Difference between revisions of "Llerg (Greyhawk Action)"

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[[Llerg (Greyhawk Action)| Llerg]] is the wild man of the [[Suel (Greyhawk Action)| Suel]] pantheon, the savage force of nature. In legends he is often an adventuring companion to [[Kord (Greyhawk Action)| Kord]], who mostly takes a support role in fights and among people, but is the unquestioned master in the wilderness.
 
[[Llerg (Greyhawk Action)| Llerg]] is the wild man of the [[Suel (Greyhawk Action)| Suel]] pantheon, the savage force of nature. In legends he is often an adventuring companion to [[Kord (Greyhawk Action)| Kord]], who mostly takes a support role in fights and among people, but is the unquestioned master in the wilderness.
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The most uncivilized god in the Suel pantheon,
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Llerg (LERG) ignores most other gods, seeing them
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as too civilized, but has a friendly rivalry with Kord
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and a hatred for Telchur. He is shown as a strong,
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shaggy man wearing furs and a fighting girdle or as a
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great bear, snake, or alligator. These animals are
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sacred to him, and they are his three holy symbols.
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He fights with a battle axe or in one of his animal
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forms and may be the ancestor of the original dire
 +
bears, dire alligators, and giant snakes. He is popular
 +
among the jungle savages, who call him Hlerg.
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 +
''Be strong so that others respect you. Be fierce like the creatures of the animal world. Humans have lost contact with their inner animal nature—watch and learn how the predator lives, and you will again be as you should be.''
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Llerg supports barbarians defending their lands
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against encroaching civilization.
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Llerg's clerics choose one of his sacred animals as
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their totem animal. They act as intermediaries when
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tribes meet, and range far in search of prey when
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times are lean for their tribe. They bless weapons, warriors,
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and sites of battle to ensure victory, and in more
 +
peaceful times they train young warriors in armed
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and unarmed combat. Some clerics see visions and
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travel to find the meaning of what they have seen.
  
 
'''Alignment''': Chaotic Neutral
 
'''Alignment''': Chaotic Neutral
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'''Weapon''': Battleaxe
 
'''Weapon''': Battleaxe
  
'''Pathfinder Domains''':
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=== Pathfinder Domains ===
 
Animal,
 
Animal,
 
Chaos,
 
Chaos,
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Strength.
 
Strength.
  
'''Action Domains:'''
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=== Pathfinder Traits ===
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* [[Religious_Traits_(Greyhawk)#Child_of_Nature|Child of Nature]]
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* [[Religious_Traits_(Greyhawk)#Totem_Incarnate|Totem Incarnate]]
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=== Action Domains ===
 
[[Animal (Action Powers Form) | Animal]],
 
[[Animal (Action Powers Form) | Animal]],
 
[[Flux (Action Powers Form) | Flux]],
 
[[Flux (Action Powers Form) | Flux]],

Revision as of 12:54, 7 September 2012

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Chaotic Neutral

Llerg is the wild man of the Suel pantheon, the savage force of nature. In legends he is often an adventuring companion to Kord, who mostly takes a support role in fights and among people, but is the unquestioned master in the wilderness.

The most uncivilized god in the Suel pantheon, Llerg (LERG) ignores most other gods, seeing them as too civilized, but has a friendly rivalry with Kord and a hatred for Telchur. He is shown as a strong, shaggy man wearing furs and a fighting girdle or as a great bear, snake, or alligator. These animals are sacred to him, and they are his three holy symbols. He fights with a battle axe or in one of his animal forms and may be the ancestor of the original dire bears, dire alligators, and giant snakes. He is popular among the jungle savages, who call him Hlerg.

Be strong so that others respect you. Be fierce like the creatures of the animal world. Humans have lost contact with their inner animal nature—watch and learn how the predator lives, and you will again be as you should be.

Llerg supports barbarians defending their lands against encroaching civilization. Llerg's clerics choose one of his sacred animals as their totem animal. They act as intermediaries when tribes meet, and range far in search of prey when times are lean for their tribe. They bless weapons, warriors, and sites of battle to ensure victory, and in more peaceful times they train young warriors in armed and unarmed combat. Some clerics see visions and travel to find the meaning of what they have seen.

Alignment: Chaotic Neutral

Weapon: Battleaxe

Pathfinder Domains

Animal, Chaos, Liberation, Plant (Growth), Strength.

Pathfinder Traits

Action Domains

Animal, Flux, Gifts, Life, Spiritual.