Difference between revisions of "Golden Legionnaire (Apath)"

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=== Retaliate (Ex) ===
 
=== Retaliate (Ex) ===
 
At 17th level, once per round when a creature threatened by a Golden Legionnaire attacks an ally of the Legionnaire, he may make an attack of opportunity against that creature that is executed before the triggering attack.
 
At 17th level, once per round when a creature threatened by a Golden Legionnaire attacks an ally of the Legionnaire, he may make an attack of opportunity against that creature that is executed before the triggering attack.
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=== Guard Step (Ex) ===
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The golden legionaries can take a 5 ft. step as an immediate action. This has no effect on the legionnaire's movement or actions later in the round.
  
 
=== Guardian of Liberty (Ex) ===
 
=== Guardian of Liberty (Ex) ===

Revision as of 11:00, 19 May 2015

ApathApath Logo
Unofficial rules compendium

Golden legionaries are the heroes and exemplars of a young nation full of hope. Expressing the hope and will of their country, the golden legionnaire shapes any group he leads or joins into a coherent force for good.

Class Information

This is a prestige archetype. The golden legionnaire is a bodyguard and tactical warrior.

Prestige Class: Golden legionnaire from Pathfinder Campaign Setting: Paths of Prestige.

Build Classes: Fighter.

Role: Above all else, the Golden Legion’s duty is security; the Legion extensively trains its soldiers in defensive tactics and strategies that ensure the protection of both the people and other members of the Legion. That said, a typical Golden Legionnaire exhibits audacious courage, and unflinchingly puts himself between those he protects and possible threats.

Alignment: Any good.

Hit Die: d12.

Class Skills

Climb (Str), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Survival (Wis), and Swim (Str).

Skill Ranks Per Level: 4 + Int modifier.

Class Features

The following are class features of the Golden Legionnaire.

Weapon and Armor Proficiency

A Golden Legionnaire is proficient with all simple weapons and all martial weapons, and is proficient with all forms of armor and shields, including tower shields.

Defy Danger (Ex)

A Golden Legionnaire gains a +2 bonus on saving throws against one of the following dangers:

  • Charms and compulsions
  • Curses
  • Diseases
  • Fear
  • Poisons
  • Traps
  • Innate magical powers (spell-like abilities and supernatural abilities not gained from class levels) of one creature type (and subtype for humanoids and outsiders) chosen from the ranger favored enemy list.

At 4th level, and every 4 levels after level 4, a Golden Legionnaire gains an additional +2 bonus against a different danger; in addition, he may increase the bonus against one selected danger by +2 (this can be the newly gained danger).

Intercept (Ex)

At 2nd level, a Golden Legionnaire gains a bonus equal to 1/2 his class level to his CMD when an opponent attempts an Acrobatics check to move through a square he threatens, and gains the same bonus on combat maneuver checks when using the Stand Still feat.

Armor Training (Ex)

Starting at 3rd level, a golden legionnaire learns to be more maneuverable while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1. Every four levels thereafter (7th, 11th, and 15th), these bonuses increase by +1 each time, to a maximum –4 reduction of the armor check penalty and a +4 increase of the maximum Dexterity bonus allowed.

In addition, a golden legionnaire can also move at his normal speed while wearing medium armor. At 7th level, a golden legionnaire can move at his normal speed while wearing heavy armor.

Legion Feats

A Golden Legionnaire gains the following bonus feats at the prescribed levels, even if he doesn't meet the prerequisites:

4th—Stand Still
8th—Bodyguard
12th—In Harm's Way
16th—Swift Aid

If he already possesses a listed feat, he can instead take any other combat feat he meets the prerequisites for.

Allied Retribution (Ex)

At 5th level, if a Golden Legionnaire sees a creature within 60 feet harm a friendly creature, including himself, he can select the attacker as a designated adversary as a free action. When a Golden Legionnaire does this, he gains a +1 bonus on attack rolls and weapon damage rolls against the designated adversary for a number of minutes equal to his class level. A Golden Legionnaire can have a number of designated adversaries up to 1/3 his Diplomacy skill bonus. If he already has his maximum number of designated adversaries selected, he can end the effects of his allied retribution against one of his previously designated adversaries when he selects a new one. The Golden Legionnaire can reselect a creature that is already a designated adversary if it attacks an ally or a friendly creature again, allowing his to restart the effect's duration.

