Difference between revisions of "Dispel Space (Action Powers)"

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Limit Break
 
Limit Break
  
You create a tie to a [[Transmute_Space_(Action_Powers)#Teleport_Circle|Teleport Circle]]. This enables many [[Space_(Action_Powers_Form)|Teleport]] effects.
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You create a tie to an existing [[Transmute_Space_(Action_Powers)#Teleport_Circle|Teleport Circle]]. This enables many [[Space_(Action_Powers_Form)|Teleport]] effects.
  
 
=== Teleport Lock ===
 
=== Teleport Lock ===

Revision as of 15:59, 23 May 2010

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Main article: Powers (Action)

Teleport Binding

Limit Break

You create a tie to an existing Teleport Circle. This enables many Teleport effects.

Teleport Lock

Limit Break

You lock a Teleport Circle, preventing its use to anyone who does not know the secret password you set or possess a gate key you created. You cannot place a Teleport Lock if there is one there already. A teleport lock is a Curse. Breaking the curse can either destroy the lock or give the curse-breaker a key to the lock.

Teleport Trap

Limit Break

You trap a Teleport Circle. Select a Finisher you know when you place a Teleport Trap. Anyone who does not know the secret password you set or possess a gate key you created suffers from the Finisher you selected when passing through the trapped portal. You cannot place a Teleport Trap if there is one there already. A teleport lock is a Curse. Breaking the curse can either destroy the lock or give the curse-breaker a key to the lock.

You can make the trap so that it only affects either those entering or those exiting.

It is possible to avoid the trap using Security, but not to disarm it. You can only bypass the trap of a Teleport Circle you are entering this way; there is no way to bypass the trap on the exit Teleport Circle.

Note that it is actually possible to place a beneficial effect as a gate trap; for example a trap that turns those exiting an underwater gate to fish.