5A
Starfox's 5th Edition Fan Page |
A place for house rules and rulings, made for the Isle of Woe campaign.
Rules
- Races (5A) - Human mods
- Classes (5A)
- Skills (5A) - Acrobatics, Athletics, Investigation mods - Skill Examples (5A)
- Martial Arts (5A) - Rules for avoiding armor
- Gear
Campaign Rules
Options not used: Unused Optional Rules (5A) - Miscellania off the Net (5A) - Potential Projects (5A)
Initiative
Delay When using initiative, a character can delay their action, which moves them to a lower position in the initiative order.
Minions Minions (familiars, hirelings, animal companions, summons) act on their controllers initiative.
Potions
Taking out and using a potion is a bonus action.
Proficient Help
If you are proficient with a skill or tool, you can always use the Help action. If you lack proficiency, you need to convince the GM of how you are helping.
Resurrection
Raising the dead is not a matter of a simple spell, it is an epic adventure and most often fails spectacularly, resulting in an undead creature. As a balance against this, death doesn't happen lightly. PCs only die if the player thinks the death makes sense in the story, and even NPCs die more rarely than in other campaigns, that is only if the GM feels it fits the story.
Milestone Leveling
We use milestone leveling, that is all PCs level when the GM says they do. All PCs are always of the same level.