Difference between revisions of "Fighter (D&D class)"

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{{IMPORT
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{{D&D}}
|page=D&D/Classes/Fighter
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|wiki=Hastur
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Optional rules for the [[Fighter (D&D class)|fighter]] class.
|status=0
 
|log=Project:Hastur (import)
 
}}{{D&D}}
 
== Options ==
 
=== Thug (poor name) ===
 
UA 51 - A civilized fighter with street smarts but less armor.
 
  
=== Variant feats ===
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== Class variants ==
PHII 44 - Specific abilities to replace bonus feats at certain levels.
 
  
=== Veteran ===
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* [[Fighter Adept (D&D Fighter variant)|Fighter Adept]] - Unarmored fighter.
Skill orientation.
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* [[Militant (D&D Fighter variant)|Militant]] - Skill orientation.
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* [[Bravo (D&D Fighter variant)|Bravo]] - Street smarts but less armor.
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* [[Warrior Monk (D&D Fighter variant)|Warrior Monk]] - Unarmed fighter.
  
'''Gain'''. Six sill points each level. New class skills:
 
Appraise,
 
Climb,
 
Craft,
 
Diplomacy,
 
Gather Information,
 
Handle Animal,
 
Heal,
 
Intimidate,
 
Jump,
 
Knowledge (all),
 
Listen,
 
Perform,
 
Profession,
 
Ride,
 
Sense Motive,
 
Spot,
 
Survival,
 
Swim, and
 
Use Rope.
 
 
'''Lose''': Less bonus feats. Get a bonus feat every four levels, that is at level 4, 8, 12, 16, 20.
 
 
[[Category:D&D]]
 
[[Category:D&D]]

Latest revision as of 09:47, 21 May 2007

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Unofficial rules compendium

Optional rules for the fighter class.

Class variants