Difference between revisions of "Enlightened Noble (Apath)"

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{{Apath}}
 
{{Apath}}
''A backstabbing noble is an plotting and conniving noble scion, an aristocrat willing to risk her honor to push her agenda. Knowledgeable in all kinds of tricks and stunts, the backstabbing noble but rarely has to resort to actual sneak attacks, but is usually more than willing to use any opening in intrigue.  
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''The enlightened noble is an erudite and schooled socialite, but not necessarily enlightened in a moral sense.  
  
 
== Class Information ==
 
== Class Information ==
This is a [[Prestige Archetypes (Apath)|prestige archetype]].
+
This is a [[Prestige Archetypes (Apath)|prestige archetype]]. The enlightened noble is an astute observer with an analytical mind.  
  
'''Prestige Class:''' [http://www.d20pfsrd.com/classes/prestige-classes/other-paizo/n-r/noble-scion Noble Scion] from Pathfinder Campaign Setting: Paths of Prestige.
+
'''Publisher:''' Purple Duck Games.
  
'''Build Class:''' [http://www.d20pfsrd.com/classes/core-classes/rogue Rogue].
+
'''Prestige Class:''' [[Noble Scion Archetype Background (Apath) | Noble Scion]]
  
The backstabbing noble is a rogue with money and connections.  
+
'''Build Class:''' [http://www.d20pfsrd.com/classes/hybrid-classes/investigator Investigator] from Advanced Class Guide, with elements of the rogue and bard. .
  
'''Role:''' A backstabbing noble often keeps to the shadows, acting incognito or through pawns. Some separate their adventuring and social careers, and adventure under a secret identity. Either way they are effective scouts, planners, tricksters and in a pinch backstabers.
+
'''Role:''' An enlightened noble uses her knowledge, sense of what is right and proper, and her insight into the vulnerabilities of others to flourish.
  
'''Alignment''': Any. A backstabbing noble generally hides her true agenda under layers of deception.
+
'''Alignment''': Any. An enlightened noble is often outspoken about her views and willing to use oratory and debate to further her ethos. She would never call herself evil, but might be a proponent of a very pragmatic world-view even when it leads to harsh consequences, claiming this serves a higher purpose.
  
 
'''Hit Die:''' d8.
 
'''Hit Die:''' d8.
  
 
=== Class Skills ===
 
=== Class Skills ===
The backstabbing noble's class skills (and the key ability for each skill) are  
+
The enlightened noble's class skills (and the key ability for each skill) are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Disguise (Cha), Escape Artist (Dex), Heal (Wis), Intimidate (Cha), Knowledge (all) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Spellcraft (Int), Stealth (Dex), Swim (Str), and Use Magic Device (Cha).  
Acrobatics (Dex),
 
Appraise (Int),
 
Bluff (Cha),
 
Climb (Str),
 
Craft (Int),
 
Diplomacy (Cha),
 
Disable Device (Dex),
 
Disguise (Cha),
 
Escape Artist (Dex),
 
Intimidate (Cha),
 
Knowledge (all) (Int),
 
Perception (Wis),
 
Perform (Cha),
 
Profession (Wis),
 
Ride (Dex),
 
Sense Motive (Wis),
 
Sleight of Hand (Dex),
 
Stealth (Dex),
 
Swim (Str), and
 
Use Magic Device (Cha).
 
  
 
'''Skill Ranks at Each Level:''' 8 + Int modifier.
 
'''Skill Ranks at Each Level:''' 8 + Int modifier.
  
 
== Class Features ==
 
== Class Features ==
The backstabbing noble has all the class features of the rogue, except as follows:
+
This is all the class features of the enlightened noble.
  
=== Weapon and Armor Proficiency ===
+
=== Weapon and Armor Proficiency ===
A backstabbing noble is proficient with all simple weapons, plus the cane sword, hand crossbow, rapier, sap, shortbow, and short sword. She is not proficient with any armor or shields.
+
Enlightened nobles are proficient with simple weapons, plus the hand crossbow, rapier, sap, shortbow, short sword, and sword cane. They are proficient in light armors, but not shields. {{ : Affulent (Apath)}}
  
=== Affluent (Ex) ===
+
=== Inspiration (Ex) ===
At each level, a backstabbing noble gains a stipend worth a number of gold pieces equal to 750 multiplied by her class level. (He gains 750 gp at 1st level, an additional 1,500 gp at 2nd level, and so on.) Affluent, prestigious influence, aristocratic erudition, leadership, and greater leadership replaces trap sense.
+
This is the same as the investigator ability of the same name, except that the enlightened noble can use inspiration on any skill checks when using the skills she gains a bonus with from the noble paragon ability (see below) without expending a use of inspiration, provided she's trained in the skill.
  
