="top"| +5 ||valign="top"| Rogue talent
 
|-
 
|-
|valign="top"| 17th ||valign="top"| +12/+7/+2 ||valign="top"| +5 ||valign="top"| +10 ||valign="top"| +5 ||valign="top"| Regional expertise
+
|valign="top"| 17th ||valign="top"| +12/+7/+2 ||valign="top"| +5 ||valign="top"| +10 ||valign="top"| +5 ||valign="top"| Sneak attack +9d6
 
|-
 
|-
|valign="top"| 18th ||valign="top"| +13/+8/+3 ||valign="top"| +6 ||valign="top"| +11 ||valign="top"| +6 ||valign="top"| Aristocratic erudition +6, rogue talent, sneak attack +7d6
+
|valign="top"| 18th ||valign="top"| +13/+8/+3 ||valign="top"| +6 ||valign="top"| +11 ||valign="top"| +6 ||valign="top"| Fame and fortune +6, rogue talent
 
|-
 
|-
|valign="top"| 19th ||valign="top"| +14/+9/+4 ||valign="top"| +6 ||valign="top"| +11 ||valign="top"| +6 ||valign="top"| Greater leadership
+
|valign="top"| 19th ||valign="top"| +14/+9/+4 ||valign="top"| +6 ||valign="top"| +11 ||valign="top"| +6 ||valign="top"| Finesse training, greater leadership, sneak attack +10d6
 
|-
 
|-
|valign="top"| 20th ||valign="top"| +15/+10/+5 ||valign="top"| +6 ||valign="top"| +12 ||valign="top"| +6 ||valign="top"| Peerless patrician, rogue talent
+
|valign="top"| 20th ||valign="top"| +15/+10/+5 ||valign="top"| +6 ||valign="top"| +12 ||valign="top"| +6 ||valign="top"| Peerless patrician, rogue talent, rogue's edge
 
|}
 
|}
 
== Summary of Changed Class Features ==
 
These abilities of the original class are lost or modified in this archetype:
 
* Class Skills
 
* Armor Proficiency
 
* Trap Sense
 
* Sneak Attack
 
* Master Strike
 
 
<!-- OGL -->
 
<!-- OGL -->
 
<noinclude>{{OGL}}</noinclude>
 
<noinclude>{{OGL}}</noinclude>

Latest revision as of 14:41, 19 September 2016

ApathApath Logo
Unofficial rules compendium

A scheming noble is an plotting and conniving noble scion, an aristocrat willing to risk her honor to push her agenda. Knowledgeable in all kinds of tricks and stunts, the scheming noble is willing and able to use any opening.

Class Information

This is a prestige archetype. The scheming noble is a rogue with money and connections.

Publisher: Purple Duck Games.

Prestige Class: Noble Scion

Build Class: Rogue.

Role: A scheming noble often keeps to the shadows, acting incognito or through pawns. Some separate their adventuring and social careers, and adventure under a secret identity. Either way they are effective intrigants, spies, planners, tricksters and in a pinch backstabbers.

Alignment: Any. A scheming noble generally hides her true agenda under layers of deception.

Hit Die: d8.

Class Skills

The scheming noble's class skills (and the key ability for each skill) are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (all) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Sleight of Hand (Dex), Stealth (Dex), Swim (Str), and Use Magic Device (Cha).

Skill Ranks at Each Level: 8 + Int modifier.

Class Features

The scheming noble has all the class features of the rogue, except as follows:

Weapon and Armor Proficiency

A scheming noble is proficient with all simple weapons, plus the cane sword, hand crossbow, rapier, sap, shortbow, and short sword.

Affluent (Ex)

At each level, a noble scion gains gold pieces equal to 750 multiplied by her character level as stipend. (She gains 750 gp. at 1st level, an additional 1,500 gp. at 2nd level, and so on.) This is the noble's private spending money, a result of the increase in standing her level advancement brings.

A multiclass character only gets this stipend when increasing in level as a noble scion, not when increasing her level in any other class. The amount received is based on her character level, not class level. So a wizard 3 who takes a level of scheming noble gains 3,000 gp (750 times her new character level of four).This replaces trapfinding.

Noble Paragon (Ex)

In order to impress commoners and peers alike, the noble scion is brought up to be a paragon of her culture. At 1st level, the noble scion selects a culture she has been brought up in and three class skills. If a particular skill already a class skill, the scion instead gains a +1 trait bonus on that skill. Noble paragon, prestigious influence, fame and fortune, servitor, leadership, and greater leadership replaces trap sense.

