Difference between revisions of "Imbue Life (Action Powers)"

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Inherent
 
Inherent
  
You can use your body to do melee attacks that do [[Mind (Action)|Mind]] +2 [[Damage_Types_(Action)#Wounding|Wounding]] damage soaked with [[Body (Action)|Body]]- or more if you are using an [[Implements_(Action)|Implement]] to improve damage. Non-living creatures and objects (such as robots and doors) are immune, but [[Undead_(Action_Creatures)|Undead]] are [[Limitations_(Action)#Vulnerability|Vulnerable]], which allows you do add your [[Body (Action)|Body]] on top of the damage of the attack.
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You can use your body to do melee attacks that do [[Mind (Action)|Mind]] +2 - or more if you are using an [[Implements_(Action)|Implement]] to improve damage.  
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This is [[Damage_Types_(Action)#Wounding|Wounding]] damage which has special rules.
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Non-living creatures and objects (such as robots and doors) are immune, but [[Undead_(Action_Creatures)|Undead]] always soak this damage using [[Body (Action)|Body]] alone - no armor or resist powers will work for them.
  
 
=== Life Attack ===
 
=== Life Attack ===
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You can make melee attacks that do [[Body (Action)|Body]] +4 [[Damage_Types_(Action)#Wounding| Wounding]] damage, soaked by [[Toughness (Action)|Toughness]].  
 
You can make melee attacks that do [[Body (Action)|Body]] +4 [[Damage_Types_(Action)#Wounding| Wounding]] damage, soaked by [[Toughness (Action)|Toughness]].  
Wounding damage has special rules.
+
[[Damage_Types_(Action)#Wounding| Wounding]] damage has special rules.
 +
Non-living creatures and objects (such as robots and doors) are immune, but [[Undead_(Action_Creatures)|Undead]] always soak this damage using [[Body (Action)|Body]] alone - no armor or resist powers will work for them.
  
 
=== Wounding Touch===
 
=== Wounding Touch===
 
{{: Touch Special (Action Powers)}}
 
{{: Touch Special (Action Powers)}}
Wounding Touch does [[Damage_Types_(Action)#Wounding| Wounding]] damage. Non-living creatures and objects (such as robots and doors) are immune to this damage, but [[Undead_(Action_Creatures)|Undead]] always soak this damage using [[Body (Action)|Body]] alone - no armor or resist powers will work for them.
+
Wounding Touch does [[Damage_Types_(Action)#Wounding| Wounding]] damage which has special rules. Non-living creatures and objects (such as robots and doors) are immune to this damage, but [[Undead_(Action_Creatures)|Undead]] always soak this damage using [[Body (Action)|Body]] alone - no armor or resist powers will work for them.

Revision as of 05:51, 12 July 2021

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Main article: Powers (Action)

Anti-Healing

Inherent

You can use your body to do melee attacks that do Mind +2 - or more if you are using an Implement to improve damage. This is Wounding damage which has special rules. Non-living creatures and objects (such as robots and doors) are immune, but Undead always soak this damage using Body alone - no armor or resist powers will work for them.

Life Attack

Basic Action

Make a Normal Melee Attack attack. The difficulty of this attack is always the target's base Dodge score - no defensive modifiers apply.

Shed the Unliving

Basic Action

You make a living body shed any non-living attachments it might have, removing armor, clothes, and other equipment of your choice. Make a Melee attack; on a hit you can make the target drop one significant item or set of armor. The target can choose to keep holding the item by immediately sacrificing three shots. If your Outcome matches the target's Reflexes the item is lost with no chance to retain it, and the target cannot pick it up again for the rest of the scene as his body actually repels it. I you choose to affect the target's clothes (not gear or armor, just clothes), a stripped target who would be humiliated by exposure grants an advantage.

Wounding Strike

Inherent

You can make melee attacks that do Body +4 Wounding damage, soaked by Toughness. Wounding damage has special rules. Non-living creatures and objects (such as robots and doors) are immune, but Undead always soak this damage using Body alone - no armor or resist powers will work for them.

Wounding Touch

Stance (Damage Boost)

You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2. Wounding Touch does Wounding damage which has special rules. Non-living creatures and objects (such as robots and doors) are immune to this damage, but Undead always soak this damage using Body alone - no armor or resist powers will work for them.