Difference between revisions of "Melee (Action)"

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Melee is the skill to kick butt - with out without weapons.  
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Melee is the skill to kick butt - with or without weapons.  
  
 
==Unskilled Use==
 
==Unskilled Use==

Revision as of 07:34, 7 October 2008

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Heroic Action Role-Play

Melee is the skill to kick butt - with or without weapons.

Unskilled Use

Melee skill defaults to Reflexes. You can use it unskilled to attack, but cannot use weapon maneuvers.

Use in Action

This is a primary combat skill, it is used with Weapons, Schtiks, and Powers to make attack rolls. As such, the rules are fairly detailed and precise.

Knowledge

You know the history of your school or gang, and of its great masters of the past and present. You have a less extensive but still-acceptable knowledge of the histories of rival schools and gangs. You know the philosophy or code of your group, both as it pertains to fighting and to life in general. If it has an oral or written code of conduct, you have memorized all of it. You know by reputation the great fighting masters of your time. You know others in you neighborhood who can fight, either as colleagues or rivals. You can identify a good fighter, even if you cannot name his style. And you instinctively understand the many unwritten codes of fighting, when it is all right to use weapons, when single combat is appropriate and so on.

Contacts

You know other practitioners and teachers of your school or gang. You know members of rival groups, who may be your enemies. You know people involved in martial arts competitions, from judges to fans to patrons. You know street people involved in fights: ring managers, bar owners, gang members and little-old-ladies-with-sharp-eyes-in-need-of-protection.

Stunts

Basic Melee Attack

Basic Action

You make an attack roll against your target's Dodge and inflicting damage equal to your Body plus relevant modifiers for the weapon used. A basic unarmed attack like a fist does Body +1 damage, while a dedicated natural attack like claws or jaws does Body +2. Powers and schticks can greatly enhance these values.