No Spellcasting (D&D Paladin variant)

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Unofficial rules compendium

CW 13

This variant paladin gains all the normal class features of the paladin, with the following changes and additions: Spells: The paladin does not gain the ability to cast divine spells.

Blessed Weapon (Su): Any melee weapon wielded by a paladin of 6th level or higher is treated as good-aligned for the purpose of overcoming damage reduction.

Divine Might (Su): At 11th level and higher, the paladin can use a standard action to add a +4 bonus to her Strength, Wisdom, or Charisma score. This ability may be used once per day, and its effect lasts for 1 minute per class level.

Tend to Mount (Su): A paladin of 13th level or higher who uses her lay on hands ability to heal her mount cures 5 points of damage per point of healing spent. In addition, the paladin may use her lay on hands ability to end any one of the following adverse conditions affecting her mount, at the cost of 5 points of healing per condition unless otherwise noted: ability damage (costs 1 point per ability point restored), blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, sickened, stunned, or poisoned. The paladin can remove adverse conditions at the same time that she heals damage, but any points of healing spent to end adverse conditions don’t also cure hit point damage.

Holy Sword (Sp): At 16th level, a paladin gains the ability to use holy sword once per day, as a caster whose level is equal to the paladin’s class level.