=== Prestigious Influence (Ex) ===
+
=== Evasion (Ex) ===
At 2nd level, a backstabbing noble can use her influence to receive special treatment, favors, and other services. He effectively has a pool of virtual gold pieces equal to 150 gp plus 10 gp per class level to spend on services and non-material goods. This pool replenishes at the beginning of every week.  
+
Gained at 2nd level, this is the same as the rogue ability of the same name.
 +
{{ : Noble Paragon (Apath)}}{{ : Prestigious Influence (Apath)}}{{ : Fame And Fortune (Apath)}}{{ : Servitor (Apath)}}
  
Services and nonmaterial goods available to a backstabbing noble include:
+
=== Studied Combat (Ex) ===
* Pay for lodgings, stabling, taxes, and tolls.
+
Gained at 4th level, this is the same as the investigator ability of the same name.  
* Improve her lifestyle quality.
 
* Hire entertainers, messengers, mounts, servants, transport, workers, and so on.
 
* Obtain invitations to exclusive events, or entry into privileged locations.
 
* Spread rumors or start a whispering campaign.
 
* Purchase spellcasting services.
 
* Employ an expert hireling to make a skill check with a check bonus of +10 plus her class level (50 gp).
 
  
A backstabbing noble cannot permanently gain goods or wealth from this ability; boons attainable from this ability are generally only available in settlements of 5,000 people or more. The exact benefits available in a location are subject to GM discretion. Affluent, prestigious influence, aristocratic erudition, leadership, and greater leadership replaces trap sense.
+
=== Studied Strike (Ex) ===
 +
Gained at 4th level, this is the same as the investigator ability of the same name.  
  
=== Aristocratic Erudition (Ex) ===
+
=== Uncanny Dodge (Ex) ===
At 3rd level, a backstabbing noble gains a bonus equal to 1/3 her class level on Diplomacy, Knowledge (local), and Knowledge (nobility) checks. This ability also reduces the DCs of Diplomacy and Knowledge (local) checks others make to gather publicly known information about the backstabbing noble by the same amount. Affluent, prestigious influence, aristocratic erudition, leadership, and greater leadership replaces trap sense.
+
At 4th level, the enlightened noble gains the rogue's uncanny dodge ability.  
  
=== Servitor (Ex) ===
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=== Investigator Talent (Ex) ===
At 4th level, a backstabbing noble gains a faithful NPC servitor of the same level as a cohort granted by the Leadership feat. This servitor can only have levels in NPC classes and comes equipped with gear appropriate for a character 1 level lower than the servitor's actual level. The servitor does not follow the backstabbing noble as would a cohort or follower, but instead can run various errands for her master while the backstabbing noble is adventuring, such as delivering messages or maintaining the scion's manor in her stead.  
+
At 5th level, and every two levels after level 5, the enlightened noble learns an investigator talent, as the investigator class feature. The enlightened noble cannot pick investigator talents related to alchemy, poison, or other investigator class abilities she does not have.
  
=== Regional Expertise (Ex) ===
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=== Jack of All Trades (Ex) ===
At 5th level, and again at 11th and 15th level, a backstabbing noble gains a bonus feat from one of the lists below, depending on where he is from. These feats must be taken from the same list at each level (except for feats under the “general” category, which can be taken by nobles from any region). A backstabbing noble need not meet the prerequisites for these feats. At their discretion, GMs may add other feats to these regions or create lists for other regions. This replaces the level 5, 11, and 15 sneak attack bonus.
+
At 5th level, the enlightened noble can use any skill, even if the skill normally requires her to be trained. At 10th level, the enlightened noble considers all skills to be class skills. At 14th level, the enlightened noble can take 10 on any skill check, even if it is not normally allowed.
 +
{{ : Leadership (Apath)}}
 +
=== Improved Uncanny Dodge (Ex) ===
 +
Gained at 8th level, this is the same as the rogue ability of the same name.  
 +
{{ : Greater Leadership (Apath)}}{{ : Peerless Patrician (Apath)}}
 +
=== True Inspiration (Ex) ===
 +
At 20th level, the enlightened noble gains the investigator's true inspiration ability.
  
