Difference between revisions of "Paladin (D&D class)"

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=== Rules ===
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== Rules ==
 
*Paladins may multiclass freely.
 
*Paladins may multiclass freely.
 
*Full spellcaster level.
 
*Full spellcaster level.
*Special mounts are based on your hit dice once you gain them.
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*Most aspects of your [[Companions (D&D)|Special Mount]] are based on your character level, once you earn it.
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*Turn Undead ability is based on your hit dice.
  
=== Options ===
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==== Clerical Paladin ====
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A multiclass paladin/cleric able to cast paladin spells may give up his paladin spellcasting ability and add one third of his paladin class level to his effective level as a cleric when casting spells. This adds the paladin spell list to their cleric spell list.
  
==== Paladin of Freedom ====
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==== Alternate Mounts ====
UA 53 - Chaotic good champion, core class divine liberator.
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DMG 203 - Guidelines for replacing the steed with something monstrous.
  
==== Paladin of Slaughter ====
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== Variants ==
UA 53 - Chaotic Evil champion, core class blackguard.
 
  
==== Paladin of Tyrrany ====
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[[Paladin of Freedom (D&D Paladin variant)|Paladin of Freedom]]
UA 54 - Lawful Evil champion, core class blackguard.
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Chaotic good divine liberator
  
==== Foot Knight ====
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[[Paladin of Slaughter (D&D Paladin variant)|Paladin of Slaughter]]
Gain ability to ignore movement penalties for armor at level 5. You may still have reduced movement due to encumberance. Lose Special Mount.
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Chaotic Evil blackguard.
  
==== Charging Smite ====
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[[Paladin of Tyrrany (D&D Paladin variant)|Paladin of Tyrrany]]
PHII 53. Two extra points of damage per level when doing a charging smite. This extra damage is sacred - never absorbed, not multiplied on a critical hit or with a mounted charge. Lose Special Mount.
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Lawful Evil blackguard.
  
==== Alternate Mounts ====
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[[Foot Knight (D&D Paladin variant)|Foot Knight]]
DMG 203 - Guidelines for replacing the steed with something monstrous.
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No special mount.
  
==== No spellcasting ====
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[[No Spellcasting (D&D Paladin variant)|No spellcasting]]
CW 13 - Rerplace spellcasting with specific supernatural abilities.
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Replace spells with supernatural abilities.
 
[[Category:D&D]]
 
[[Category:D&D]]

Latest revision as of 08:41, 29 March 2007

This article is imported from the Hastur wiki. See the import log for details.

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Unofficial rules compendium

Rules

  • Paladins may multiclass freely.
  • Full spellcaster level.
  • Most aspects of your Special Mount are based on your character level, once you earn it.
  • Turn Undead ability is based on your hit dice.

Clerical Paladin

A multiclass paladin/cleric able to cast paladin spells may give up his paladin spellcasting ability and add one third of his paladin class level to his effective level as a cleric when casting spells. This adds the paladin spell list to their cleric spell list.

Alternate Mounts

DMG 203 - Guidelines for replacing the steed with something monstrous.

Variants

Paladin of Freedom Chaotic good divine liberator

Paladin of Slaughter Chaotic Evil blackguard.

Paladin of Tyrrany Lawful Evil blackguard.

Foot Knight No special mount.

No spellcasting Replace spells with supernatural abilities.