Difference between revisions of "Blast Space (Action Powers)"

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m (→‎Teleport Pull: no damage option)
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Trigger Action (Combo)
 
Trigger Action (Combo)
  
When you cause a [[Hit (Action)|Hit]] on a target with a [[Shoot (Action)|Shoot]] attack, you can chose to teleport the target to a location adjacent to you where he can stand safely. At your option you can make the attack do no damage, using this to pull a friend.
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When you cause a [[Hit (Action)|Hit]] on a target with a [[Shoot (Action)|Shoot]] attack, you can chose to teleport the target to a location adjacent to you where he can stand safely. At your option you can make the attack do no damage, if you do you can choose to exchange places with the creature attacked. You can use this power against friends under suitable circumstances.

Revision as of 16:17, 30 March 2012

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Main article: Powers (Action)

Disrupting Shockwave

Limit Break

You can blast all enemies in a globe with a diameter equal to your Mind; you must be somewhere in this area. Your control of this attack is so precise that you can avoid any friends in the area. Damage is Mind +2, or more if you are using an Implement to improve damage. Make a separate attack roll against each target.

Disrupting Shockwave does Wounding damage soaked by Toughness, trying to teleport a part of each target.

Disruption Bolt

Inherent

You can make a Ranged Attack - either the basic stunt or using some other stunt, schtick, or power. Damage is Mind +2, or more if you are using an Implement to improve damage.

Disruption Bolt does Wounding damage soaked by Toughness, trying to teleport a part of the target.

Forced Teleport

Trigger Action (Finisher)

Until the end of the scene, when you Dimension Door, Teleport, or Plane Shift, you can bring the target of Forced Teleport along. You need to touch him when you teleport, but not when you use this power.

Teleport Pull

Trigger Action (Combo)

When you cause a Hit on a target with a Shoot attack, you can chose to teleport the target to a location adjacent to you where he can stand safely. At your option you can make the attack do no damage, if you do you can choose to exchange places with the creature attacked. You can use this power against friends under suitable circumstances.