Difference between revisions of "Move Fire (Action Powers)"

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m (→‎Flame Walk: rewrite)
m (→‎Fireflight: faster, less control)
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Stance
 
Stance
  
Heat and combustion lets you fly, but you do so in a somewhat haphazard manner. You can move through the air instead of along the ground, but you do so in a spectacular and highly visible manner. In addition, you cannot move slowly; you either hover or move at at least half your full speed.
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Heat and combustion lets you fly with a [[Move (Action)|Move]] equal to your [[Ride (Action)|Ride]], but you do so in a spectacular, highly visible, and  somewhat haphazard manner. You cannot move slowly; you either hover or move at at least your normal [[Move (Action)|Move]] each action. Keep track of your direction while flying; only one direction change per round is allowed.
  
 
===Flame Walk===
 
===Flame Walk===

Revision as of 09:30, 21 September 2010

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Main article: Powers (Action)

Burst of Speed

Stance

Select a vehicle or Fire Elemental you touch; its Move is increased by +2.

Fireflight

Stance

Heat and combustion lets you fly with a Move equal to your Ride, but you do so in a spectacular, highly visible, and somewhat haphazard manner. You cannot move slowly; you either hover or move at at least your normal Move each action. Keep track of your direction while flying; only one direction change per round is allowed.

Flame Walk

Basic Action or Limit Break

You can combust yourself, only to appear moments later in a burst of flame. You teleport either to or from a fire large enough for you to stand in; a large campfire or brazier will do for a human. Roll for this as if it was a ranged attack against a Dodge of 5, with normal Range modifiers. cover is very common when teleporting. On a failed roll, you either fail to teleport or suffer a Setback, as appropriate. If performed as a limit break, must teleport from one fire to another, but can do so over very long distances.

Hot Feet

Basic Action

You can run up to four times your normal speed on any surface, even ones that could not normally carry your weight. Examples include water, thread-thin lines or the leaves of trees. You can also run on walls or across ceiling, but you cannot end your move in an inverted position.