Difference between revisions of "Illusion Form Description (Action Powers)"

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: '''Sense ''': All senses
 
: '''Sense ''': All senses
 
: '''Mood ''': Playful
 
: '''Mood ''': Playful
: '''Blast''': Spectral blast ([[Damage_Types_(Action)#Psychic|Psychic]] damage that self-heals)
+
: '''Blast''': [[Damage_Types_(Action)#Illusory|Illusory]] damage.
  
 
{{ : Illusion Cantrips (Action)}}
 
{{ : Illusion Cantrips (Action)}}

Revision as of 12:01, 25 February 2015

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Main article: Powers (Action)

Illusion is the art of perception and deception. It is concerned with image, not substance. Illusion powers are most often used to deceive, but they can be used to educate and to discern new things.

Illusions cover all senses, but they are intrinsically unreal. An illusion cannot affect objects unless the power explicitly says it can. They do, however, appear on cameras, listening devices, and other machines designed to sense things. An illusion of weight would cause scales to react, but could not cause an overload. Thus a lift with a weight limit sensor could shut off, but if the sensor is overridden, the lift would work normally despite the illusory overload.

Alternate Names: Mirage, Phantasm

Associations

Creature : Spectres
Skill : Dodge
Attribute : Reflexes
Sense : All senses
Mood : Playful
Blast: Illusory damage.

Illusion Cantrips

Basic Action

You can change the color of objects. You can create translucent free-floating images and animate them by concentrating. These effects are limited to one cubic meter. You can change ambient lightning, sounds, and small visual details altering the atmosphere and level of illumination of a person, room, or other small area. You cannot create complete darkness or blinding light.