Difference between revisions of "Blast Life (Action Powers)"

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(Sleep, Mass Sleep)
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Basic Action
 
Basic Action
  
You make a living body shed any non-living attachments it might have, removing armor, clothes, and other equipment. Make a [[Shoot (Action)|Shoot]] attack; on a hit you can make the target drop one significant item or set of armor. The target can choose to keep holding the item by immediately sacrificing three shots. If your Outcome matches the target's [[Body (Action)|Body]] the item is lost with no chance to retain it, and the target cannot pick it up again for the rest of the scene as his body actually repels it. I you choose to affect the target's clothes (not gear or armor, just clothes), a stripped target who would be humiliated by exposure both loses three shots and [[Stunt_(Action)#Gaining_Advantage|Grants an advantage]].
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You make a living body shed any non-living attachments it might have, removing armor, clothes, and other equipment. Make a [[Shoot (Action)|Shoot]] attack; on a hit you can make the target drop one significant item or set of armor. The target can choose to keep holding the item by immediately sacrificing three shots. If your Outcome matches the target's [[Reflexes (Action)|Reflexes]] the item is lost with no chance to retain it, and the target cannot pick it up again for the rest of the scene as his body actually repels it. I you choose to affect the target's clothes (not gear or armor, just clothes), a stripped target who would be humiliated by exposure both loses three shots and [[Stunt_(Action)#Gaining_Advantage|Grants an advantage]].
  
 
=== Mass Sleep ===
 
=== Mass Sleep ===

Revision as of 18:10, 18 June 2012

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Main article: Powers (Action)

Clothing Explosion

Basic Action

You make a living body shed any non-living attachments it might have, removing armor, clothes, and other equipment. Make a Shoot attack; on a hit you can make the target drop one significant item or set of armor. The target can choose to keep holding the item by immediately sacrificing three shots. If your Outcome matches the target's Reflexes the item is lost with no chance to retain it, and the target cannot pick it up again for the rest of the scene as his body actually repels it. I you choose to affect the target's clothes (not gear or armor, just clothes), a stripped target who would be humiliated by exposure both loses three shots and Grants an advantage.

Mass Sleep

Limit Break

You can blast everyone in a globe with a diameter equal to your Mind in meters. Damage is Mind +2, or more if you are using an Implement. Make a separate attack roll against each target, including friends and bystanders.

Mass Sleep causes Neurotoxin damage. A target defeated by Sleep falls into a deep sleep and can only be awakened in the same manner as someone who is knocked out from normal damage. A target suffering a damage setback from Sleep, and who is in a situation where he could reasonably fall asleep (guard duty, tending the fire, sedentary work) falls into a light slumber from which he can be woken by loud noises, such as nearby combat or shouting. He can be tied up without waking up, but attacks only get one shot where he has to use Reflexes in place of Dodge, then he is fully awake.

Sleep

Inherent

You can make a Ranged Attack - either the basic stunt or using some other stunt, schtick, or power. Damage is Mind +2, or more if you are using an Implement to improve damage.

Sleep causes Neurotoxin damage. A target defeated by Sleep falls into a deep sleep and can only be awakened in the same manner as someone who is knocked out from normal damage. A target suffering a damage setback from Sleep, and who is in a situation where he could reasonably fall asleep (guard duty, tending the fire, sedentary work) falls into a light slumber from which he can be woken by loud noises, such as nearby combat or shouting. He can be tied up without waking up, but attacks only get one shot where he has to use Reflexes in place of Dodge, then he is fully awake.

Wounding Sphere

Limit Break

You can blast everyone in an area with a diameter equal to your Mind in meters, centered on yourself. You never damage yourself with this power. Make a separate attack against each target in the area, including friends and bystanders. Damage is Mind +2, unless you are using a weapon or technique to improve damage.

Wounding Sphere does Wounding damage. Non-living creatures and objects (such as robots and doors) are immune.