'''The Dwarf Fastness:''' Deepsight, Fortified Armor Training, Hammer The Gap, Skill Focus (Knowledge [engineering]) Weapon Focus (any axe or hammer).
+
== Table: Enlightened Noble ==
 
 
'''Land of the Fallen Dragon Kings:''' Exotic Weapon Proficiency (dueling sword), Flanking Foil, Step Up, Weapon Focus (dueling sword).
 
 
 
'''The Empire of Devils:''' Careful Speaker, Enforcer, Intimidating Prowess, Skill Focus (Knowledge [planes]).
 
 
 
'''The Land of the Ten-Thousand Gods:''' Improved Unarmed Strike, Skill Focus (Perform [dance]), Voice of the Sibyl, Weapon Focus (unarmed strike).
 
 
 
'''The Elven Forest Kingdom:''' Agile Maneuvers, Breadth of Experience, Skill Focus (Knowledge [nature]), Weapon Focus (longbow).
 
 
 
'''The Shadow Kingdom:''' Blind-Fight, Diehard, Shadow Strike, Stealthy.
 
 
 
'''The Kingdom of Pharaohs:''' Exotic Weapon Proficiency (khopesh), Self-Sufficient, Skill Focus (Knowledge [history]), Weapon Focus (khopesh).
 
 
 
'''The Satrapy of the Desert:''' Animal Affinity, Quick Draw, Skill Focus (Appraise), Weapon Focus (scimitar).
 
 
 
'''The River Nations:''' Improved Dirty Trick, Improved Steal, Ironguts, Skill Focus (Knowledge [local]).
 
 
 
'''The Fallen Empire:''' Dazzling Display, Exotic Weapon Proficiency (falcata), Skill Focus (Bluff ), Weapon Focus (falcata).
 
 
 
'''The Gothic Kingdoms:''' Combat Reflexes, Focused Discipline, Skill Focus (Knowledge [nobility]), Stoic.
 
 
 
'''General:''' Acrobatic, Additional Traits, Alertness, Antagonize, Athletic, Cosmopolitan, Deceitful, Deft Hands, Fleet, Improved Initiative, Persuasive, Prodigy, Rhetorical Flourish, Run, Scholar.
 
 
 
===  Light Armor ===
 
At 6th level, the backstabbing noble gains Armor Proficiency (light) as a bonus feat. If she already has this feat, she instead gains a combat feat she fulfills the prerequisites for. If she gained proficiency in light armor some other way, such as by multiclassing, there is no compensation.
 
 
 
===  Leadership (Ex)  ===
 
At 7th level, the backstabbing noble gains Leadership as a bonus feat. Affluent, prestigious influence, aristocratic erudition, leadership, and greater leadership replaces trap sense.
 
 
 
===  Greater Leadership (Ex)  ===
 
At 13th level, a backstabbing noble can recruit a cohort up to one level lower than herself and doubles the number of followers. At 19th level, he can recruit a cohort of the same level she is and quadruples the number of followers. Affluent, prestigious influence, aristocratic erudition, leadership, and greater leadership replaces trap sense.
 
 
 
===  Peerless Patrician (Ex)  ===
 
At 20th level, once per round a backstabbing noble can roll twice on any Bluff, Diplomacy, Intimidate, Knowledge (nobility), or Sense Motive check and take the better roll. Once per day, instead of rolling one of these skill checks, he can assume the roll resulted in a natural 20. This replaces master strike.
 
 
 
== Table: Backstabbing Noble ==
 
 
{|class="wikitable"
 
