Fighter Adept (D&D Fighter variant)

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Unofficial rules compendium

Skills: 2 skill points per level. Class skills: Climb, Craft, Escape Artist, Heal, Jump, Knowledge (Arcana), Perform, Ride, Spot, and Swim.

Weapon and Armor Proficency: The fighter adept is proficient with all simple and martial weapons and with light armor. No proficiency with shields. Note that the AC bonus class ability ceases functioning if the fighter adept wears armor.

AC Bonus (Ex): When unarmored and unencumbered, the fighter adept adds her Wisdom bonus (if any) to her AC. In addition, a fighter adept gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five fighter adept levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).

These bonuses to AC apply even against touch attacks or when the fighter adept is flat-footed. She loses these bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load.

When multiclassing to a prestige class class that would ordinarily gain or use medium armor, you can forgo that armor proficiency and have levels in that class count for the purpose of armor class bonus.

Saving Throw Progression: Good saving throws for Fortitude and Reflex saves, poor saving throws for Will saves.

Evasion (Ex): At 5nd level and higher, a fighter adept can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the fighter adept wears no armor or light armor. A helpless fighter adept does not gain the benefit of evasion.

Improved Evasion (Ex) Gained at 13th level, this ability works like evasion, except that while the fighter adept still takes no damage on a successful Reflex saving throw against attacks henceforth she takes only half damage on a failed save. A helpless fighter adept does not gain the benefit of improved evasion.