At 9th level and every 4 levels thereafter, the bonus from allied retribution increases by +1.

Gung Ho (Ex)

At 5th level, a golden legionnaire improves his ability to respond to enemy action and protect his allies. He may make a number of additional attacks of opportunity per round equal to his Charisma bonus.

Authoritative Command (Ex)

At 6th level, as a move action, a Golden Legionnaire can issue orders to a number of allies up to 1/3 his Intimidate skill bonus who are within 30 feet and can see, hear, and understand him. As long as at least one selected ally obeys the Golden Legionnaire's orders during that round, the Golden Legionnaire and each compliant ally all gain a +1 competence bonus on attack rolls, weapon damage rolls, and saving throws and to Armor Class for 1 round. Affected allies are not under any obligation to obey these commands, but do not gain the bonuses if they choose to ignore the commands. At 11th level, this bonus increases to +2. At 13th level, a Golden Legionnaire can use authoritative command as a swift action. At 15t level, the bonus increases to +3.

Improved Aid (Ex)

At 8th level, when a Golden Legionnaire successfully uses the aid another action in combat, the bonus on the ally's attack roll or to its Armor Class increases by +2. At 14th and 20th level, the bonus increases by an additional +2.

Hold the Line (Ex)

At 10th level, if a creature takes a 5-foot step out of an area both adjacent to and threatened by a Golden Legionnaire, or if the creature withdraws out of that area, it provokes an attack of opportunity from him.

Preemptive Strike (Ex)

At 12th level, a Golden Legionnaire can make an attack of opportunity against a foe that moves into any square he threatens, regardless of whether or not this movement would normally provoke an attack of opportunity. He can use this ability once per round.

Retaliate (Ex)

At 17th level, once per round when a creature threatened by a Golden Legionnaire attacks an ally of the Legionnaire, he may make an attack of opportunity against that creature that is executed before the triggering attack.

Guard Step (Ex)

The golden legionaries can take a 5 ft. step as an immediate action. This has no effect on the legionnaire's movement or actions later in the round.

Guardian of Liberty (Ex)

At 18th level, once per day as an immediate action a Golden Legionnaire can reroll a single attack roll or saving throw, or force an enemy to reroll an attack roll made against the Legionnaire or an adjacent ally after the result of the attack roll is revealed. At 20th level, the golden legionnaire can use this ability once per minute.

Table: Golden Legionnaire

Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +1 +2 +0 +0 Defy danger
2nd +2 +3 +0 +0 Intercept
3rd +3 +3 +1 +1 Armor training
4th +4 +4 +1 +1 Defy danger, Stand Still
5th +5 +4 +1 +1 Allied retribution +1, gung ho
6th +6/+1 +5 +2 +2 Authoritative command +1
7th +7/+2 +5 +2 +2 Armor training
8th +8/+3 +6 +2 +2 Bodyguard, defy danger, improved aid +1
9th +9/+4 +6 +3 +3 Allied retribution +2
10th +10/+5 +7 +3 +3 Hold the line
11th +11/+6/+1 +7 +3 +3 Armor training, authoritative command +2
12th +12/+7/+2 +8 +4 +4 Defy danger, In Harm's Way, preemptive strike
13th +13/+8/+3 +8 +4 +4 Allied retribution +3, authoritative command (Swift)
14th +14/+9/+4 +9 +4 +4 Improved aid +2
15th +15/+10/+5 +9 +5 +5 Armor training, authoritative command +3
16th +16/+11/+6/+1 +10 +5 +5 Defy danger, Swift Aid
17th +17/+12/+7/+2 +10 +5 +5 Allied retribution +4, retaliate
18th +18/+13/+8/+3 +11 +6 +6 Guardian of liberty (1/day)
19th +19/+14/+9/+4 +11 +6 +6
20th +20/+15/+10/+5 +12 +6 +6 Guardian of liberty (1/minute), improved aid +3
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