{|class="wikitable"
|valign="top"|'''Level'''||valign="top"|'''Base Attack Bonus'''||valign="top"|'''Fort Save'''||valign="top"|'''Ref Save'''||valign="top"|'''Will Save'''||valign="top"|'''Special'''
+
|valign="bottom"|'''Level'''||valign="bottom"|'''Base <br>Attack <br>Bonus'''||valign="bottom"|'''Fort <br>Save'''||valign="bottom"|'''Ref <br>Save'''||valign="bottom"|'''Will <br>Save''' ||valign="bottom"| '''Special'''
 
|-
 
|-
|valign="top"| 1st ||valign="top"| +0 ||valign="top"| +0 ||valign="top"| +2 ||valign="top"| +0 ||valign="top"| Affluent, sneak attack +1d6, trapfinding
+
|valign="top"| 1st ||valign="top"| +0 ||valign="top"| +0 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| Affluent, inspiration, noble paragon
 
|-
 
|-
|valign="top"| 2nd ||valign="top"| +1 ||valign="top"| +0 ||valign="top"| +3 ||valign="top"| +0 ||valign="top"| Evasion, prestigious influence, rogue talent
+
|valign="top"| 2nd ||valign="top"| +1 ||valign="top"| +0 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| Evasion, prestigious influence  
 
|-
 
|-
|valign="top"| 3rd ||valign="top"| +2 ||valign="top"| +1 ||valign="top"| +3 ||valign="top"| +1 ||valign="top"| Aristocratic erudition (+1), sneak attack +2d6
+
|valign="top"| 3rd ||valign="top"| +2 ||valign="top"| +1 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| Fame and fortune (+1), investigator talent
 
|-
 
|-
|valign="top"| 4th ||valign="top"| +3 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"| +1 ||valign="top"| Rogue talent, servitor, uncanny dodge  
+
|valign="top"| 4th ||valign="top"| +3 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| Servitor, studied combat, studied strike +1d6, uncanny dodge
 
|-
 
|-
|valign="top"| 5th ||valign="top"| +3 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"| +1 ||valign="top"| Regional expertise
+
|valign="top"| 5th ||valign="top"| +3 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| Investigator talent, jack-of-all-trades (unskilled use)
 
|-
 
|-
|valign="top"| 6th ||valign="top"| +4 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| +2 ||valign="top"| Aristocratic erudition +2, rogue talent, light armor, sneak attack +3d6
+
|valign="top"| 6th ||valign="top"| +4 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| Fame and fortune +2, studied strike +2d6
 
|-
 
|-
|valign="top"| 7th ||valign="top"| +5 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| +2 ||valign="top"| Leadership  
+
|valign="top"| 7th ||valign="top"| +5 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| Investigator talent, Leadership
 
|-
 
|-
|valign="top"| 8th ||valign="top"| +6/+1 ||valign="top"| +2 ||valign="top"| +6 ||valign="top"| +2 ||valign="top"| Improved uncanny dodge, rogue talent
+
|valign="top"| 8th ||valign="top"| +6/+1 ||valign="top"| +2 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| Improved uncanny dodge, studied strike +3d6
 
|-
 
|-
|valign="top"| 9th ||valign="top"| +6/+1 ||valign="top"| +3 ||valign="top"| +6 ||valign="top"| +3 ||valign="top"| Aristocratic erudition +3, sneak attack +4d6
+
|valign="top"| 9th ||valign="top"| +6/+1 ||valign="top"| +3 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| Investigator talent
 
|-
 
|-
|valign="top"| 10th ||valign="top"| +7/+2 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"| +3 ||valign="top"| Advanced talents, rogue talent
+
|valign="top"| 10th ||valign="top"| +7/+2 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"| +7 ||valign="top"| Studied strike +4d6, jack-of-all-trades (class skills)
 
|-
 
|-
|valign="top"| 11th ||valign="top"| +8/+3 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"| +3 ||valign="top"| Regional expertise
+
|valign="top"| 11th ||valign="top"| +8/+3 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"| +7 ||valign="top"| Investigator talent
 
|-
 
|-
|valign="top"| 12th ||valign="top"| +9/+4 ||valign="top"| +4 ||valign="top"| +8 ||valign="top"| +4 ||valign="top"| Aristocratic erudition +4, rogue talent, , sneak attack +5d6  
+
|valign="top"| 12th ||valign="top"| +9/+4 ||valign="top"| +4 ||valign="top"| +8 ||valign="top"| +8 ||valign="top"| Fame and fortune +4, studied strike +5d6
 
|-
 
|-
|valign="top"| 13th ||valign="top"| +9/+4 ||valign="top"| +4 ||valign="top"| +8 ||valign="top"| +4 ||valign="top"| Greater leadership  
+
|valign="top"| 13th ||valign="top"| +9/+4 ||valign="top"| +4 ||valign="top"| +8 ||valign="top"| +8 ||valign="top"| Greater leadership (+1 level), investigator talent
 
