Difference between revisions of "Dodge Force (Action Powers)"

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(Bastion of Force, Force Shield)
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<noinclude>{{Action Power Templates}}{{main|Dodge (Action Powers)}}{{tocright}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{main|Dodge (Action Powers)}}{{tocright}}</noinclude>
  
=== Bastion of Force ===
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=== Bronze Bell Block ===
Stance
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Trigger Action
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Create a protective sphere of energy around you when you take damage. Gain an Armor bonus of +6 for this shot only, increasing your [[Toughness (Action)|Toughness]] to [[Body (Action)|Body]] +6 if it is currently lower than that. Does not combine with any other armor.
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=== Kinetic Focus ===
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Focus
  
You create an immobile defensive sphere with a diameter equal to your [[Mind (Action)|Mind]] in meters. In this area, you and allies can use your [[Dodge (Action)|Dodge]] skill instead of the normal [[Charm (Action)|Charm]], [[Dodge (Action)|Dodge]], [[Impress (Action)|Impress]], and [[Maneuver (Action)|Maneuver]] skills for defense. Whenever the difficulty of an opponent's stunt depends on one of these skills, you can use your [[Dodge (Action)|Dodge]] skill as the difficulty if that would be higher.
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You can focus when you take [[Damage_Types_(Action)#Physical|Physical]] damage. The damage need not be sufficient to cause a [[Hit (Action)|Hit]] or otherwise have an effect on you.
  
You also ward the area against teleportation. Any attempt to [[Teleport (Action)|Teleport]] into or out of the area has a minimum difficulty equal to your [[Dodge (Action)|Dodge]]; if the Outcome was less than your [[Mind (Action)|Mind]] the teleport succeeded, but made an awful noise and dazed the teleporter(s), giving you a surprise round if combat has not started or costing them six shots if it has. You can allow friends to teleport normally.
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{{:Damage Focus (Action)}}
  
 
=== Force Shield ===
 
=== Force Shield ===
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You create a shield of force to block attacks. For this shot and until you take your next action of any type (including a trigger action), you gain a [[Dodge (Action)|Dodge]] bonus of +3. Any actions you take in the shot when you use this power do NOT break the defensive bonus.
 
You create a shield of force to block attacks. For this shot and until you take your next action of any type (including a trigger action), you gain a [[Dodge (Action)|Dodge]] bonus of +3. Any actions you take in the shot when you use this power do NOT break the defensive bonus.
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=== Force Skin ===
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Stance
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You create an armor of force. This is hard to see (effectively [[Items (Action)#Slick|Slick]]), but noticeable when it resists impacts.
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You gain 3 points of armor, giving you a [[Toughness (Action)|Toughness]] equal to your [[Body (Action)|Body]] +3.
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=== Personal Force Field ===
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Stance
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You surround yourself with a personal force field, a glowing bubble with a diameter slightly larger than you are tall.
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Add your [[Mind (Action)|Mind]] to your [[Dodge (Action)|Dodge]] and to any skill used to resist a [[Powers (Action)|Power]].
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You are also protected from hostile environments. You can move around unhindered by the field. The Personal Force Field does not float in water, catch the wind, or otherwise interact with the environment more than you normally would yourself.
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While inside this field, you can converse and observe but not physically interact with the surroundings. Using a [[Powers (Action)|Powers]] against or physically interacting with something outside the Personal Force Field immediately brings it down.
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At your option, you can expand the field to cover the area immediately around you (on a grid, this is the hexes or squares adjacent to you), as long as all the creatures there are willing to be encased in the field. Such a field protects everyone inside from everyone outside and vice versa, but is immobile.
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=== Resist Impact===
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Basic Action
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Add your [[Mind (Action)|Mind]] to your soak attribute against [[Damage Types (Action)#Impact| impact damage]] for the rest of the scene. You are normally assumed to do this at the beginning of each scene, but sometimes you may want to not do it to be more inconspicuous.

Revision as of 09:16, 2 July 2021

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Templates for Action
Main article: Dodge (Action Powers)

Bronze Bell Block

Trigger Action

Create a protective sphere of energy around you when you take damage. Gain an Armor bonus of +6 for this shot only, increasing your Toughness to Body +6 if it is currently lower than that. Does not combine with any other armor.

Kinetic Focus

Focus

You can focus when you take Physical damage. The damage need not be sufficient to cause a Hit or otherwise have an effect on you.The damage must come from the environment or from an enemy to let you focus - attacking yourself or having a friend attack does no good. It is ok to set up a situation where you take environmental damage.

Force Shield

Trigger Action (Defense)

You create a shield of force to block attacks. For this shot and until you take your next action of any type (including a trigger action), you gain a Dodge bonus of +3. Any actions you take in the shot when you use this power do NOT break the defensive bonus.

Force Skin

Stance

You create an armor of force. This is hard to see (effectively Slick), but noticeable when it resists impacts. You gain 3 points of armor, giving you a Toughness equal to your Body +3.

Personal Force Field

Stance

You surround yourself with a personal force field, a glowing bubble with a diameter slightly larger than you are tall. Add your Mind to your Dodge and to any skill used to resist a Power. You are also protected from hostile environments. You can move around unhindered by the field. The Personal Force Field does not float in water, catch the wind, or otherwise interact with the environment more than you normally would yourself. While inside this field, you can converse and observe but not physically interact with the surroundings. Using a Powers against or physically interacting with something outside the Personal Force Field immediately brings it down. At your option, you can expand the field to cover the area immediately around you (on a grid, this is the hexes or squares adjacent to you), as long as all the creatures there are willing to be encased in the field. Such a field protects everyone inside from everyone outside and vice versa, but is immobile.

Resist Impact

Basic Action

Add your Mind to your soak attribute against impact damage for the rest of the scene. You are normally assumed to do this at the beginning of each scene, but sometimes you may want to not do it to be more inconspicuous.