Warrior Monk (D&D Fighter variant)
|Unofficial rules compendium|
The warrior monk is a specialist in unarmed combat. Unlike the true monk, they do not beleive in an inner force or spiritual purity - the power of their fists and the tricks they learn are enough.
Skills: 2 skill points per level. Class skills: Climb, Craft, Escape Artist, Heal, Jump, Knowledge (Arcana), Perform, Ride, Spot, and Swim.
Weapon and Armor Proficency: The warrior monk is proficient with all simple and martial weapons. No proficiency with shields or any kind of armor.
AC Bonus (Ex): When unarmored and unencumbered, the warrior monk adds her Wisdom bonus (if any) to her AC. In addition, a warrior monk gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five warrior monk levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).
These bonuses to AC apply even against touch attacks or when the warrior monk is flat-footed. She loses these bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load.
When multiclassing to a prestige class class that would ordinarily gain or use medium armor, you can forgo that armor proficiency and have levels in that class count for the purpose of armor class bonus.
Unarmed Attacks (ex): The warrior monk gains the Improved Unarmed Combat feat as a bonus feat at level 1. A warrior monk does greater unarmed damage than other characters, doing as much damage with an unarmed attack as an equivalent-level monk does. The warrior monk can select to do either lethal or subdual damage with unarmed attacks. If the warrior monk also has levels as a monk, these levels stack to determine unarmed damage.
Saving Throw Progression: Good saving throws for Fortitude and Reflex saves, poor saving throws for Will saves.
Evasion (Ex): At 2nd level and higher, a warrior monk can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the warrior monk is not wearing armor. A helpless warrior monk does not gain the benefit of evasion.
Improved Evasion (Ex) Gained at 11th level, this ability works like evasion, except that while the fighter adept still takes no damage on a successful Reflex saving throw against attacks henceforth she takes only half damage on a failed save. A helpless warrior monk does not gain the benefit of improved evasion.