Difference between revisions of "Dodge Space (Action Powers)"

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You set up a spatial defense field that redirects attacks targeted at you.  
 
You set up a spatial defense field that redirects attacks targeted at you.  
  
You gain a +3 bonus to [[Dodge (Action)|Dodge]]. If you are missed by a [[Shoot (Action)|Shoot]] attack while using this power, the attacker takes damage equal to your [[Reflexes (Action)|Reflexes]] plus his negative attack outcome. The damage is of the same type as his original attack.
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You gain a +3 bonus to [[Dodge (Action)|Dodge]]. If you are missed by a [[Shoot (Action)|Shoot]] attack while using this power, the attacker takes damage equal to your [[Reflexes (Action)|Reflexes]] plus his negative attack outcome (wider miss means more damage).  
 +
The target must be within [[Dodge (Action)|Dodge]] meters for you to reflect damage.
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The damage is of the same type as his original attack.

Revision as of 17:15, 10 September 2020

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Main article: Dodge (Action Powers)

Hammerspace

Inherent

You have access to an extradimensional space where you can store weapons and other hand-held gear no larger than Large relative to you. It is not an action to draw, stow, or change one piece of gear to another from hammerspace. This overcomes the limitations of the Stowed limitation.

Hard Lessons

Focus

When you miss an opponent who used an Active Defense, or when you hit someone but fail to inflict damage, you can use this schtick to focus.

Reverse Bullets

Trigger Action (Defense)

You set up a spatial defense field that redirects attacks targeted at you.

You gain a +3 bonus to Dodge. If you are missed by a Shoot attack while using this power, the attacker takes damage equal to your Reflexes plus his negative attack outcome (wider miss means more damage). The target must be within Dodge meters for you to reflect damage. The damage is of the same type as his original attack.