Difference between revisions of "Dodge Space (Action Powers)"

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<noinclude>{{Action Power Templates}}{{main|Dodge (Action Powers)}}{{tocright}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{main|Dodge (Action Powers)}}{{tocright}}</noinclude>
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Hammerspace
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Inherent
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You have access to an extradimensional space where you can store weapons and other hand-held gear no larger than [[Items_(Action)#Large|Large]] relative to you. It is not an action to draw, stow, or change one piece of gear to another from hammerspace.
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This overcomes the limitations of the [[Items_(Action)#Stowed|Stowed]] limitation.
  
 
=== Hard Lessons ===
 
=== Hard Lessons ===

Revision as of 17:11, 10 September 2020

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Templates for Action
Main article: Dodge (Action Powers)

Hammerspace Inherent

You have access to an extradimensional space where you can store weapons and other hand-held gear no larger than Large relative to you. It is not an action to draw, stow, or change one piece of gear to another from hammerspace. This overcomes the limitations of the Stowed limitation.

Hard Lessons

Trigger Action (Focus)

When you miss an opponent who used an Active Defense, or when you hit someone but fail to inflict damage, you can use this schtick to focus.

Reverse Bullets

Trigger Action (Defense)

You set up a spatial defense field that redirects attacks targeted at you.

You gain a +3 bonus to Dodge. If you are hit by a Shoot attack while using this power, the attacker takes damage equal to your Reflexes minus his attack outcome. The damage is of the same type as his original attack.