Difference between revisions of "Imbue Life (Action Powers)"

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Make a [[Imbue_(Action_Powers_Technique)#Normal_Melee_Attack|Normal Melee Attack]] attack. The difficulty of this attack is always the target's base [[Dodge (Action)|Dodge]] score - no defensive modifiers apply.
 
Make a [[Imbue_(Action_Powers_Technique)#Normal_Melee_Attack|Normal Melee Attack]] attack. The difficulty of this attack is always the target's base [[Dodge (Action)|Dodge]] score - no defensive modifiers apply.
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=== Life Watch ===
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''Melee
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Basic Action
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Touch another to start monitoring their health. Against an unwilling target, this takes a [[Melee (Action)|Melee]] vs. [[Dodge (Action)|Dodge]] roll. The effect lasts for as long as you maintain it, spending an Basic Action on it at least once per day. You can maintain no more than [[Mind (Action)|Mind]] life watches at a time; if you would exceed this number your oldest ongoing life watch is cancelled. At any time, you can take a Basic Action to check on the health and condition of those you Lifewatch – you learn details about the target's physical health, and get general indications on changes in his general well-being in other ways, such as if he is cursed, mind-controlled, or otherwise impaired. If a creature under your Lifewatch dies, is reduced to zero hits, or otherwise incapacitated, you are immediately informed of this fact, with no need to spend an action.
  
 
=== Shed the Unliving ===
 
=== Shed the Unliving ===

Revision as of 17:02, 26 March 2018

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Main article: Powers (Action)

Anti-Healing

Inherent

You can use your body to do melee attacks that do Mind +2 Wounding damage soaked with Body- or more if you are using an Implement to improve damage. Non-living creatures and objects (such as robots and doors) are immune, but Undead always soak this damage using Body alone - no armor or resist powers will work for them against this power.

Life Strike

Basic Action

Make a Normal Melee Attack attack. The difficulty of this attack is always the target's base Dodge score - no defensive modifiers apply.

Life Watch

Melee Basic Action

Touch another to start monitoring their health. Against an unwilling target, this takes a Melee vs. Dodge roll. The effect lasts for as long as you maintain it, spending an Basic Action on it at least once per day. You can maintain no more than Mind life watches at a time; if you would exceed this number your oldest ongoing life watch is cancelled. At any time, you can take a Basic Action to check on the health and condition of those you Lifewatch – you learn details about the target's physical health, and get general indications on changes in his general well-being in other ways, such as if he is cursed, mind-controlled, or otherwise impaired. If a creature under your Lifewatch dies, is reduced to zero hits, or otherwise incapacitated, you are immediately informed of this fact, with no need to spend an action.

Shed the Unliving

Basic Action

You make a living body shed any non-living attachments it might have, removing armor, clothes, and other equipment. Make a Melee attack; on a hit you can make the target drop one significant item or set of armor. The target can choose to keep holding the item by immediately sacrificing three shots. If your Outcome matches the target's Reflexes the item is lost with no chance to retain it, and the target cannot pick it up again for the rest of the scene as his body actually repels it. I you choose to affect the target's clothes (not gear or armor, just clothes), a stripped target who would be humiliated by exposure both loses three shots and Grants an advantage.

Wounding Touch

Stance (Damage Boost)

You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2.

Wounding Touch does Wounding damage. Non-living creatures and objects (such as robots and doors) are immune to this extra damage, but Undead always soak this damage using Body alone - no armor or resist powers will work for them.