|-
 
|-
|valign="top"| 14th ||valign="top"| +10/+5 ||valign="top"| +4 ||valign="top"| +9 ||valign="top"| +4 ||valign="top"| Rogue talent
+
|valign="top"| 14th ||valign="top"| +10/+5 ||valign="top"| +4 ||valign="top"| +9 ||valign="top"| +9 ||valign="top"| Jack-of-all-trades (take 10), studied strike +6d6
 
|-
 
|-
|valign="top"| 15th ||valign="top"| +11/+6/+1 ||valign="top"| +5 ||valign="top"| +9 ||valign="top"| +5 ||valign="top"| Aristocratic erudition +5, sneak attack +6d6
+
|valign="top"| 15th ||valign="top"| +11/+6/+1 ||valign="top"| +5 ||valign="top"| +9 ||valign="top"| +9 ||valign="top"| Fame and fortune +5, investigator talent
 
|-
 
|-
|valign="top"| 16th ||valign="top"| +12/+7/+2 ||valign="top"| +5 ||valign="top"| +10 ||valign="top"| +5 ||valign="top"| Rogue talent
+
|valign="top"| 16th ||valign="top"| +12/+7/+2 ||valign="top"| +5 ||valign="top"| +10 ||valign="top"| +10 ||valign="top"| Studied strike +7d6
 
|-
 
|-
|valign="top"| 17th ||valign="top"| +12/+7/+2 ||valign="top"| +5 ||valign="top"| +10 ||valign="top"| +5 ||valign="top"| Regional expertise
+
|valign="top"| 17th ||valign="top"| +12/+7/+2 ||valign="top"| +5 ||valign="top"| +10 ||valign="top"| +10 ||valign="top"| Investigator talent, jack-of-all-trades (take 10)
 
|-
 
|-
|valign="top"| 18th ||valign="top"| +13/+8/+3 ||valign="top"| +6 ||valign="top"| +11 ||valign="top"| +6 ||valign="top"| Aristocratic erudition +6, rogue talent, sneak attack +7d6
+
|valign="top"| 18th ||valign="top"| +13/+8/+3 ||valign="top"| +6 ||valign="top"| +11 ||valign="top"| +11 ||valign="top"| Fame and fortune +6, studied strike +8d6
 
|-
 
|-
|valign="top"| 19th ||valign="top"| +14/+9/+4 ||valign="top"| +6 ||valign="top"| +11 ||valign="top"| +6 ||valign="top"| Greater leadership
+
|valign="top"| 19th ||valign="top"| +14/+9/+4 ||valign="top"| +6 ||valign="top"| +11 ||valign="top"| +11 ||valign="top"| Greater leadership (+2 levels), investigator talent
 
|-
 
|-
|valign="top"| 20th ||valign="top"| +15/+10/+5 ||valign="top"| +6 ||valign="top"| +12 ||valign="top"| +6 ||valign="top"| Peerless patrician, rogue talent
+
|valign="top"| 20th ||valign="top"| +15/+10/+5 ||valign="top"| +6 ||valign="top"| +12 ||valign="top"| +12 ||valign="top"| Peerless patrician, studied strike +9d6, true inspiration
 
|}
 
|}
  
 
== Summary of Changed Class Features ==
 
== Summary of Changed Class Features ==
 
These abilities of the original class are lost or modified in this archetype:
 
These abilities of the original class are lost or modified in this archetype:
* Class Skills
+
* Alchemy
* Armor Proficiency
+
* Trapfinding
 +
* Poison Lore
 +
* Poison Resistance
 +
* Keen Recollection
 
* Trap Sense
 
* Trap Sense
* Sneak Attack
+
* Swift Alchemy
* Master Strike
+
* Poison Immunity
 
<!-- OGL -->
 
<!-- OGL -->
 
<noinclude>{{OGL}}</noinclude>
 
<noinclude>{{OGL}}</noinclude>

Latest revision as of 14:39, 19 September 2016

ApathApath Logo
Unofficial rules compendium

The enlightened noble is an erudite and schooled socialite, but not necessarily enlightened in a moral sense.

Class Information

This is a prestige archetype. The enlightened noble is an astute observer with an analytical mind.

Publisher: Purple Duck Games.

Prestige Class: Noble Scion

Build Class: Investigator from Advanced Class Guide, with elements of the rogue and bard. .

