Elves (Greyhawk)

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GreyhawkGreyhawk Arms

Sophisticated and refined yet passionate, fierce and proud, the elves are often seen as aloft. To their perspective, humans are but short-lived distractions. Elven rulers know their people's passionate nature and try to keep them out of conflict, as elves who do engage in the events of the world often live out their lives in a bright but brief burst.

Rules

Greyhawk elves are divided into several distinct subraces with different racial traits and attribute modifiers.

High Elves, Grey Elves, and Valley Elves

Corresponding more or less to 4E's eladrin, these elves use the standard racial writeup for elves in pathfinder. Possible alternate racial traits include arcane focus, envoy, eternal grudge, lightbringer, and urbanite.

Wood Elves, Wild Elves

Wood elves are rustic, seen as less refined that high elves and with a stronger rapport with nature.

Their attribute modifiers are +2 Dexterity, +2 Wisdom and -2 Constitution.

They replace the elven magic racial trait with woodcraft. Alternate racial traits for them include elven magic<ref name="EM">This replaces woodcraft rather than elven magic.</ref>, dreamspeaker, eternal grudge<ref name="EM"/>, fleet footed, and silent hunter<ref name="EM"/>.

Other Subspecies

These are considered separate rtaces in Pathfinder, and have their own racial profiles.

Cultural Traits

Aloft, Passionate, Clannish, Laid-back, Tricky, Proud.

Real-World Models

Celts, Greeks.

Practices

Gender equality, Divorce, Promiscuity, Recreational sex.

Taboos

Birth control, Domination-submission, Prostitution.

Family

Monogamous but rare. Elves do not form families for procreation; the clan fully supports mother and children. When elves do marry, it is from passion, and such marriages can last for centuries. Elves do not expect or give fidelity in marriage.

Elves can only become pregnant when in strongly emotionally engaged - usually from love, happiness, or despair. This insures there are almost no unwanted pregnancies. Deliberate preventives are seen as rejecting a potential gift.

Magic

Elves invented spell magic as it is known today and are still great practitioners of wizardry, doing so with a natural ease that beguiles and misleads others to think of them as sorcerers. Wood, Valley and Wild elves use less arcane magic and more druidism. All elves revere their chosen gods and clerical magic is common, but religious elves do not submit to their goods, seeing them more as ideals and partners.

Pantheon

Corellon Larethian leads a pantheon of carefree immortals. Some might be his children and/or mates, others might be alternate manifestations, yet others are human gods adopted by the elves.

Name Rank Alignment Sphere Domains
Aerdrie Faenya Lesser CG (CN) Air, Weather, Birds Air, Animal, Luck Elf
Celene Lesser LN Companionship, Loyalty, Hope, Undeath, Shadowfell Darkness (Moon), Liberation, Luck (Fate), Travel, Void (Stars) Flan, Elf
Corellon Larethian Greater CG Elves, Magic, Art, Music, War Good, Liberation, Nobility, Void (Stars), War Elf, Elder
Deep Sahelas Intermediate CG Sea elves, Creation, Knowledge Chaos, Good, Knowledge, Ocean, Water Elf
Ehlenestra Intermediate NG Forests, Flora and fauna, Fertility Animal, Glory (Heroism), Good, Plant, Sun (Day) Flan, Elf, Common
Erevan Ilesere Lesser CN Mischief, Change, Thievery Trickery, Celerity, Luck Elf
Hanali Celanil Lesser CG Romantic Love, Beauty Charm, Good, Water, Lust Elf
Labelas Enoreth Lesser CG Longevity, Time Time, Destruction, Oracle Elf
Lolth Greater CE Drow, Spiders, Evil, Darkness Animal (Fur, but spiders only, and spiders are treated as animals to Lolth's clergy), Charm (Lust), Darkness (Normal or Loss), Nobility, War (Tactics) Elf, Elder
Luna Intermediate CN Moon, Change, Fate, Feywild Darkness (Moon), Knowledge (Memory), Luck (Curse), Magic, Repose (Souls) Flan, Elf
Sehanine Moonbow Intermediate CG (NG) Mysticism, Dreams, Far Jorneys, Death, Full moon Chaos (Protean), Community, Darkness (Moon), Madness, Magic (Arcane) Elf
Solonor Thelandira Lesser CG Archery, Hunting Elf, Trickery, War Elf
Ye'cind Demigod CG Music, Magical songs Chaos, Good, Knowledge, Magic Elf

Traits

Forlorn (Racial): Having lived outside of traditional elf society for much or all of your life, you know the world can be cruel, dangerous, and unforgiving of the weak. You gain a +1 trait bonus on Fortitude saving throws.

Grey Elf Wizardry (Racial): You have studies wizardry with the grey elves. You do not use a spellbook or have a familiar. Instead your wizard spells are encoded in your bonded object. You add to or replace the spells recorded in your bonded object exactly like you would a spellbook. This ability misleads many to think that grey elven wizards are in fact sorcerers.

High Elf War-Craft (Racial): You gain a +2 trait bonus on Initiative checks.

Immortal Dilettante (Racial): You gain a +1 bonus on Perform checks, and Perform is a class skill for you.

Wood Elf Archery (Racial): You are trained in woodland archery, and ignore both concealment and total concealment when firing a bow. Enemies can still use such concealment to sneak on you.

References

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External Links