Prestigious Influence (Ex)

At 2nd level, a noble scion can use her influence to receive special treatment, favors, and other services. She effectively has a pool of virtual gold pieces equal 25 gp per class level to spend on services and non-material goods. This represents the wealth of her house, but also connections; naturally the theatre will offer their best tickets for free to honor their great sponsor and beneficiary who just happens to be the noble characters uncle. This pool replenishes at the beginning of every week. Unspent resources are lost and do not accumulate. Services and nonmaterial goods available to a noble scion include:

  • Pay for lodgings, stabling, taxes, and tolls.
  • Pay off bandits or pay ransom.
  • Pay for social gifts and bribes.
  • Improve her lifestyle quality.
  • Hire entertainers, messengers, mounts, servants, transport, workers, and so on.
  • Obtain invitations to exclusive events, or entry into privileged locations.
  • Gather information, spread rumors, or start a whispering campaign.
  • Purchase spellcasting services.
  • Employ an expert hireling to make a skill check with a check bonus of +10 plus half her class level at a cost of 50 gp.

The noble can spend some of these funds on her companions, but spending more than half your allowance on your friends could be seen as overly egalitarian. A noble scion cannot permanently gain goods or wealth from this ability. Boons attainable from this ability are generally only available in settlements of 500 people or more. The exact benefits available in a location are subject to GM discretion.

When in the home territory of her noble house, the scion has access to luxurious lodging at the manors or town houses of her family, and can use such facilities to throw parties, lodge her companions in comfort, or otherwise use the properties of her family to advantage. When traveling, she can expect at least modest accommodation with other nobles, and a noble visitor is often the occasion of parties and other entertainment. The backside is of course that the scion is expected to attend all these social functions, which can hinder her other activities.

Fame And Fortune (Ex)

At third level a noble scion gains a bonus equal to 1/3 her class level on Diplomacy, Intimidate, Knowledge (local), and Knowledge (nobility) checks. This ability also reduces the DCs of Diplomacy, Knowledge (local), and Knowledge (nobility) checks others make to gather information about the noble scion by the same amount.

Servitor (Ex)

At 4th level, a noble scion gains a faithful NPC servitor of the same level as a cohort granted by the Leadership feat (minimum 1st level). This servitor is of the expert NPC class and comes equipped with gear appropriate for a non-heroic NPC of the servitor's level. The servitor does not fight for the noble scion as would a cohort or follower, but instead can set up camp, act as a valet or maid, and otherwise provide food and comforts. The servitor can also run various errands while the noble scion is adventuring, such as delivering messages or maintaining the scion's interests.

Leadership (Ex)

At 7th level, the noble scion gains Leadership as a bonus feat. The cohort and followers come with equipment appropriate for their level. Pay and upkeep is provided by the noble scion's house. Followers serve their noble leader, but their ultimate loyalty is to the land and holdings; they may report unusual activities to others in the house and refuse orders that they perceive to be dangerous to the clan as a whole.

Greater Leadership (Ex)

At 13th level, a noble scion can have a cohort up to one level lower than herself and the level of all her followers increases by one. At 19th level, she can recruit a cohort of the same level she is and the level of her followers increases by two. This also improves the noble scion's servitor.

Peerless Patrician (Ex)

At 20th level a noble scion can roll twice on any Bluff, Diplomacy, Intimidate, Knowledge (nobility), or Sense Motive check and take the better roll. Once per day, instead of rolling one of these skill checks, she can assume the roll resulted in a natural 20. Peerless patrician replaces master strike.

Table: Scheming Noble

Level Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special
1st +0 +0 +2 +0 Affulent, finesse training, noble paragon, sneak attack +1d6
2nd +1 +0 +3 +0 Evasion, prestieous influence, rogue talent
3rd +2 +1 +3 +1 Fame and fortune +1, finesse training, sneak attack +2d6
4th +3 +1 +4 +1 Debilitating injury, rogue talent, servitor, uncanny dodge
5th +3 +1 +4 +1 Rogue's edge, sneak attack +3d6
6th +4 +2 +5 +2 Fame and fortune +2, rogue talent
7th +5 +2 +5 +2 Leadership, sneak attack +4d6
8th +6/+1 +2 +6 +2 Improved uncanny dodge, rogue talent
9th +6/+1 +3 +6 +3 Fame and fortune +3, sneak attack +5d6
10th +7/+2 +3 +7 +3 Advanced talents, rogue talent, rogue's edge
11th +8/+3 +3 +7 +3 Finesse training, sneak attack +6d6
12th +9/+4 +4 +8 +4 Fame and fortune +4, rogue talent
13th +9/+4 +4 +8 +4 Greater leasership, sneak attack +7d6
14th +10/+5 +4 +9 +4 Rogue talent
15th +11/+6/+1 +5 +9 +5 Fame and fortune +5, rogue's edge, sneak attack +8d6
16th +12/+7/+2 +5 +10 +5 Rogue talent
17th +12/+7/+2 +5 +10 +5 Sneak attack +9d6
18th +13/+8/+3 +6 +11 +6 Fame and fortune +6, rogue talent
19th +14/+9/+4 +6 +11 +6 Finesse training, greater leadership, sneak attack +10d6
20th +15/+10/+5 +6 +12 +6 Peerless patrician, rogue talent, rogue's edge
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