Role: An enlightened noble uses her knowledge, sense of what is right and proper, and her insight into the vulnerabilities of others to flourish.

Alignment: Any. An enlightened noble is often outspoken about her views and willing to use oratory and debate to further her ethos. She would never call herself evil, but might be a proponent of a very pragmatic world-view even when it leads to harsh consequences, claiming this serves a higher purpose.

Hit Die: d8.

Class Skills

The enlightened noble's class skills (and the key ability for each skill) are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Disguise (Cha), Escape Artist (Dex), Heal (Wis), Intimidate (Cha), Knowledge (all) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Spellcraft (Int), Stealth (Dex), Swim (Str), and Use Magic Device (Cha).

Skill Ranks at Each Level: 8 + Int modifier.

Class Features

This is all the class features of the enlightened noble.

Weapon and Armor Proficiency

Enlightened nobles are proficient with simple weapons, plus the hand crossbow, rapier, sap, shortbow, short sword, and sword cane. They are proficient in light armors, but not shields.

Affluent (Ex)

At each level, a noble scion gains gold pieces equal to 750 multiplied by her character level as stipend. (She gains 750 gp. at 1st level, an additional 1,500 gp. at 2nd level, and so on.) This is the noble's private spending money, a result of the increase in standing her level advancement brings.

A multiclass character only gets this stipend when increasing in level as a noble scion, not when increasing her level in any other class. The amount received is based on her character level, not class level. So a wizard 3 who takes a level of scheming noble gains 3,000 gp (750 times her new character level of four).

Inspiration (Ex)

This is the same as the investigator ability of the same name, except that the enlightened noble can use inspiration on any skill checks when using the skills she gains a bonus with from the noble paragon ability (see below) without expending a use of inspiration, provided she's trained in the skill.

Evasion (Ex)

Gained at 2nd level, this is the same as the rogue ability of the same name.

Noble Paragon (Ex)

In order to impress commoners and peers alike, the noble scion is brought up to be a paragon of her culture. At 1st level, the noble scion selects a culture she has been brought up in and three class skills. If a particular skill already a class skill, the scion instead gains a +1 trait bonus on that skill.

Prestigious Influence (Ex)

At 2nd level, a noble scion can use her influence to receive special treatment, favors, and other services. She effectively has a pool of virtual gold pieces equal 25 gp per class level to spend on services and non-material goods. This represents the wealth of her house, but also connections; naturally the theatre will offer their best tickets for free to honor their great sponsor and beneficiary who just happens to be the noble characters uncle. This pool replenishes at the beginning of every week. Unspent resources are lost and do not accumulate. Services and nonmaterial goods available to a noble scion include:

  • Pay for lodgings, stabling, taxes, and tolls.
  • Pay off bandits or pay ransom.
  • Pay for social gifts and bribes.
  • Improve her lifestyle quality.
  • Hire entertainers, messengers, mounts, servants, transport, workers, and so on.
  • Obtain invitations to exclusive events, or entry into privileged locations.
  • Gather information, spread rumors, or start a whispering campaign.
  • Purchase spellcasting services.
  • Employ an expert hireling to make a skill check with a check bonus of +10 plus half her class level at a cost of 50 gp.

The noble can spend some of these funds on her companions, but spending more than half your allowance on your friends could be seen as overly egalitarian. A noble scion cannot permanently gain goods or wealth from this ability. Boons attainable from this ability are generally only available in settlements of 500 people or more. The exact benefits available in a location are subject to GM discretion.

When in the home territory of her noble house, the scion has access to luxurious lodging at the manors or town houses of her family, and can use such facilities to throw parties, lodge her companions in comfort, or otherwise use the properties of her family to advantage. When traveling, she can expect at least modest accommodation with other nobles, and a noble visitor is often the occasion of parties and other entertainment. The backside is of course that the scion is expected to attend all these social functions, which can hinder her other activities.

Fame And Fortune (Ex)

At third level a noble scion gains a bonus equal to 1/3 her class level on Diplomacy, Intimidate, Knowledge (local), and Knowledge (nobility) checks. This ability also reduces the DCs of Diplomacy, Knowledge (local), and Knowledge (nobility) checks others make to gather information about the noble scion by the same amount.

