Imbue Life (Action Powers)

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Main article: Powers (Action)

Anti-Healing

Inherent

You can use your body to do melee attacks that do Mind +2 Wounding damage soaked with Body- or more if you are using an Implement to improve damage. Non-living creatures and objects (such as robots and doors) are immune, but Undead always soak this damage using Body alone - no armor or resist powers will work for them against this power.

Life Strike

Basic Action

Make a Normal Melee Attack attack. The difficulty of this attack is always the target's base Dodge score - no defensive modifiers apply.

Shed the Unliving

Basic Action

You make a living body shed any non-living attachments it might have, removing armor, clothes, and other equipment. Make a Melee attack; on a hit you can make the target drop one significant item or set of armor. The target can choose to keep holding the item by immediately sacrificing three shots. If your Outcome matches the target's Reflexes the item is lost with no chance to retain it, and the target cannot pick it up again for the rest of the scene as his body actually repels it. I you choose to affect the target's clothes (not gear or armor, just clothes), a stripped target who would be humiliated by exposure both loses three shots and Grants an advantage.

Wounding Touch

Stance (Damage Boost)

You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2.

Wounding Touch does Wounding damage. Non-living creatures and objects (such as robots and doors) are immune to this extra damage, but Undead always soak this damage using Body alone - no armor or resist powers will work for them.