Difference between revisions of "Dodge Water (Action Powers)"

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Trigger Action (Defense)
 
Trigger Action (Defense)
  
Use this when you are attacked. Move your [[Move (Action)|Move]] in meters towards an enemy. This movement ignores normal [[Shapeshift_(Action_Powers_Technique)#Free_Running|Free Running]] difficulties and cannot be intercepted with a [[Imbue_(Action_Powers_Technique)#Tackle|Tackle]] stunt.
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Use this when you are hit. Move your [[Move (Action)|Move]] in meters towards an enemy. This movement ignores normal [[Shapeshift_(Action_Powers_Technique)#Free_Running|Free Running]] difficulties and cannot be intercepted with a [[Imbue_(Action_Powers_Technique)#Tackle|Tackle]] stunt.
 
+
You also get a +3 bonus to [[Dodge (Action)|Dodge]] for the current shot.
If you get adjacent to an enemy, you get a +5 bonus to [[Dodge (Action)|Dodge]] for the current shot. Otherwise, you still get the normal [[Dodge (Action)|Dodge]] bonus.
 
  
 
=== Fluid Defense ===
 
=== Fluid Defense ===

Revision as of 12:44, 29 April 2021

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Main article: Dodge (Action Powers)

Breakwater

Trigger Action (Defense)

Use this when you are hit. Move your Move in meters towards an enemy. This movement ignores normal Free Running difficulties and cannot be intercepted with a Tackle stunt. You also get a +3 bonus to Dodge for the current shot.

Fluid Defense

Stance

Your body becomes fluid and elusive. This gives you a +2 to Dodge. Does not stack with other Dodge bonuses.

Fluid Focus

Trigger Action (Focus)

When in water natural flowing water you can focus. In a large body of water, there has to be a noticeable current, like a stream, estuary, or underwater wellspring.