Difference between revisions of "Restraint (Action)"

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== Restraint ==
 
== Restraint ==
Physical activity can hinder magical ability; energies that could have been channeled into the mystical are used for base physical body needs. By applying restraint, the distractions of the physical body are eliminated, which frees the mind for power.
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Physical activity can hinder mystical ability; energies that could have been channeled into the mystical are used for base physical body needs. By applying restraint, the distractions of the physical body are eliminated, which frees your power. For technological origins, the same can apply; nerves and brain capacity are re-routed from body control to power control.
  
Restraint in an extended sense can be considered [[#Costume | costume]] as well.
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Restraint in an extended sense can be considered [[#Costume | costume]] as well. If you are a submissive you might also want the [[Power_Loss_(Action)#Power_Submission|Power Submission]] limitation.
  
 
=== Limitation ===
 
=== Limitation ===
You must be physically restrained in some way to use powers. This involves at least one of the following. Note that it is possible, even encouraged, to use powers to overcome these handicaps, and that the restraint never imposes any penalties on your use of your powers.
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You must be physically restrained in some way or your powers become weaker. You cannot use Limit Break powers when not bound. Being bound involves at least one of the conditions below. You must be restrained in such a way that you cannot quickly free yourself; it should take at least 15 minutes for you to get free on your own, someone else can free you with a stunt. Note that it is possible, even encouraged, to use powers to overcome the handicap of restraints.  
* Bound arms, which prevents physical attacks and most ordinary actions.
 
* Bound legs, which prevents movement as a part of normal basic actions. On a full move action, you can take a normal move instead of a full move, crawling or rolling over the ground.
 
* Blindfolding
 
* Gagging, which prevents mundane speech. Make sure to enforce this strictly.
 
* Leashing, or being tied to another person or fixed location by a short leash which prevents movement beyond one or two meters.
 
  
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When you use your powers, there is a risk you will become further restrained; on a [[Actions_(Action)#Special_Results|Snakeyes]] roll when using powers you must accept [[Limitations_(Action)#Power_Loss|Power Loss]] or roll 1d6 for a random restraint, adding +1 for each previous restraint.Restraints last at least a scene, and often for the rest of the session.{{ : Restraints_(Action)}}
 
=== Focus Condition ===
 
=== Focus Condition ===
Trigger Action (Focus)
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Focus
  
You can focus with three or more of the above conditions satisfied.
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You can focus when bound, but if you are not fully restrained, there is a chance the process will backfire. Roll 1d6 when you use this power. If you currently lack the type of restraint indicated by the roll, you are either thus restrained, or the focus fails. Which of these happens can vary depending on tradition, outlook, availability of restrains and even sometimes personal choice. If the focus fails, you cannot try again until the enxt round.
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''Pyrotesse has hands and legs bound uses this power. Since she lacks some kinds of restraint, she rolls 1d6, rolling a 5, adding +2 for her two current restraints for a total of 7,  which indicates blindfolding, which she lacks. Since she has no blindfold and it just doesn't make sense for the scene, she is not blindfolded and focusing fails. She cannot try to use this method to focus again for the current round.

Latest revision as of 14:04, 17 December 2020

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Heroic Action Role-Play

This is a Method for using Powers in Action. Methods are a part of Traditions and define how Powers are used in each campaign.

Restraint

Physical activity can hinder mystical ability; energies that could have been channeled into the mystical are used for base physical body needs. By applying restraint, the distractions of the physical body are eliminated, which frees your power. For technological origins, the same can apply; nerves and brain capacity are re-routed from body control to power control.

Restraint in an extended sense can be considered costume as well. If you are a submissive you might also want the Power Submission limitation.

Limitation

You must be physically restrained in some way or your powers become weaker. You cannot use Limit Break powers when not bound. Being bound involves at least one of the conditions below. You must be restrained in such a way that you cannot quickly free yourself; it should take at least 15 minutes for you to get free on your own, someone else can free you with a stunt. Note that it is possible, even encouraged, to use powers to overcome the handicap of restraints.

When you use your powers, there is a risk you will become further restrained; on a Snakeyes roll when using powers you must accept Power Loss or roll 1d6 for a random restraint, adding +1 for each previous restraint.Restraints last at least a scene, and often for the rest of the session. Physical restraint in Action does not completely prevent a hero from action, they impose handicaps to be overcome.

  1. Gagging prevents mundane speech. Stymies all Charm and Impress checks.
  2. Handcuffing is when your hands are tied in front of you, but not so tightly as to make them completely unusable; you can still use one hand effectively, such as using weapons or tools of Small size or smaller.
  3. Hobbling indicates restrained legs, but not fixed to each other. It means you cannot move as part of a normal Basic Action, and can only move your normal move when you do a Full Move action or otherwise do an action that grants extra movement..
  4. Immobilized, stuck to something, alternatively on a short leash which prevents movement beyond one or two meters. If you are stuck to a creature whose Body is greater than yours, you are forced along as it moves, otherwise you are both immobilized unless you two cooperate.
  5. Bound Legs you fall prone and cannot stand unsupported, which prevents and hinders many actions as determined by the situation and stunt description. Your Move is reduced to 1. Swimming and flying creatures are entangled, with similar effects.
  6. Bound Arms prevent most physical manipulation and the use of weapons and implements. You can still use tackles and head butts for (Body +0) damage or a Tiny Ranged Weapon, but limited to Close range.
  7. Blinded restricts your awareness, giving you only a rough estimate of objects and creatures in a diameter equal to your Mind; you are insensitive to things beyond this range. Everyone has enough concealment to Sneak on you, and against creatures beyond your perception range, you have to use Reflexes rather than Recon for defense against Recon stunts.
  8. (or more) Hogtie A hogtied character cannot act physically and can only move one meter as a standard action; no movement is otherwise allowed. This also prevents all Defense actions.

Focus Condition

Focus

You can focus when bound, but if you are not fully restrained, there is a chance the process will backfire. Roll 1d6 when you use this power. If you currently lack the type of restraint indicated by the roll, you are either thus restrained, or the focus fails. Which of these happens can vary depending on tradition, outlook, availability of restrains and even sometimes personal choice. If the focus fails, you cannot try again until the enxt round.

Pyrotesse has hands and legs bound uses this power. Since she lacks some kinds of restraint, she rolls 1d6, rolling a 5, adding +2 for her two current restraints for a total of 7, which indicates blindfolding, which she lacks. Since she has no blindfold and it just doesn't make sense for the scene, she is not blindfolded and focusing fails. She cannot try to use this method to focus again for the current round.