Difference between revisions of "Folk (Action)"
Jump to navigation
Jump to search
m (→Fantasy Races: goblin, halfling => Hob) |
(polish) |
||
Line 4: | Line 4: | ||
Creatures tied to the [[Mind (Action Powers Form) | Mind]] power form. | Creatures tied to the [[Mind (Action Powers Form) | Mind]] power form. | ||
− | These are creatures defined by their minds and relationships to other creatures, rather than to their physical form or essence. The archetypal Folk are [[Humans (Action Creatures)|Humans]], but most aliens in science fiction and most intelligent | + | These are creatures defined by their minds and relationships to other creatures, rather than to their physical form or essence. The archetypal Folk are [[Humans (Action Creatures)|Humans]], but most aliens in science fiction and most intelligent fantasy races are also Folk. |
== Fantasy Races == | == Fantasy Races == |
Revision as of 18:30, 12 February 2010
Heroic Action Role-Play |
If it talks to you before it eats you, it is probably folk.
Creatures tied to the Mind power form.
These are creatures defined by their minds and relationships to other creatures, rather than to their physical form or essence. The archetypal Folk are Humans, but most aliens in science fiction and most intelligent fantasy races are also Folk.
Fantasy Races
These magical variants of humans - they can all interbreed, and the offspring will be one of these races (stronly favoring their parents races)
- Dwarfs - Industrious people of the earth
- Elves - Clever party people
- Giants - Survivors of ancient days
- Hobs - Diminutive tricksters
- Humans - The people of the center
- Ogres - Slow but powerful
- Orks - The people of rage
Chimeras
These are Folk with non-humanoid parts or traits.
- Briaurs - Antelope-elf halfbeasts
- Centaurs - Horse-human halfbeasts
- Gnolls - Rough and tumble savages
- Minotaurs - Bovine half beasts
- Satyrs - Goat half-beasts
- Saurians - Lizardmen