Difference between revisions of "Dodge Death (Action Powers)"

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(Bone Shield)
(Life Immunity)
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You create a shield of interlocking bones, that provides a +3 bonus to [[Dodge (Action)|Dodge]] and a +3 [[Toughness (Action)|Toughness]] for the current shot.
 
You create a shield of interlocking bones, that provides a +3 bonus to [[Dodge (Action)|Dodge]] and a +3 [[Toughness (Action)|Toughness]] for the current shot.
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=== Life Immunity ===
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Inherent
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Become resistant to extremes of temperature, disease, poison, lack of food water or air and other discomforting environmental conditions. Add your [[Mind (Action)|Mind]] to your soak attribute against [[Damage Types (Action)#Biological| biological damage]]. The same bonus applies to your [[Body (Action)| Body]] when doing endurance feats, such as resisting uncomfortable environments. In an environment where you could not normally survive at all, such as if there is no air, you can still survive a number of minutes equal to your modified [[Body (Action)| Body]].
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This power is commonly inherent in nonliving creatures, such as robots [[Robots (Action Creatures) | Robots]] or [[Undead (Action Creatures) | Undead]].

Revision as of 19:51, 27 December 2012

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Main article: Dodge (Action Powers)

Bone Shield

Trigger Action (Defense)

You create a shield of interlocking bones, that provides a +3 bonus to Dodge and a +3 Toughness for the current shot.

Life Immunity

Inherent

Become resistant to extremes of temperature, disease, poison, lack of food water or air and other discomforting environmental conditions. Add your Mind to your soak attribute against biological damage. The same bonus applies to your Body when doing endurance feats, such as resisting uncomfortable environments. In an environment where you could not normally survive at all, such as if there is no air, you can still survive a number of minutes equal to your modified Body.

This power is commonly inherent in nonliving creatures, such as robots Robots or Undead.