Difference between revisions of "Moradin (Greyhawk Action)"

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'''Dalt''' is the chaotic Suel god of locks and lockpicking, and by extension of other crafts.  
 
'''Dalt''' is the chaotic Suel god of locks and lockpicking, and by extension of other crafts.  
 
'''Daern''' is a recent exarch, a mortal risen to become the goddess of fortification.
 
'''Daern''' is a recent exarch, a mortal risen to become the goddess of fortification.
 +
 +
The deity of dwarves, Moradin (moar-uh-din), usually appears as a
 +
stern-faced male dwarf with a powerful build. His upper body is particularly
 +
robust, with a barrel chest, wide shoulders, and arms corded
 +
with big muscles. He has flowing black hair and a beard to match, and
 +
he always wears full armor. He carries a shield and a warhammer.
 +
Moradin forged the first dwarves out of metal and gems and
 +
breathed life into them.
 +
 +
Moradin is an adamant defender of the dwarven people he created
 +
and of the principles of law and good. He teaches the value of
 +
making goods that last, of loyalty to clan, leader, and people, and
 +
of meeting adversity with stoicism and tenacity. He tolerates no
 +
taint of evil among the dwarves; it was he who drove the derro and
 +
duergar out of the dwarven community. It is Moradin’s influence
 +
that leads the dwarves toward excellence in craftwork and staunch
 +
defense of what is theirs.
 +
 +
Clerics of Moradin are charged with maintaining and advancing
 +
the dwarven race in all walks of life. They perform a wide range of
 +
public ceremonies (marriages, blessing new ventures, crowning
 +
monarchs, and the like). They also educate the young, arrange
 +
communal defenses, and sponsor expeditions to settle new lands.
 +
They also keep detailed genealogies and historical archives.
 +
Every temple or shrine of Moradin includes an anvil and a forge
 +
that the clerics keep perpetually burning. The anvil can be a simple
 +
decoration or part of a working smithy, but it often serves as the
 +
temple altar.
  
 
'''Alignment''': Lawful Good
 
'''Alignment''': Lawful Good
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'''Weapon''': Warhammer
 
'''Weapon''': Warhammer
  
'''Pathfinder Domains''':
+
=== Pathfinder Domains ===
 
Artifice,
 
Artifice,
 
Earth (Metal or Caves),
 
Earth (Metal or Caves),
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War.
 
War.
  
'''Action Domains:'''
+
=== Pathfinder Traits ===
 +
* [[Religious_Traits_(Greyhawk)#Defensive_Strategist|Defensive Strategist]]
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* [[Religious_Traits_(Greyhawk)#Master_Smith|Master Smith]]
 +
 
 +
=== Action Domains ===
 
[[Earth (Action Powers Form) | Earth]],
 
[[Earth (Action Powers Form) | Earth]],
 
[[Life (Action Powers Form) | Life]],
 
[[Life (Action Powers Form) | Life]],

Revision as of 15:31, 7 September 2012

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Lawful Good

Moradin is the creator and patriarch of the Dwarves, the divine craftsman, maker of the firmament.

According to Synchretism Moradin is known as Flandal to the gnomes. He has sponsored godlings in almost every culture, who generally focus on a few of his functions, usually as patron of the crafts. Cyrrollalee is the halfling goddess of trust and protection, Bleredd is the Oerdian god of mines and smiths, Fortubo the Suel god of metal and mountains, while Dalt is the chaotic Suel god of locks and lockpicking, and by extension of other crafts. Daern is a recent exarch, a mortal risen to become the goddess of fortification.

The deity of dwarves, Moradin (moar-uh-din), usually appears as a stern-faced male dwarf with a powerful build. His upper body is particularly robust, with a barrel chest, wide shoulders, and arms corded with big muscles. He has flowing black hair and a beard to match, and he always wears full armor. He carries a shield and a warhammer. Moradin forged the first dwarves out of metal and gems and breathed life into them.

Moradin is an adamant defender of the dwarven people he created and of the principles of law and good. He teaches the value of making goods that last, of loyalty to clan, leader, and people, and of meeting adversity with stoicism and tenacity. He tolerates no taint of evil among the dwarves; it was he who drove the derro and duergar out of the dwarven community. It is Moradin’s influence that leads the dwarves toward excellence in craftwork and staunch defense of what is theirs.

Clerics of Moradin are charged with maintaining and advancing the dwarven race in all walks of life. They perform a wide range of public ceremonies (marriages, blessing new ventures, crowning monarchs, and the like). They also educate the young, arrange communal defenses, and sponsor expeditions to settle new lands. They also keep detailed genealogies and historical archives. Every temple or shrine of Moradin includes an anvil and a forge that the clerics keep perpetually burning. The anvil can be a simple decoration or part of a working smithy, but it often serves as the temple altar.

Alignment: Lawful Good

Weapon: Warhammer

Pathfinder Domains

Artifice, Earth (Metal or Caves), Knowledge (Memory), Rune (Wards), War.

Pathfinder Traits

Action Domains

Earth, Life, Metal, Order, Spiritual.