Servitor (Ex)

At 4th level, a noble scion gains a faithful NPC servitor of the same level as a cohort granted by the Leadership feat (minimum 1st level). This servitor is of the expert NPC class and comes equipped with gear appropriate for a non-heroic NPC of the servitor's level. The servitor does not fight for the noble scion as would a cohort or follower, but instead can set up camp, act as a valet or maid, and otherwise provide food and comforts. The servitor can also run various errands while the noble scion is adventuring, such as delivering messages or maintaining the scion's interests.

Studied Combat (Ex)

Gained at 4th level, this is the same as the investigator ability of the same name.

Studied Strike (Ex)

Gained at 4th level, this is the same as the investigator ability of the same name.

Uncanny Dodge (Ex)

At 4th level, the enlightened noble gains the rogue's uncanny dodge ability.

Investigator Talent (Ex)

At 5th level, and every two levels after level 5, the enlightened noble learns an investigator talent, as the investigator class feature. The enlightened noble cannot pick investigator talents related to alchemy, poison, or other investigator class abilities she does not have.

Jack of All Trades (Ex)

At 5th level, the enlightened noble can use any skill, even if the skill normally requires her to be trained. At 10th level, the enlightened noble considers all skills to be class skills. At 14th level, the enlightened noble can take 10 on any skill check, even if it is not normally allowed.

Leadership (Ex)

At 7th level, the noble scion gains Leadership as a bonus feat. The cohort and followers come with equipment appropriate for their level. Pay and upkeep is provided by the noble scion's house. Followers serve their noble leader, but their ultimate loyalty is to the land and holdings; they may report unusual activities to others in the house and refuse orders that they perceive to be dangerous to the clan as a whole.

Improved Uncanny Dodge (Ex)

Gained at 8th level, this is the same as the rogue ability of the same name.

Greater Leadership (Ex)

At 13th level, a noble scion can have a cohort up to one level lower than herself and the level of all her followers increases by one. At 19th level, she can recruit a cohort of the same level she is and the level of her followers increases by two. This also improves the noble scion's servitor.

Peerless Patrician (Ex)

At 20th level a noble scion can roll twice on any Bluff, Diplomacy, Intimidate, Knowledge (nobility), or Sense Motive check and take the better roll. Once per day, instead of rolling one of these skill checks, she can assume the roll resulted in a natural 20.

True Inspiration (Ex)

At 20th level, the enlightened noble gains the investigator's true inspiration ability.

Table: Enlightened Noble

Level Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special
1st +0 +0 +2 +2 Affluent, inspiration, noble paragon
2nd +1 +0 +3 +3 Evasion, prestigious influence
3rd +2 +1 +3 +3 Fame and fortune (+1), investigator talent
4th +3 +1 +4 +4 Servitor, studied combat, studied strike +1d6, uncanny dodge
5th +3 +1 +4 +4 Investigator talent, jack-of-all-trades (unskilled use)
6th +4 +2 +5 +5 Fame and fortune +2, studied strike +2d6
7th +5 +2 +5 +5 Investigator talent, Leadership
8th +6/+1 +2 +6 +6 Improved uncanny dodge, studied strike +3d6
9th +6/+1 +3 +6 +6 Investigator talent
10th +7/+2 +3 +7 +7 Studied strike +4d6, jack-of-all-trades (class skills)
11th +8/+3 +3 +7 +7 Investigator talent
12th +9/+4 +4 +8 +8 Fame and fortune +4, studied strike +5d6
13th +9/+4 +4 +8 +8 Greater leadership (+1 level), investigator talent
14th +10/+5 +4 +9 +9 Jack-of-all-trades (take 10), studied strike +6d6
15th +11/+6/+1 +5 +9 +9 Fame and fortune +5, investigator talent
16th +12/+7/+2 +5 +10 +10 Studied strike +7d6
17th +12/+7/+2 +5 +10 +10 Investigator talent, jack-of-all-trades (take 10)
18th +13/+8/+3 +6 +11 +11 Fame and fortune +6, studied strike +8d6
19th +14/+9/+4 +6 +11 +11 Greater leadership (+2 levels), investigator talent
20th +15/+10/+5 +6 +12 +12 Peerless patrician, studied strike +9d6, true inspiration

Summary of Changed Class Features

These abilities of the original class are lost or modified in this archetype:

  • Alchemy
  • Trapfinding
  • Poison Lore
  • Poison Resistance
  • Keen Recollection
  • Trap Sense
  • Swift Alchemy
  • Poison Immunity
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