Difference between revisions of "5A"

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[[Unused Optional Rules (5A)]] - [[Miscellania off the Net (5A)]] - [[Potential Projects (5A)]]
 
[[Unused Optional Rules (5A)]] - [[Miscellania off the Net (5A)]] - [[Potential Projects (5A)]]
  
=== Milestone Leveling ===
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=== Delay ===
We use milestone leveling, that is all PCs level when the [[GM]] says they do. All PCs are always of the same level.
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When using initiative, a character can delay their action, which moves them to a lower position in the initiative order.
  
 
=== Proficient Help ===
 
=== Proficient Help ===
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As a balance against this, death doesn't happen lightly.  
 
As a balance against this, death doesn't happen lightly.  
 
PCs only die if the player thinks the death makes sense in the story, and even NPCs die more rarely than in other campaigns, that is only if the [[GM]] feels it fits the story.
 
PCs only die if the player thinks the death makes sense in the story, and even NPCs die more rarely than in other campaigns, that is only if the [[GM]] feels it fits the story.
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=== Milestone Leveling ===
 +
We use milestone leveling, that is all PCs level when the [[GM]] says they do. All PCs are always of the same level.
  
 
== World of Greyhawk ==
 
== World of Greyhawk ==

Revision as of 14:32, 29 June 2021

5A5A logo
Starfox's 5th Edition Fan Page

A place for house rules and rulings, made for the Isle of Woe campaign.

Rules

Campaign Rules

Unused Optional Rules (5A) - Miscellania off the Net (5A) - Potential Projects (5A)

Delay

When using initiative, a character can delay their action, which moves them to a lower position in the initiative order.

Proficient Help

If you are proficient with a skill or tool, you can always use the Help action. If you lack proficiency, you need to convince the GM of how you are helping.

Resurrection

Raising the dead is not a matter of a simple spell, it is an epic adventure and most often fails spectacularly, resulting in an undead creature. As a balance against this, death doesn't happen lightly. PCs only die if the player thinks the death makes sense in the story, and even NPCs die more rarely than in other campaigns, that is only if the GM feels it fits the story.

Milestone Leveling

We use milestone leveling, that is all PCs level when the GM says they do. All PCs are always of the same level.

World of Greyhawk

See Also

External Links