Common (Greyhawk 4E)

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Greyhawk for 4E

Humans are the dominant race of Greyhawk, even after the resurge of the fey. This means humans need to be treated in greater detail than in most D&D campaigns. These variants of the basic human differ in details, but follow the general humans on humans as outlined in the Player’s Handbook, including the bonus feeat and extra at-will power. There are three differences besides purely cultural traits. Attributes are specified, with a +2 bonus to two different attributes. Bonus skills are specified to one of a short list – not to class skills. In some cases the second language is specified as well.

Racial Characteristics

Pseudo-English
This the emerging culture of the central Flaness. Many are citizens of the emerging city-states, from Dyvers and Greyhawk over the cities of the Wild Coast, Sea Princes, and Sasserine to the Iron League. A mixture of Flan and Oerdian, with traces of Suloise and Baklunish, the common people are hardy but otherwise varied, combining many of the best elements of earlier cultures. The are less magically talented, prospering in martial classes and as merchants.

  • Attribute bonuses: +2 Dex, +2 any one other attribute.
  • Recommended classes: Any
  • Cultural classes: All
  • Languages: Common (only knows one language).
  • Bonus Skill: One of Bluff, Diplomacy, Insight, or Streetwise.

Pantheon

The common gods do not form a pantheon. It is a collection of gods popular today in the central Flaeness. This disassociation of gods from their pantheons was what started the syncretistic theology that led to a new understanding of gods, avatars, and exarches. Thus, the common mythos usually applies the "game names" to the gods.

Pelor

Pelor is the main common god, not because of his position in a pantheon but because he is a very popular. His cult appeals to common people and knights alike.

Mayaheine

Lawful Good

Mayaheine is something of a pelorite answer to the church of st. Cuthbert. Mayaheine is more of a saint in the church of Pelor than a separate cult. She is an exarch of Pelor, the goddess of sun paladins and the defender of civilized society.

St. Cuthbert

St. Cuthbert has a very popular church, second only to Pelor, St. Cuthbert appeals to people living on the frontier and to hard-working city folks. Some consider him too strict, but his worshippers are often very successful, which naturally attracts more people. He is an exarch of Moradin.

Bahamut

Bahamut has replaced Hieroneous as the common god of chivalry. He is seen as less upper-class and conservative, more hands on and impartial. Still, his cult is not very large.

Beory

The various fertility cults have been syncretistically reduced to one, under the Flan name Beory . She is sometimes called Oerth. The exact forms of her worship vary widely, and she has a thousand different names.

Bleredd

The Iron Mule is the god of smiths and crafts, and is popular in wide areas. He is the divine craftsman, and brought knowledge of smithcraft to humans. He is an exarch of Moradin.

Boccob

Called the uncaring, archmage of the gods. Corellon is known among humans mainly in this guise, having greater appeal without the association with the fey.

Zagyg

Zagyg the Mad, the ascended mayor of the City of Greyhawk is a god of crazy pranks and wild magic. He is not widely worshipped, but features widely in stories and jokes. He is an exarch of Boccob, that is of Corellon .

Ehlonna

Ehlonna the forest maiden is the goddess of the hunt and of youth. Many elves living among humans favor her, as do people who revere nature without actually depending on it.

Gruumsh

Gruumsh has become something of a generic god of brutes. Street gangs honor him, as do humanoids living among humans or who have lost their racial traditions.

Istus

Istus, the lady of fate, is often mentioned in prayers but attracts little true devotion. Her cult is monastic and rarely makes a spectacle of itself.

Kord

Kord is mainly a god of sport and gladiatorial games in the common culture, tough some swashbuckling youth have started to favor him as well.

Lolth

Lolth Lolth is known as a goddess of prostitution, intrigue and sex appeal, often depicted as a female drow of exaggerated proportions in slinky clothes few real drow would ever wear.

Daern

An ascended human and the goddess of fortification, and by extension of architecture and science, Daern represents a new tradition of intellectual gods and is an exarch of Moradin.

Nerull

As god of death and undead, Nerull is surprisingly respectable, his clerics tolerated as long as they play by the rules. Sometimes his cult exist under the auspices of the church of Pelor, an evil shadow kept to placate the forces of darkness.

Incabolous

The god of pestilence is rarely worshipped. Ceremonies are made to placate him, and his cult always gains adherents during times of famine and plague. He is an avatar of Nerull.

Olidarma

Olidarma is the he prince of parties and the king of luck, Olidarma is mainly a god of wine and gambling. Everyone knows thieves pray to him too, but that side is tolerated because people still just want to have fun.

Rao

Rao is the lord of light and perfection, worshipped mainly as a patron of science and learning. His cult is not large.

Luna

Sehanine is worshipped as the larger moon Luna, a moody goddess of secrets, shadows and magic. Her cult is small but she is a common figure in art.

Xan Yae

The lady of perfection is the patron of monks not of the Scarlet Brotherhood. Psychics also use her as a model in their meditations. Her cult is very small. She is an exarch of Sehanine.

Wastri the Hopping Prophet

This nonhuman god of self-deception is not generally taken seriously – his teachings are the butt of bad jokes. He is secretly an exarch of Tarizdun.

Tiamat

Tiamat is worshipped as the goddess of power and wealth. Cruel lords and unscrupulous merchants flock to her temples. Her cult is pretty good at staying out of trouble. Attendants are encouraged to wear masks, which allows them to avoid blame when one of the flock is discovered doing nefarious deeds.

Fharlanghn

The god of roads and travel has many wayside shrines. Caravaneers, sailors, and travelers pay him heed. He is an exarch of Yondalla.

Zilchus

The god of wealth and trade is highly popular but not respected or political. He has few temples but many shrines in offices and guild halls. This means it is often overshadowed by the churches of St. Cuthbert or Tiamat. He is an exarch of Yondalla.

Vecna

The god of secrets is an exarch of Rao. He has hidden covens of conspirators, often infiltrating churches of Rao or magical guilds. The cult is small, but many members are powerful mages or rogues.